Yep. After playing around since patching yesterday, slicing is pretty useless. The rare chance of mission and item drops with the money cases doesn't justify the crewskill now. After skilling up from 150 to 400, I have made 2300k 'profit' in credits and 6 prototype/rare mission drops. While the drops could be bad rolls on the table, the credits are pretty consistently low.
At this rate, it would be better to delete Slicing from the game and have the uncommon, rare, prototype, etc. mission drops and augments applied to a different crewskill.