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Vinsable

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Everything posted by Vinsable

  1. Recently experienced the most recent update, & I'm liking it. No longer the Smuggler nor Bounty Hunter characters are limited to Pistols. However, this suggestion is intended for a later update. First, I like to breakdown the different categories, primarily in regards to the character creation portion first. Weapon Specialization: Starting with Jedi/Sith, I like to heavily reference Jedi: Survivor in adding two more Lightsaber choices: Crossguard & Pistol. As for the rest, the non-Jedi/non-Sith, having Lightsaber Bayonets or something synonymous to Ezra Bridgers' first lightsaber, which can shoot (TV show Star Wars: Rebels; this option can be applied to the Jedi/Sith classes), should be made available, especially if they specialize more in CQC (Close-Quarters-Combat) than ranged combat. All-in-all, having a Pistol as an offhand weapon would also be good for those character specific cinematic like scenes, where they draw out their pistols instead of their rifles, would be good to see. Class Specialization: I will respect the advanced classes preference in weapons, armor (i.e. clothing & such that isn't in the handheld weapons slots), & abilities, but I think that if a, say, Jedi/Sith who specializes in cloaking themselves should stick to their relevant story path for 'educational' reasons, but can be supplemented based on their weapon of choice; a stealth based Jedi/Sith who is capable of wielding two lightsabers or a pistol with their lightsaber instead of just a lightsaber or a two bladed lightsaber should be possible, & any weapon based abilities, coupled with their stealth based abilities, should be available. In regards to Bounty Hunters with Rifles, such as the Commando's Assault Gun or the Sniper's Sniper Rifle, I honestly don't believe that having the Republic Trooper/Commando nor the Imperial Agent/Sniper specific aesthetic would be befitting the Bounty Hunter. Just as it wouldn't be good if a Republic Trooper nor an Imperial Agent used each other's tech (i.e. Republic using Imperial tech & vice-versa) when its not befitting for their character plot, story wise. I wanted to go into detail in armor & class based abilities, but I think its better if everyone else added their honest opinions on what to mix & such. I simply like keeping the story based classes in their respective bubbles, but allowing versatility options based within their respective story based classes.
  2. 🤔 . . . Instead of just 3rd Faction, mainly for the sake of Faction Based Starter Classes, how about 3rd Factioned Guilds? They're technically still divided by the whole Light Side vs Dark Side Mechanic, maybe resulting in up to three variants of a Neutral Guild Ship where Jedi, Sith, Agents, Trooopers, Smugglers, & Hunters congregate in Story Driven questline and now that game Among Us has just popped into my head because I'm already imagining the scenario where it starts out as a Guild Meeting, initial decisions are made, finalized, and before the announcement of the finalized decision (which is a majority yes for this to happen), the Guild Ship is immediately under attack, everybody reports to the various parts of the Guild Ship to Repel the attack & to ensure the Guildship's Survival, which includes reporting to Engineering, rallying the ship's crews from the bunks, going to the Hangar to Launch (the 'Starfighter' portion using ONE of your Starfighters used in PVP), manning the guns . . . did I list everything? And these Quests are given based on various factors such as the more Economic focused Crew Skills, PvPs, PvEs, Player Focused Skills & Buffs (Now I'm imagining Sith Lightning being used to Generate power for the Ship), Equipment, & more . . . Various things can happen depending how well the Guild does: A: Game Over, Guild Failed, care to try again? B: Survived, but the ship is Heavily Damaged & is forced to [Crash Land] on a nearby planet (Could play out similarly to C, but with key differences because of the Guilds Performances, including the voters' votes & IF they stuck around or not to see it through And/Or how well each player played their part based on the Quests they were given). C: Complete Survival, no Losses, no Opting Out, and another vote to either Continue, Later, or Quit (Most likely Later, which is another form of Continue, but set at a later time & date).
  3. So, even if BioWare could do what the Stardew Valley crew do, which includes looking over & reviewing mods; maybe 'BUY' any mods that could improve SWtOR (how TRUE Capitalist Societies should work), BioWare won't because they're just like Electronic Arts & Disney, which is no different than Hillary Clinton & Donald Trump accepting that they lost (not trying to be political here, but just about anything & everything is made political so~o . . .), because they're about as Pridefully Blind as certain individuals I know who are clients of Special Needs Services, knew very well what they did is wrong, but has this "I didn't do anything wrong!" attitude???
  4. BioWare, Electronic Arts, Disney, & more . . . Players included, but just to get the votes in & such . . .
  5. I know people have Modded their games. Even wargamming .net allows players to mod visuals & graphics, but not gameplay, for World of Tanks, World of Warships, World of Warplanes, & more. Thus, you're completely okay with players installing their own mods, purely for visuals of course?
  6. Oh Well. IF the Incom X-4 Gunship is the same as the Valor-Class Republic Cruiser & the Sienar Systems Ye-4 Gunship is the same as the Harrower-Class Imperial Dreadnaught, then what would be this game's equivalent of a Blacksun AEG-77 Vigo Gunship? Note: the Gunships are from Star Wars: Galaxies
  7. Much like Star Wars: Galaxies, it'd be nice to be able to form Guilds regardless of Faction; that Neutral Guild Ship is Available . . . Reason: there is a Cathar Centric Guild so . . . Not a Member, but I found it rather Interesting & such . . .
  8. Though I do accept the fact that we may need the players Initial consent, bear in mind that Most if not EVERYBODY IRL consented into being sick in the first place. Hence, ALL NPCs, excluding Droids obviously (Certain Exempts for certain contagion studies), should be Prone to being carriers & such. We should first separate the Server Votes based on Nationality/Region (i.e. IF by majority rule that the Servers of the United States of America approve, especially when convinced that they could be immortalized for such a life saving research project, then the USA servers will be used. IF Asian Servers refuse, then they refuse.). Next, Test Servers are used to test how Effective the Disease is. Then Randomly chosen servers gets ONE Randomly generated Infected NPC & the Randomly chosen servers will NOT respawn the disease unless there is absolutely no disease on the server(s) (i.e. at least one server will be Disease Free & at least one server must have the contagion; one day, only one server is diseased in 24 hours & on another, only one server is disease free for at least 24 hours). And being random & unpredictable is crucial here; diseases included IF we want a FULL SET of Data based on diseases we know so far & such. Besides, Rakghoul is just another form of Rabies of sorts so . . . As for Curing, I don't mind making it possible, but it needs its own path such as Crafting Cures & not just being a Healer. You could require collecting infected corpses for super-rare crafting materials (Player Characters included) & then other ingredients for curing. And you could include different environments (i.e. Planets) to better study how different environments affect various diseases & such. Even those Herbivores on Tython could be carriers based on the Player Character's Species as well . . . Also, as far as I know & understand, when the CDC & WHO asked for the Data, Blizzard didn't.
  9. Well, I do want to Forgive EA, but EA seems to have an attitude similar to certain clients of special needs services who have this "I didn't do anything wrong!" attitude, especially when they're actually high functioning enough to know & understand Right from Wrong. HECK, I would even Forgive EA's Customer services how resetting BF2 achievements is exactly the same as not restoring deleted characters here on SWtOR (has to do with not being responsible for lost data); repeating the agreement is pointless if they don't explain how it actually works. I could see myself typing what Judge Judy could say to EA, but EA will then delete this just as they've done before & just like any other statue tearing snowflake . . .
  10. True, but it could be as well, if considered Canon enough. Since Blizzard didn't want to hand over the Data for the CDC & WHO to Study, then the MAIN Goal is to Replicate what happened and, in the Grand Scheme of things, EA could receive an award for saving lives AND I'll Finally forgive them for their Customer Services' Incompetence . . .
  11. Didn't you watch the Linked Video? IF Not: WACTH IT ! ! ! IF So: WE NEED THE DATA ! ! !
  12. Must be CEMPLETELY Random/Unannounced
  13. The United States Military wants to Decommission the A-10 & I've been Wondering if a Fixed-Wing VTOL would be what the World's Military would want. I could see these Propeller-less Helicopters being used to deliver Troops, Tanks, & such IF the 'Beachhead' is a Cliff & there would be a Third Model that is Pure Combat. Its Max Forward Speed would be Comparable to the A-10, but its also capable of Hovering in Mid-Flight (Think of it as Slamming on the car's Brakes, but its not a Car, its an Aircraft).
  14. With xXx-mas around the corner, & maybe for future B-Days, I'd like to get & give some Cartel Coins as Gifts & I can't seem to find them on the local stores shelves & it makes better sense for me if I bought & gave it through here, especially if I knew what the Player's Account name is (no need to know their Passwords & such).
  15. Wouldn't it be Interesting that in the 4th Instalment, or when they're going to launch a Next Gen, that we could Transfer our SW:tOR Avatars into Battlefront while keeping our Character's Physique & Facial Features. I'd like to see how my Tigerish Looking Cathars would look in Battlefront, besides the Obvious Change of Attire, you'd might even see a Chiss in Imperial Officer Attire.
  16. Agreed, Gaining too much Extra XP makes this game that less Challenging.
  17. My Apologies To clarify, its Irregular Log-Ons Log-Offs
  18. I've been Leveling Up too fast for my Taste that I wouldn't fit in with the Flashpoints in the Group Finder. I wounder if I could Turn Off the 'Gaining Rested XP'
  19. How do you take Screenshots of your Character before you Continue Playing? They could also be Referred to as Profile Shots, Mug Shots, What Ever Shots.
  20. We submit a Character that we play with, Sideshow Collectables then paints & assembles the Submitted Character. Species & their Body Parts would already have their molds. Scar textures would then be carved followed by adding hair/jewelery. Then clothing would be added last, I recommend that only the clothing of your submitted character would be allowed.
  21. The New Music must follow up to 2 Simple Rules #1 The Melody: All submitted music, especially songs, must follow a fitting and well forming theme. #2 The Lyrics: Any & all words that are added to the Melodies should Unearthly and still feel like the Audience knows what word you just said. Tips Towards Success: When you see VERY Sharp Edged Scribbles do you think of [O] as in hOw, wOw, & Out? OR [K] as in Klonk, Kold, & Kill? When you see Circular & VERY Smooth Scribbles what are you thinking of? The Music you put together should be "Universal" in a Nonexistent choice Instruments & words in Songs. Focus on these Examples Melodies and then the Lyrics & ask yourself "How did THAT make ME feel?" Does this make you feel you are in the Military? Does this make you feel like a Jolly Loving Gangster? Does this make you feel like You AREN'T Stopping, Just Keep ON Going?
  22. Lets Shrink the "Capital Ship" Idea into something more Manageable. How many crew members are on this game's version of a Victory Class Star Destroyer (Such as the Black Talon) & an Imperial Class Star Destroyer Respectively? How many Playable Characters could Run & Manage such Massive Ships? I think it would be Wiser to have a Ship no Bigger than Four-Times Light Freighters such as Millennium Falcon or Twice the size of Gunships (SWG based Reference). Its better to be Responsible & Realistic instead of having "Head in the Clouds" type of Requests.
  23. Based on what you have so far. 1: Your game play is a lot like Star Wars: Rebel Assault where you move your mouse to Steer & Aim. What is Missing in The Old Republic is "Which Way? Left, Right, Up, or Down?" type of Path Steering. 2: In Star Wars: Galaxies you could choose your Patterns & Colors, but it was missing something that F-Zero GX had, Decals such as the Mario Mushroom & more. But I think we, the Players, could come up with some Rough-Drafts that you could Refine. Wish I could send you My Suggested Pic & I'll Explain What it Means.
  24. Valid Points, it can be as PvP as the War Zones, & the Free Flight should be Limited to Boosters, Brakes, & the Rebel Assault game play. (Check my post)
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