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Ifrit

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Everything posted by Ifrit

  1. Can you post a link to a parse that has good dps (3800+) w/ 40% railshot crit please? I am skeptical that railshot is at 40% crit. I believe any and all of the flame based damage would be at 40%+ crit, but we get so much free crit in our skills I don't know why anybody would stack any crit (ie <150 crit rating from gear).
  2. I have also used taunt to pull the adds on Titan6 toward the boss in order to flamethrower the add + boss
  3. Discussion started here.
  4. I agree, you can't bank on HO pre-FT. However in certain situations it is also very useful to try and get all ur FT ticks on. I also don't understand your suggestion to wait to proc auto crit? Railshot. Care to elaborate? We were taking specifically about the opening rotation I thought? Maybe later in based on cd,s? Sorry for typos on iPad :-)
  5. Another big tip: Use hydraulic override before using Flamethrower. Prevents you from being knocked back and interrupted.
  6. Rocket Punch and Immolate are not interchangeable on the opener. Immolate makes Rocket Punch free.
  7. You forgot about obliterate (and the rep side version of it).
  8. You sound like a meat-head cursing after every battle. \turnoff
  9. The biggest difference between HSM/Ambush hitting for hitting as hard as smash is that smash has auto-crit so it hits that hard every time. HSM/Ambush hit that hard ~25% of the time. You tack on that smash is an aoe while HSM and Ambush are single target and you get smash is op.
  10. Let me get this right, your only problem is this: "In addition to its previous functionality, Automated Defenses now also increases damage reduction by 15/30% while Kolto Overload is active. NOT OK!!!!" You realize that kolto overload only slowly heals you just above execution phase? That means most of the classes biggest hits can complete mitigate 1 of our 2 cooldowns. And you think this slight tweak to make kolto overload actually useful in pvp is game breaking? lol. you are nuts. This is a much needed buff.
  11. I had 7 powertech AP flamer throwers completely miss in a row last night. Good times
  12. I am sure this has been brought up before, but it needs be reiterated to the devs. The majority of the time, an AOE attack will miss the data cores on Operator. This bug has been around since pre-2.0. The current dps requirements on NiM are such that the misses can be a problem for various classes. Please fix it asap.
  13. I never said you need 4 maras. I just argued that is gives an unfair dps advantage with no downside in current content. Ps. It would be more efficient to stagger the BT's. ~1/min.
  14. Give one example where this global cooldown would this would nerf maras' "utility in the other fights".
  15. You are partially correct . The root of the real problem is very poor operation design. EC was designed much better in comparison to SnV and TFB. EC did a better job of rewarding a mixed group composition of ranged and melee, single target and aoe dmg. HM SnV and TFB are currently designed so that melee is just as good as ranged dps and there is little need for aoe dps. There is no reason for HM SnV and TFB to take any other class than the pure raw best dps class (assuming same gear/skill of course). Mara is at least very competitive for being at the near the top of the dps charts. In addition, it can boost the entire group's dps with no downside. In addition, a group can stack 4 mara's with no real downside and a significant dps boost. There is no reason in the current HM SnV and TFB to take anything else. The devs could redesign the fights completely to fix the issue, or they could add global cooldown to maras. It is highly unlikely they would actually redesign the operations. The alternative is pretty simple, put bloodthirst on a global cooldown. The cooldown could even be set to allow for 1-2 maras to still be 100% effective and only discourage stacking 3-4 maras.
  16. It's not the point that you can't clear content without maras. The point is groups are rewarded for bringing 4 of the same exact class and there is nothing to discourage them. And some of the above posts are very wrong, bloodthirst is a 15% increase to dps and healing for 15 seconds with a 5 min cooldown. I also specified operations which has 8 people, presumably 2 tanks, 2 healers, 4 dps.
  17. As it is currently, there is absolutely no reason to use any composition of classes besides 4 marauders for HM operations. Not only is their dps excellent, but with 4 mara's the group can roll "constant" bloodlust to maintain max group dps. The best solution is to put bloodlust on a global cool down for the group analogous to battle rez.
  18. Maybe I didn't explain it well enough or maybe you aren't as familiar with the site. The site typically shows foreach boss the top 50 dps irrespective of their class. I am arguing if things are balanced there should be one of each class in the top 15 dps #'s per fight. Sure there might be some underrepresented classes. However, there are enough "good" PT's there should be ONE PT in the top 15 dps on each boss. There isn't. It's not even close. Sub 35 dps for each boss in most cases.
  19. The problem is simple. Look at the top ~50 dps for each kill boss in SnV Hardmode on TORparse. I bet you for the majority of the bosses, the top PT dps is < #35. If all classes were balanced at least one PT should be top 15 dps on each boss. PT's got nerfed too hard.
  20. Pros: High Burst dps 2 "good" cc's Cons: Made of glass: Bad at gap closing and escape
  21. Is there a list of what each asset is for? Which assets are for pvp and raiding?
  22. I had some idiot the other day come into a WZ with 9500 Health. He had armor on, but almost all the mods etc were ripped out. What gear he did have was greens for lvl ~35.
  23. http://www.torhead.com/skill-calc#300ZMIkZfhMbdGhrs.2
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