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Cicgnar

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Everything posted by Cicgnar

  1. And suddenly it works, for no particular reason. ¬¬
  2. I don't have a security key but... deleting the .exe did nothing for me. I'm cursed, looks like!
  3. Trying your fix now, let's see if that helps with the unspecified error, at least...
  4. And now I'm in the unspecified error crew, looks like... Great.
  5. Tried most of the fixes posted in this post (modifying, then deleting the .ini, deleting bitraider, checking exceptions and adding them...). To no avail. Starting to consider ANOTHER reinstall, after then one I had to do after the 4.1 screw up..... seriously, this CAN'T happen at EVERY PATCH AND FIX!
  6. It is mentioned in KotFE when you ask Lana for the first time about your companions and allies. Moff Pyron and the Silencers were ambushed by the Eternal Fleet, but they escaped to the Outer Rim and haven't been heard from since. I hope, in the future, you can recruit them back/recover the ships; at least if you're a SI
  7. They stated and confirmed several times that: 1) Affection does no longer exist. It has been folded into the new "Influence" mechanic 2) Companion conversations are no longer tied to Affection, nor Influence, but your progress in the main storyline of your class. 3) You gain Influence whether your companion agrees or not with your choices. You DO gain more if they like them, but they gain it either way. Why? So there are no "optimal" companions, and you can use whoever you want. It is stated, though, that during KotFE, if you piss off a companion enough, they might act on it (as does Koth if you abandon the reactor) later on. On the Vanilla game, RotHC or SoR, the only consequence is less influence gain.
  8. Before quoting someone, read the actual quote. "Enviroment" is not "experience".
  9. Well, my two cents. Guys, you're getting it mostly wrong. MMO doesn't mean PvP, nor End-Game PvE. It just means you'll be sharing your playing enviroment with much more people. That's it. Any game that provides that IS an MMO, despite what you think about it or prefer in them. We simply have been spoiled by WoW. Let me elaborate for a moment here. The first MMO I ever played was Ragnarok Online, and in a far former incarnation that it is now (meaning, less class, less quests, less items, less... well, pretty much everything). Quests there were at the same time, more meaningful and meaningless. Meaningful because you truly had to work hard to even find them, and the best you could hope to achieve from them was unlocking new zones or some piece of gear, at best. Meaningless because they were simply task of grinding particular mobs by the thousands. The only way to level up was grinding. The learning curve was crazy, and you hadn't the slightest clue when you had stepped in map far outside your level until you died. And if you died, you lost experience, and could lose a level. Also, you wouldn't regain HP/SP almost at all on your own, and had "weight limit". End-game bosses were in uninstanced areas, and yeah, your loot could be stolen by someone doing a last-hit. Or even picked from the floor after you killed the boss before autoloot existed. Hell, even other mobs were there to steal loot and despawn! PvP was a weekly event, about assaulting/defending castles. And you could only participate if you had a guild big enough to challenge one of those fortresses. You could craft items, and improve items you got; but everytime you did this, you risked the materials and even the item to be permanently lost. Buffs were much more shortlived, and had no timers... And I could keep going on. You could argue that some of this was because the limitations on its engine, but it is not the case; the game is still on and kicking, and they have showed in many events that it could work differently. You're probably thinking "That's an asian MMO, grinding and such things are what you'd expect from such game". And yes, it's true. But most of the MMO that existed at the time were not THAT different. That is, until WoW came around (and it can be argued that it was not SO different at launch). WoW almost exclusively created or, at least, made standard leveling by completing quest. Made standard the instanced areas for group content. Made standard low-recovery times between battles, at least without a character who only existed to help the other recover, the "buffer". Made standard the free-for-all-any-time PvP. Made standard... the Endgame as objective... Essentially, made standard everything you're claiming a MMO should be. And my point is... No, a MMO doesn't have to be like that, that's simply how you're used to play one. Paradigms can change, and since WoW is in decadence, as are all the games that copied that formula, this is the time to try new things. And that's what Bioware is trying to do here, focusing even more in the storyline; though I personally think they could be doing better. You want a new PvP Warzone? Okay, as said, this game is focused on the storyline and the elements that makes this game a RPG. Today, still before chapter X is launched, I see NO way you could pit the two factions in a different battle against each other that could justify a new battleground storywise. So I'd rather wait a little longer for a new warzone rather than have another one devoid of any meaning. I admit, I'm biased here, I'm not much a fan of PvP, I prefer PvE... You want a new OPs? As I said for the WZ, we haven't reached the point where an OPs would make ANY sense. We're running a small group standing against an empire that currently can kick both factions' asses and don't even break a sweat, we have to stay small to survive. Granted, the Star Fortresses could have been done better, even as proper FPs with a Solo Mode.... But for epic enemies? The only who would qualify as such are right now the main antagonists for the story. And seeing that, at least, we have 6 chapters ahead of us in season 1, I find quite premature if we could face them right now. Don't get me wrong, you're right to complain. If you don't like something in a product you paid for, you have every right to complain, and they have to listen to you. But keep in mind WHAT product you bought. This is a Story driven MMORPG, and is trying to escape the WoW-standard by focusing even more on the story elements. This is not an endgame MMORPG, where leveling is a chore that keeps you away from the fun. OPs and Ranked WZ are not the objective, just the entertainment between stories. That being said, I truly hope the devs also understand this, and the chapters that are coming to us take longer to be finished, so we get to see more character development, and drive our storylines. I'd settle for chapter X and the rest to last as much as chapters I to VI each one... ... But I'd be surprised if I'm not being disappointed. We'll find out in barely ten days.
  10. Basically, what the other people have said. Also, I didn't notice much disrespect comparing one to the other, outside the class quest, that's it. In the class quests you're still an ex-slave apprentice to one of the less-popular and, I dare to say, even less-respected lord sith around (Zash) so they think you're not truly a force to be reckoned... I personally loved how in the story you start having to demand respect at every turn, and later one, people's voices shake when daring to ask something from you...
  11. Okay, I want to give my own two cents about this. Apart from all the reasons already listed before me, there is something not taken into account, whether you talk about pre or post- Rule of Two Sith era. First of all, Sith are not immortal. They are very proud of themselves, their achievements, their knowledge, their power, etc... But almost all of them assume that sooner or later, they're going to meet the Grim Reaper; thus they don't want to just vanish in the mist of history. So, they know they need someone to carry on their legacy, their knowledge, someone to carry their names, even as their own because they're family or worthy followers. So, that's what apprentices are for, too; after all, they learn from their masters and take further their researchs after they're gone. They might kill them, but that would only show that the apprentice has become more powerful (or cunning) than his/her master. And, as shown in the game, few apprentices try to let their masters be forgotten (after all, if they killed them, they're their first victory, and they want it to be as big as it can be). So, their legacy lives on, one way or another. That's why the ultimate punishment for Siths is being erased from history. And also... ultimately, Sith and Jedi orders are religions, and to keep existing, they need to be spread. If no Sith took apprentices, or few did so, in a couple generations the order will be gone and lost. Think about the Jedi after Episode III... In barely a generation time, the Jedi went from trusted and ever-present defenders of the Galaxy to no more than a myth...
  12. Could also be Ashara, since she's basically expelled from the Jedi Order (when the SI basically frames her, and she runs away rather than facing judgement) and she refuses to fully turn Sith, turning the SI in her only shield. With his/her disappearance, she's pretty much screwed. Disavowed can be used as a synomyn of repudiate or disown
  13. Did it again, my friend! I think there was enough reason to be desperate, but only after the betrayal of Thanathon is discovered. I mean, it comes as a shock and you're in a position you have to immediately report back to him, so you have little time. You could have feigned death, true, but your ancestor had helped you in the past, how would you imagine that his plan would backfire on you? Also, it always seemed a little petty the first ghost "omitting" the detail about the limit being one... He does it... in your name, because he couldn't have done so without your endorsement. At worst, I see it as both parts using the other. He IS pissed, but he can't act directly against him. Can't remember exactly the reason but I think it was something along the lines "if I intervene openly, the whole Council will do so too". And what would be easier, helping you against Thanathon and making you owe them a favour... or removing the small upstart, thus reinforcing Thanathon's position overall? Anyway, I remember he talking about the Kaggath and how helping him would help you screw Thanathon. Since she still has access to her archives and some of her treasury to keep moving, I'd say those two where just the spokepeople for the rest of the powerbase, but... speculation. There is a specific line, you tell Marr you want your fleet equipped first, and he complies. And at the time of Zakuul's invasion, only a fraction of ships were equipped with it. I think there was some line about your fleet somewhere in the SoR storyline BUT I'm not sure at all. It surely should be, since it is at your disposal (in theory). This chat takes place once the Isotope is secure, so no need to keep flattering you. And yeah, you're the only one he sees as an equal in the Council (objectivewise at least) You're sure? i had different impression. Could be wrong, anyway. But I don't rule it out the Siths ending seating in a throne, seeing that, despite their positions of power they take a hands-on approach on matters, so that won't necessarily would end their adventurer career.
  14. Same mistake XD For that to happen Khem Val should have joined in chapter 3 at the very least, you're not prepared for a monster of that power at any point prior that. Was it that obvious? Because you had face a ghost before, and you got an hypothetical explanation as to why your powers don't work on him (being relatives). Then your ancestor appears, saves you and tells you "You need this power to defeat Thanathon. Go get it, and honour our name!!" Until that point anything he said turned against you, so you can call overconfidence there. I still think desperation is in order when a Dark Council member is hunting you and your people, though... But we may simply seeing things differently there. The Moff is loyal to you because he needs you, then. You make him successful enough (by giving him the resources he needs to build his ships) to gather other Moffs support, who he, in turn, gives to you. That's an useful underling, and I see your input as something far bigger than pushing a button. As I said, point taken there. And in Taris a garrison is all there is, after all. But, moving on... You DO tell Decimus about Thanathon and he answers that he can't help you directly, but he can keep the rest of the Dark Council out of that while you deal with Thanathon. Anyway, Vowrawn is your ally, his powerbase is his, you can ask him for help. You, on the other hand get your own power base, plus Zash's remains, plus Thanathon's remains, and they're only answerable to you. Sadly, the continuous bugdet cuts from this game give little choice regarding that.... As I said, your moff is there in the meeting in Ilum, so your troops are there. Your actions in Makeb ensure that Isotope-5 goes first to your ships; and they survive, as far as we know, Zakuul's invasion, because of that, since they say that only isotope-5 ships were able to outrun the Eternal Fleet. Can't argue with you there. I found much more consistent with my SI Marr's words, but... speculation, too. Anyway, I don't see Marr as somebody who would say something just because somebody would want to hear that, though. It is sheer will of survival, at least in my opinion. And all characters are continuously in the right moment at the right place. About Ilum, Makeb and Rishi, I already told you my point of view at least. The SI gets Ashara (the gray jedi) and Xalek (the apprentice) as companions. Also they gave me the impression that they were always acting on the SI orders. In fact you order Zash to research information for ways to cure your mind and body, I'm sure of it. Also, I'd had loved an option to "break" Ashara as the SW did Jaesa (though my SI wouldn't have, she's Darth Imperius) Anyway, I see your points, but I simply don't see them the same way. You make some sense at least; but I still think Darth Imperius/Occlus/Nox is in a good position to take the Throne, better than any other character.
  15. I think you don't really know how the Roman Senate worked. Esentially, Scipio outbid everyone to get named consul so he could build an army to invade. The Senate, in fact, tried to force him to stay in Italy, because they were worried about him gathering too much fame, glory and wealth... and that translated into power. (The same thing tha caused the civil war that ended with Caesar as de facto leader of Rome). Are we truly discussing Ancient Rome here? Because I no longer see what this has to do with the rest. We have established Scipio Africanus fought in first line, by his own volition, because he lead that way and always had. He even marched along with their men, refusing to use a horse outside of battle, so they would see him beside them. So why are we discussing senate politics here...? Have you even played the Ilum storyline? You steal one ship, so you get the coordinates to where the stealth armada and Malgus' station are, so you can infiltrate there and the fleet attack there. Once there, you leave the ship behind, as the station goes boom behind you. Please, I have a hard time following you here. So, you're saying he's a bad leader because he doesn't get other people do the fighting for him. But when he does, he's also a bad leader because he's not doing the fighting! I get you simply don't like the SI very much, and that's all the reasons you need... Darth Marr and Satele both fell in an ambush you discovered and stopped in an undercover mission while you were trying to find out just how infiltrated the Empire was with the Revanites. So you basically build that temporary truce in one swift move, and you get to call a few shots in Yavin. You're part of the command staff in Yavin, you seem to forget... And after all you have seen until that point, you AGREE (for the story's sake at least)with Lana being appointed there, because she's your ally, and is good at that job. You already have a sphere of influence, and picking another might put you at odds with the rest of the Dark Council, and neither you or Marr want that... not while Vitiate is around. The only one who gets to argue is the IA, who feels cheated that they ignored him for the post. You forget how Vitiate has consumed a few planets until now (far before Ziost) and fought in the First Galactic War, before assuming leadership of the few survivors, and after that, until they settle in DK. Also, all the schemes with his Voices, and his Children and all that is the Emperor putting his hand directly into the action. Sidious fights Mace Windu and defeats Yoda. And he spends 3 movies making political maneuvers from two sides just to get to that point. That, my friend, is also fighting! (Also, there is the whole "Killing Darth Plagueis" thing he has going on behind the stages at Episode I) Don't forget the setting of the Clone army with the order 66, too. That's putting his hands directly in what he wanted to happen. I fail to see the difference with Vader here. He followed Sidious orders while leading men into battle. Should that not make him a glorified grunt too?
  16. Hating to do double post but... By an acolyte who still didn't even had a proper lightsaber at the time. I still think that's something; and that's the same vow Tulak Hord controlled him with, so... I still count it as something remarkable. You remember you're desperate at that point. You're barely a Lord, and a veteran from the Dark Council wants you, and your meager powerbase dead. You have to take every weapon you can and deal with the consequences later.... as you do. First of all, you divert all your resources towards the Silencer project. Why you and no other? If I recall correctly, that particular Moff sees in you a rising star that might lead him to further influence, and also had no love for Thanathon. So it offers himself to you. And after all, the old "you scratch my back so I scratch yours" is part of ruling and leadership. The bottom line is you get the Moffs to serve you; and your crew is as interested as you in removing Thanathon, so I see nothing wrong with your lackeys showing some initiative in saving their asses, too. Thanathon is the one who calls the Kaggath on Corellia, you're simply forced to answer, so there's that. You can call incompetence on the Dark Council's behalf in that, but you are not part of it yet. And I think you can say Thanathon you'd rather fight in a non-contested world, but might be wrong on that... So you get a small garrison on Taris and access to another Darth's powerbase? I still think that helps more Vowrawn than you secure a power position. And anyway, a Moff with a small garrison and a "IOU 1" from another Darth I wouldn't call it a huge footing. But I stand corrected; I'll change it to "Darth Nox/Occulus/Imperious has a bigger foothold". I'll point to all my arguments in previous post about you using your powerbase. Simply because you don't see a dialog saying "Shoot that blaster" doesn't mean your troops are not being deployed. He may say the same to the SW, but yeah, I remember Marr saying something in the lines that between the two of them, they can direct the Dark Council towards building a better Empire (may have had to do something with my choices or alignment during my run though) I hope so, as all classes are canon in KotFE, just they're all dead minus the one you're playing at the moment. But they're still Darth Imperius/Nox/Occulus' fleet. And you start from slavery and rise to power by sheer will of survive. And get a nice powerbase on the uphill run, and inherit a lot. Maybe you didn't build it completely, but it's still yours, and as shown in Illum, Makeb and Yavin, you're looking after it and using it. And which companions shows leadership? The Dashade who is bound to you and obeys your commands? The Gray Jedi who promises to learn from you and carry on your legacy? Your apprentice who's only driven by the Sith's code? Talos might show some leadership, but he was leader of his team from the IRS. And Andronikos used to be a captain, but he acts completely subservient to the SI as long as you don't tell him directly that he's at your mercy.
  17. While he was a consul, yeah, he had to stay in Sicily, where he was training and equipping his legions. Once he became a proconsul, he was free to move his army and invade Carthague. With the approval of the Senate, of course, but he was at the Battle of Zama. And was wounded there if I recall correctly, while he fought among the triarii. In the battle, fighting the Sith defectors who are in Malgus side while you do your part and capture the stealth ship? You don't win the battle, you are using the battle to get something. Then, as part as the Dark Council, you been there means Marr got your troops too to help, because YOU approve Marr's actions. Logic. They HAD to conquer that planet no matter what because they KNEW what was about to unleash DarkSide-Zombie Revan/whatever. A bit of overkill was in order. What they didn't know until it was too late was that Vitiate didn't need any ritual to consume the energy of the fallen and the battle, just it to happen. Even Revan didn't know that, as he's as surprised as the rest when Vitiate speaks. In Patton case, I can confirm it. Montgomery and Rommel? Well, history says they did. Can't put forward proof. Anyway, I only need one counterexample to prove you are wrong, and I've provided plenty. Taskforce. Marr sent a support taskforce to help you find a way to get the Isotope 5. It was maybe 2 dozen troops, and you had to crash land just for them to be able to get on planet. And most of them end dead or gravely wounded because they're doing their part too. I repeat myself, the whole point of Makeb's operation was discretion. You spend more than half the storyline making sure noone finds the Empire is on the planet! A leader should lead. Period. You can do it from a comfy chair, you can do it from the trenches. You can delegate everything and just read reports on your orders or you can do as much as you can by yourself, while your followers support your efforts. There is just not one right way to lead, but many. As long as it works. For Scipio Africanus, it did work, but his political enemies ended defeating him because he was too much on the field. For Pompeii the Great it went the other way around, he got used to give orders from distance, and when Julius Caesar forced him to go on the field against him, his soldiers didn't trust him enough and many deserted rather than facing Caesar and his legendary military genius.
  18. I can't be sure about this but... I'd say you can't, because the official release is still a couple of days away. Anyway, good luck and I hope you get a BW answer to be sure!
  19. You don't get dismounted automatically, but each attack has a % of dismounting you.
  20. After the Hispania Campaign, when he had already driven Hasdrubal out of Iberia, he was elected Consul. Until that point, he was Imperator (He had his share of enemies in Rome, as he was indirectly involved in the Disaster of Cannae). And was always known to his troops by that title. He was a proconsul at the time of the invasion of Carthague though. You remember that little thing called the Battle of Ilum. Your personal retainer Moff is one of the people at the meeting, just as silent as Darth Marr. So your ships and troops are fighting there. Same answer as before. On Rishi, you didn't know the scope of the Revanites infiltration, so you could NOT bring an army, because it might turn on you. On Yavin, the WHOLE MIGHT of the Empire and the Republic are there to fight so... You can assume your troops are there too. Did you pay attention to the storylines? Verbatim, same as above. Well, Patton was repeteadly admonished for that. So yes. I believe I've already answered all this. Also, yes, just like the Wrath, he's a one man army, using raw force power instead of raw physical-enhanced-by-Force power Okay, remember the storyline? Marr contacts you personally. You go without any idea about what's going on and Marr essentially says "The Empire is at stake.". I think that means it is time to call your best man for the job, and for a Sith, specially one with the power of the Wrath or Darth Imperius/Occulus/Nox, that man is himself. Besides, in doing so, you guarantee that your Silencers are the first to be retrofitted with Isotope-5, so you have a particular interest in things working the way you want.
  21. Books! They are the best weapons in the world! Also, as a child I was fascinated by Ancient Rome, and Scipio Africanus in particular...
  22. Okay, I'll stay in Rome for this... Scipio Africanus was a Roman Imperator. THE Roman Imperator in fact, as he was the man who defeated Hannibal (another front-line leader) and conquered Carthage. He fought in the first lines with his legions. Julius Caesar was in all his conquest, and fought in all battles. It was him the first to supposedly to come up with the idea to wear red, so his troops wouldn't know if he was wounded in battle. Also fighting directly in battle, Mark Anthony and Pompeii the Great. Alexander the Great personally lead his cavalry charges. Richard Lionheart personally fought in the Crusades... Want me to go forward in time? Napoleon fought in many of his battles, before and after becoming Emperor of France. And also got his share of wounds. Even further? Patton was an unquestionable good leader. He was in the front lines as often as he could. Montgomery did mostly the same for the Brits. Hell, Rommel directed personally the Axis' armies in Egypt and later in France until an air strike surprised him moving from one camp to other... Want me to switch universe? Okay. Where were "Generals" Obi Wan Kenobi and Anakin Skywalker during the battles of the Clone Wars? Directing things from the motherships or on the fields battling alongside the clones? Where was Darth Vader while the Death Star was attacked? Directing from inside the station or piloting a Tie Fighter to repel the invaders? And who led the strike team on Cloud City? Point being... You can be a leader and lead from the back line, build the strategy, move the pieces on the board, and generally be the kind of leader soldiers hate. You can also be a leader that walks the first into battle with his troops; normally it implies you don't get to see the big picture as well as from the back lines, but you inspire far more loyalty in your troops. Also about Makeb... You DO remember in was an undercover mission, and you had to secure the planet without anybody noticing it until it was too late, right? Sending a HUGE army and a fleet would be...suspicious, don't you think? Better send the powerful Sith resourceful enough to pull the adventure out than a ****** army
  23. First of all, and before I forget, to another poster, Imperator was a title used in Ancient Rome, for someone who was given a consular army to command without him being a consul or proconsul. The translation would be "Commander". An Emperor as is intended in this game should be a Caesar... Okay, so, on topic of my quote. What did the Inquisitor do? Secure a Dashade as a bodyguard is a big deal, and he did it as an acolyte, not even an apprentice. He is master of a ghost-binding technique that grants him the ghosts' powers, unknown to any other living being (only exception could be Vitiate as hinted during KotFE). He actually has his own fleet to command, a fleet of Silencers (and even had them equipped with isotope-5), and that includes all strike teams that go with a fleet; so he could order a planetary assault on his own. Earned the loyalty of a couple of Moffs, and that gives a foothold in the Imperial military, thing that no other class ever has. Has a cult on Nar Shadaa based on his persona, so we can assume he has a lot of charisma; also inherits the resources and powerbase left from Zash's and Thanathon's defeat... Hell, even Darth Marr implies he sees the SI as an equal and want him to rule the Council by his side (Okay, he probably says the same to the Wrath...) All in all, the SI storyline starts from slavery and turns the character into a leader. It is true, though, that 5 years in carbonite can and probably will have taken its toll on those, but given the opportunity, the SI just has to rebuild what the Wrath has to build from scratch. Also, my SI asked about her Silencer fleet, and Lana told me that they were hit and fled to the Outer Rim, where they lost contact. I don't want to trust BW much about it, but I think maybe the Silencers still have a role to play in this.
  24. I have only two true complaints about the damn Level Sync. They are two things, but they're enough for me to hate it; and they even don't prevent me from playing at all. First one) Planet Exploration: It was great to be able to move from one spot of a planet to another just to explore/look for the holocrons/gather resources without worrying about the low level NPCs around you. Saved a lot of time, and for people like me who prefers to first level, and then do everything else... It certainly is felt. Even moving through areas can be a chore, since every single enemy can now dismount you at any time and force you into a fight. And unless you're playing a DPS class, that slows you down VASTLY. Second, and maybe the most important) Unforeseen Consequences: For example, the SI ends his storyline in Korriban. Which is synched to 12. Which means your epic last fight is against a... level 12. And you deal level 12ish numbers in your attacks. That's... a bit of a let down. And also, far easier than it used to be, because the level sync makes you overequipped (because your stats are standarized) for that fight no matter what. That could be the most extreme effect of it, but there are lots of tiny examples like that... I suggest that maybe, in personal phases at the very least, you can choose whether to adjust your level to the planet, or adjust the phase to your level... Won't be so hard to program it.
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