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DratsaBlive

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  1. It's a pretty cool idea. You could even make it a staggered legacy unlock to have a character encased in carbonite to be found in your ships hold. On unfreezing, you choose race/gender/class/crew skills (each option unlocked seperately via legacy?). Of course they wouldn't have a companion storyline as such because of the variations of characters but I think most people could live with that.
  2. When you log out, don't do so in a rest zone. Your xp will find its level soon enough. And skip space while you're at it, unless that's something you really enjoy, running the space missions everyday goes some way towards over-levelling.
  3. As much as I'd like this - and many others have suggested it before - LA didn't allow gambling in SWG and they won't allow it here either. Shame.
  4. What would people think of HMs for the current implementation of space? As it is, to get your quota of daily fleet comms, you have to run through all levels of missions as they are now (i.e. easy). I'd suggest 'locking out' these missions at level 50 and replacing them with scaled-up versions, and give equivalent/better comms for these. The last 3 missions are probably fine as they are (though I can't recall the last time I failed one), but the rest can be done with your eyes closed once your ship is geared up. Obviously the 'duplicate' missions only need be upgraded once, and I'd omit the initial escort mission, so there'd be fewer of them hence the greater number of comms rewards.
  5. How about giving a greater option of rewards from the dailies? As it stands, I don't need any of the armours/mods that are given out as the rewards as I already have these or better equipped. However, my companions (or alts even) certainly could do with them, but they're no use to them with my classes stats.
  6. Open Space and customisable ships would make for a lot of very happy bunnies. SWG, despite it's many faults, had the space thing down pretty much perfectly. I doubt TOR would ever go for that degree of complexity (in terms of component stats/loadouts/handling) but anything would be an improvement on what we now have. The 'on rails' thing is tedious. The only reason I'm running some at the moment is to get the comms for crafting boxes, won't bother again after that.
  7. Doesn't the Legacy WZ Training Dummy already do this? Haven't bought it yet so apologies if I'm off the mark.
  8. Sorry, but I hate that idea. Datacrons on a 2 hour timer? That's just asking for the farmers to take control of them - see the eggs for an example of this. I have lots of issues with the datacrons and the mechanics to get them, but having to actually go and get them isn't one of them.
  9. It's not the run, it's the unnecessary loading: shuttle > corellia map > hangar > ship. Why not just: shuttle > ship?
  10. Please add a 'Your Ship' option to the travel menu for this as is the case for other shuttles. It's totally unnecessary for me to have to load up Corellia (again) just to go through the starport to get to my ship.
  11. My game crashed 5 times last night, every time during an NPC conversation cutscene. Never happened before last night.
  12. I've just been going through getting them all (the ones I missed while questing) and to be fair some really are annoying. Jumping in this game is far from accurate and leads to much frustration, especially when you have to wait a long time to get another crack at it. I've said before, the Jawa Balloon ride (buggy as hell) should be supplemented by a MGGS point on top of the crawler - waiting up to 40 mins for the balloon and waiting another 20 to reach where you're going is not gameplay - and that's if you're lucky enough not to fall through it. The one on Hoth for Cunning is another tedious one. Miss the jump, have to wait another 5+ mins for the crates to make their way back to where you can start again. We get how to reach the thing, why not speed up the movement of the crates a bit? This one seemed buggy too, once I was teleported back across the room to where the gold enemy stands after failing the second jump. The Green Matrix on Corellia is actually a good example of how it should be done. The jump is a little tricky, but the spawn point if you fall is a short ride away and it takes only a couple of minutes for the droid to come back round again. I died 7 times getting this, but I didn't mind as it was easy and quick to get back again (2 of the deaths were after having made the initial jump on to the droid but then clipping my foot on the rounded 'wall' of the droid when jumping off, causing me to change jump angle...) In short, the trick should be more about finding them than pulling your hair out to reach them.
  13. I never had problems before either on the 2 previous toons I did this with. For some reason now it just keeps failing. And when I was on it yesterday, both times there was at least one other person on there, they fell through (at different times) too, so it's not just me. Attempt #4 in progress...
  14. I'm not AFK and move slightly while on the balloon to ensure that. That wouldn't explain why it disappeared before it got here either.
  15. I thought this thing had been fixed? Twice yesterday I fell through it to the surface below (the first time through some griefer giving me the plague just as I was about to board and the feverish animation causing the drop, the second time for no reason). So I logged out there, and on logging in today waited for it to turn up again. After watching it crawl towards me, it then just disappeared before getting here. No idea if it'll come back. Seriously, just put a damned MGGS point on top of the datacron sandcrawler, this balloon thing is NOT gameplay.
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