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Darkside

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Everything posted by Darkside

  1. I'm sure we could have a "Healer Fest" weekend, where you throw some knobs and push some buttons to make the aforementioned changes. It would certainly liven things up for a few days.
  2. But then where would we troll, spew political and religious garbage, and tear each other down in the worst perverse attacks possible? Oh, and Jawa.
  3. But do you remember way way back didn't those things use to transfer, but people were complaining how long transfers took, which why they revamped it and made it super quick, but at the cost of stripping down the service?
  4. Wow I'm glad to see you post! I thought you might have quit, and that would have been a tragedy. On a side note, any new news on pets?
  5. I wish that all companion decorations had the ability to be player toggled when we place them, so that we can choose to show them as a glowy or as physically there.
  6. Yeah I'm not saying that it was not unbalanced, I'm merely saying that visually it felt and played like a real well rounded sith/jedi. And really that has been a secret gripe of mine forever. All the force classes feel so specialized that they become inept compared to all the jedi we see in the movies/games. In my opinion, it just makes each of the classes feel/appear weak overall. You could liken it to a Boxer (specialized) competing in MMA (well rounded).
  7. I know that I'm one of the players you mention in your above post, but my response is a bit of a curiosity about why on earth the devs don't have the ability to clone guilds/decorated-unlocked strongholds/outfits etc across all servers. You would think that they would be able to clone these assets, especially considering how quick they can already transfer characters and items. I do like the idea of closing some servers and revisiting the remaining ones in the near future. HOWEVER, I would like for them to include a more accurate number count / activity meter on the remaining servers, so that new/returning players can make the best informed choice.
  8. 100% Agree. Sith assassin with lightning and phase walk felt like one of the most complete Sith out of all the fragmented sub classes.
  9. That would be okay IF they funneled all new accounts to only populated servers for their first few characters, and have labeled all the dead servers as very low population servers. Even then I would reduce all low pop servers to a single server to reduce cost overhead. Now, let me ask you this. Combine every single active user on the dead servers. Let's say for arguments sake that there are 2000 combined active players across all dead servers. Do you honestly believe that there are less new/returning people who try the game for the first time than the amount of low population subscribers within a given year? If your answer is "No", then you realize that those subscribers become a detriment to the larger potential income and growth of the game.
  10. You go into myswtor tab, then click on the profile tab, then on the left hand side click the refer a friend link. Then copy and paste that into your forum signature, the forum sig link is back on the myswtor page.
  11. The problem is there isn't multitudes of players, which why those servers are currently dead. They no longer have the populations to support them, and unfortunately those few remaining players will (should) have to cope for the greater good. Plus the cost of maintaining those servers vs reallocating those resources elsewhere is another issue that a low populations can't financially sustain.
  12. Most importantly Sith Assassin's NEED PHASE WALK BACK!
  13. No amount of cheap/free transfer service is going to counter act the damage done by the perception that the game is dead. As I've said earlier in thread the thread, the amount of new and returning players is more financially important to the health of the game than the few remaining hold outs on the dead servers. The onus is also not on the new players to have to discover which server is the populated one, and which is not. They will have the perception that any server they choose (and rightfully so) should be active and full of players even if it's not the most populated one. The damage of leaving ghost town servers is too great. Think of it this way.......say you have 150 regular hold outs who love playing on the dead server, but over the course of a month they cause 1000 new people to not sub, or cancel after subbing, because they think they've wasted their time with a dead game, especially one that has such a sordid history. Now add that to all the dead servers over the course of year, and during promotions, that does more harm financially than the few loyal subs are worth.
  14. That s not viable for the long term health and success of the game.
  15. Add the color tag to the /ginviteyellow /ginvitegreen The devs could have list posted on the site if what servers were what color etc
  16. For those that are concerned about guild names in server merging: Why not assign each server a color, then allow guilds with the same name on the mega server, but their guild tag color reflects the server they are from? Example: Harbinger Guild - Musco's Imperial Army (Their guild tag would be yellow) Shadowlands Guild - Musco's Imperial Army (Their tag would be green) That way guilds can stay intact, keep their names, recruit new members, and players could learn and easily discern the origin based on the color.
  17. I would assume that an rp instance would be its own chat environment too.
  18. Okay okay 8 Mega servers: US West US West RP US East US East RP Central Europe Central Europe RP Australia Australia RP Boom done, devs make it happen!
  19. A-HA! Proof! Unless you are saying I vividly remembered incorrectly.
  20. 4 mega servers: US East US West Central Europe Australia All servers have 3 instances, pve, PvP, and rp.
  21. Each of the chats have their own flavor for sure. For me the main 3 are fleet, kaas, and nar shadaa. It would be awesome to pick which chats we wanted in on.
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