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Lattimer

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Everything posted by Lattimer

  1. My suggestion... remove translocate from Shield Tech/Shield Specialist and replace with a grav grenade/missile. I've always liked the ability Kovic has from the Republic heroic "Chasing the Shadow" in The Black Hole. His is called Hyper-matter Grav Grenade, or something close to that. It pulls the targets into the center of the AOE while damaging and snaring the targets.
  2. Agree on the legacy boost, it's a sham. Disagree on the mercs/commandos. Most of the ones I've played against aren't that good. Switch targets when they pop a yellow or blue shield, nobody seems to understand that.
  3. How is this alt friendly? 3.5 million for 10% cxp boost per character... no thanks. I'd pay that for a global unlock, not paying it for all my alts.
  4. Unassembled Components should absolutely drop from more than just pvp/gsf. Any activity on the Galactic Command menu, minus OPs, should drop UCs. They should also be legacy bound. I'd like to be optimistic about these changes, but the numbers of UCs needed for gear vs. what you get per win or loss is laughable. Yes, you can argue that you'll get gear pieces from command crates while you're working on the UCs, but the drop rate for set pieces is horrendous. Not too mention how many duplicates people seem to be getting. Also, to the person saying they've seen loads of people with set bonus gear, how many pieces are 230 or above? I'm still wearing my 208 pvp set with set bonus with only 2 of the new pieces. Doubtful you're seeing loads with a full 230+ set.
  5. Short of making Galactic Command legacy wide, why not remove set gear and add legacy bound unassembled gear pieces in the command crates? Folks who have received more than 2 of the same gear piece have nothing to do with them but disintegrate or rip out the mods/enhancements, seems like a waste. This might alleviate some of the alt unfriendliness. CXP leveling speed should not come at a cost to the player. Obviously it's optional, but if the system is slow by design, it should be improved, not supplemented. I still don't understand why all mobs don't count for some points. Weak mobs should be 1 pt, Strong 3, Elites 5, and keep Champs at 20 or lower to 15. Lower the weekly cap some if you have to, but I don't see a point to it now.
  6. http://www.swtor.com/user/ce/26t8x and I never shared my San Diego code http://www.swtor.com/user/ce/26t8w
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