Jump to content

Daoshifu

Members
  • Posts

    19
  • Joined

Reputation

10 Good
  1. Same here. Sith pureblood body type 3 showing no rebreather masks.
  2. Sith pureblood of rattataki descent being human AND no rebreather masks.
  3. Same here. no rebreathers whatsoever. The rest of the headslot gear works fine but it's just not hte same.
  4. I would really much like some Dev to see this topic and say "Hi we're investigating this bug and are working on it expect the fix in the next patch" .
  5. For me it is a huge bug. not mechanically but conceptually. I created the juggernaut especially for the mask in question. I wanted it to be the part of his appearence until he dies either in combat or of old age . But now i can't have it. So for me its a huge bug but admitedly its not the gravest of all possible bugs.
  6. Since I didn't notice it anywhere I'm posting here. Right after the new patch 1.2 my warrior rebreather mask vanished. I can't show it on my character or in the preview window. I ask the general chat and a few people responded with the same bug. I'm lvl 26 immortal juggernaut body type 3 sith pureblood. Nneed a quick response/fix on it since it's the most sith-esque head piece I'm the game.
  7. I believe that resolve works as intended (and the idea is good) it's just that the stuns work too long in pvp.
  8. you guys know what is even more fun? If you compare gunslinger's dual pistols to sniper's sniper rifle guns: 268-497 rifles: 413-505 (mirror?)
  9. I din't forget anything i just compared the base damge we get from all weapons we have to all the weapons of the shadow (unless the shield generator has dmg stats but i never noticed it) And i din't say anything about accuracy. So, Yes I'm not counting it. Again I just compared base dmage.
  10. Did some math there: base dmg of both battlemaster main and offhand for sent i s 306-459 dmg Which gives us (on talented 66% offhand dmg) 507-661 dmg (306-459 + 66% offhand) which in comparison to the dbl saber's 367-551 looks pale. All of this of course when we count both wpns.
  11. I myself was always just mildly interested in pvp. But this game changed it all around! I lvld my sent to 50 mostly on WZs. But to answer Ur questions. U are reffering to Alderaan Civil war as i can tell. The best tactic there is to talk to ppl through chat and get the understanding where are we as a group going to cap the tower. There are 2 major theories #1 take left and middle #2 take left and right. The group just need to agree on one of those, cap it, and hold it. So in short the best thing for you now is to understand the tactic for a given match and follow whoever acts like being in charge(frequently not the ops leader). In huttball primarily try to help the carrier and stay in front of him and past the obstacles so you can be on the other side of the fire when he is running so that he can pass to you. Ur force speed is good in huttball for 2 jobs #1 sprint thorugh acid at the beggining to take the ball first #2 sprint throught the last fire to score. Above all dont emergency stealth while u have the ball unless U have no other choice(because u loose the ball when U do). In voidstar kepp fighting at the door dont get dragged away. That is the most important thing. If U are the only one to protect the door LOOK AT THE DOOR and if someone is capping the door Ur first priority should be to interrupt him (by dealing dmg to him. Just punch him once). A general rules for pvp here would be: #1 Play as a team (help ur team, don't be selfish, "Leave your Ego on the station") #2 Report incoming enemies ( when u protect and u know that u will need help chat " Inc 2 right" or just "RIGHT!" to let everyone know that u and your turret/door are in trouble) #3 And in my opinion above all: DONT BE A KILL WHORE (there is no deathmatch in this game so dont focus on killing only an objective is Ur main priority killing comes second. #4 Have fun! TL;DR Read it you lazy bastard!
  12. I belive it works teh same as for sentinel. I THINK it is intended to make you faster in combat. SO it actually works e.g. when you are chasing someone in pvp. Out of combat you got your sprint or even speeder.
  13. @ Metaspark I said "in the matches where I focus..." it doesnt mean that it is the only thing i do. It's just that sometimes there is a match in which i run with a nice organized group. And so i can focus on kiling ppl (eg. on Alderaan) while other cap the towers. So my job then is to keep the imps of the tower so they don't interrupt the capping. And if they die in the process...profit. @Burntsushi I will try Watchman i just need time now to make a few warzones in combat to see if i like it (and so far i love it). I just dont like the focus on dotting on watchman used to play affli lock for about a week and it's just not my type of thing.
  14. First thing's first. I've read many posts here saying that combat is useless for pvp (less useless for pve but still watchman is the way to go). I aknowledged that but figured i want to hit 40 to get all the Combat abilities. I dinged 40, bought the Blade Rush, bought a couple of pvp armour pieces for 40... and given a decent healer on my back and basic knowledge of my defensive CDs I'M BLOODY INVINCIBLE. Right now i have no intention to respec from combat. Just this morning I was able to kill 3 imps in a row 1 vs 1 (If i recall correctly it was an assassin a jugg and something else...). In WZs where i focus on killing ppl rather than scoring/caping/disarming I am always in top 5 (usually 1st or 2nd) in Dmg ( which right now is the best damage quality indicator we have). So to all those who say combat is ulesess and think about respecing. Ding 40 and you'll see. To be continued after i get to 50... TL;DR Combat rocks!!!!! (after lvl 40) Any opinions on that from combat sents?
  15. Do you plan to make some buffs/nerfs/changes to Combat sentinels or do you see it as working as intended? There are dozens of threads about various things that concern sontinels ineffectiveness, so I ask.
×
×
  • Create New...