I'm not sure what's more infuriating here, the poorly planned and executed nerfS, or defending them based on what the developers "feel"?! This is a game about numbers. Hard and fast mathematics is what makes this thing run - I could care less what the developers "feel" about it.
IF it turns out? IF? Are you kidding me? Let's look at the facts:
- Healing was reduced.
- Concussion Charge had it's cooldown increased (net effect) for those that had it talented.
- Critical chances were reduced.
- Grav round damage was reduced.
- Grav round armor debuff was reduced.
- Synergy between 2 or more Commandos using Grav Round was REMOVED.
- Expertise was buffed (net effect).
- Average time to kill was reduced (net effect of Expertise buff).
These changes, all taken together comprise an exponential reduction in PvP utility for Commandos, not a linear one. That, FYI is a NERF, not a rebalance and the fact that this requires explanation to a professional team of developers should be embarrasing.
I used to be a serious threat in PvP, now you've put me in a position where I am more of a LIABILITY to my team. Our DPS is inferior, our healing is (even more) inferior (than it used to be) and our utility has been reduced to rediculous proportions. IF? IF?! Are any of you even PLAYING this game? You certainly can't be playing Commando.