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Omega

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Everything posted by Omega

  1. I know it is a controversial opinion, but I do support the effort to try and consolidate and prune some of the ability bloat in the game currently. HOWEVER, I agree that they have messed up the implementation on Sentinels, which is made very obvious by looking at the state of the revamps done to Assassins and Sorcerors. Sorcs and Sins seem to have lost very little and some specs seem to have actually gotten better. I hope that they walk back some of the pruning on Sentinels, if only to keep the classes more in line with each other. Some ideas: Transcendence should be baseline, Stasis should take its place in the tree. Camo should be baseline and either Awe or Obfuscate should take its place in the tree. Those two changes would put the class back in line with what they did with Sorcs and Sins.
  2. I am not okay with that. Force Stasis / Force Choke is a large part of being a Jedi/Sith. It's iconic to the Knight/Warrior. I see no reason why it should be removed.
  3. I am slightly put off by the Week 2 GSF task. We have no control over whether we get Deathmatch or Domination, so you could feasibly play 10 GSF matches and only get 1 or 2 Domination matches, with the rest not counting towards your progress. May I suggest that you add a non-Domination goal along with the satellite goals? Like "...or collect powerups in Deathmatch", which add to the counter also? That way you don't end up with people just quitting out of Deathmatches because they can't progress the satellite goal.
  4. To give feedback of my own? And how is my statement false? That not everyone hates the changes? Are you trying to say that's false? I don't hate the changes, therefore EVERYONE doesn't hate the changes. I didn't say majority. I didn't say most. I just said that not everyone hates it. You seem to have a real unhealthy obsession with this game based on how much you seem to post here, so I get it. It means a lot to you. Fine. But that doesn't mean that you're the only one who gets to comment. EDIT: And they took my feedback as well. I commented here and on Reddit about a number of things that they ended up adjusting. Mainly the Predation update which I thought was poorly thought out initially. Its not just "others" are giving feedback. But no, anyone who disgrees with you should just shut up right?
  5. If the only voices are complaints, then you perpetuate the false image that everyone hates all the changes. I for one think most of the proposals are fine, and the biggest complaints I had are largely being addressed with each update they've made. You want to know what you sound like to the people who aren't constantly complaining? "Why are you still here if you hate the changes they are making? Go play something else." How does that feel to you? Does it feel good to be shouted down for your opinion?
  6. That's a literal admission of fraud. You can't just charge back for things you willingly purchased.
  7. I like the honking voice. Much easier to tune out than the same 3 voice lines being recycled for other characters. If you don't like it, why not just use a different companion? He's good, but parsing shows he doesn't beat Shae so he's a straight up style pick, so if you don't like the style, choose someone else.
  8. My guess is its a PVP centric change. Point camping in Warzones can get frustrating for classes with no real stealth detection, and (having been on both sides of it) I don't consider dart camping to really be engaging game play. Cool, I can chain mez two attackers and stall until my team arrives to take them out. But until they get there, I'm just chain sapping the poor opponents and they really can't do anything except pop their break and try to guess where I am. Is that good gameplay? Again, being on both sides of it, it feels bad to me either way. It also relegates Ops/Sins etc to baby sitting duty instead of going on the attack. Do I agree with them straight up removing the functionality? No, I think they could have just nerfed it or added the functionality to something else. Maybe make it so the sap is tied to a Backstab option in one of the trees. So you can keep your sleepy-time, but at the cost of having to get into melee and using one of your best offensive CDs to use it. That way there's counterplay to it in PVP, but you still have it for taking NPCs out of the fight in PVE.
  9. Wow...do people read back what they type? Are you that self centered? I actually do hope the devs read the feedback on these boards. But if I was a professional looking for constructive feedback, I'd read that post and skip right past the temper tantruming child.
  10. So, according to you, they keep screwing up the game and making mistakes over the past 10 years, BUT THIS TIME, this time is one step too far and will make you leave. I don't believe you.
  11. You're not totally wrong, but you're also ignoring the fact that maybe they don't care about your feedback because these changes aren't meant for you.
  12. I will love the absolute meltdown that will ensue after they announce "SWTOR coming to Switch and mobile platforms in 2022". I'll have to start stocking up on popcorn from now. That would be a reasonable next step and motivation for them to be streamlining the combat, so its more adaptable to controller play.
  13. You're ignoring the fact that the game is CURRENTLY bleeding out as is. This past year, the playerbase was only kept at a decent level from bringing in new blood due to general Star Wars hype. They need to do something to keep the game alive, so they might as well give a combat/ability revamp a try, see if they can bring in new players and keep them this time, without scaring them off with the outdated system that's been in place for a decade. Otherwise, all you end up with is a bunch of "veterans" standing around, congratulating each other for "keeping the community alive" as the Titanic sinks around them. And regarding that concept of "veterans as the pillars of the community"...its hilarious. There's currently two different threads on the front page of r/swtor discussing rude vets kicking new players from FPs without trying to help them. It's even more laughable when such a huge portion of the player base doesn't even bother with the multiplayer content.
  14. Or: (A) the old endgame sets are going to be phased out in favor of new set bonuses, just like every other time there has been a level cap increase...duh; and/or (B) its not the final build. One way or the other, its more likely they've thought this through and you're jumping the gun than it is that they are massively incompetent and just forgot an ability exists.
  15. Other than real feedback from friends and family who played the game for a month or two after Mando released and then quit and went back to playing games on the Switch? There were more of them than unique posters in this thread.
  16. And your version makes more sense? They intentionally made a bad PTS build in order to tell the EA board to leave them alone? Lol. This is why I don't come to these boards usually. The people here are completely delusional. I'm not saying my version is definitely right, but it makes a hell of a lot more sense than the nonsense you wrote. I don't have the data. You know who does? The dev team making these changes. They know something we don't. So any point players try to make against the proposed changes is based on incomplete information, literally meaning the devs know better. And yet everyone in this thread is pretending the devs are a group of braindead chimps.
  17. No, it doesn't explain it. It's a complete fantasy. How about the more reasonable answer: The game saw its active accounts numbers double last year with the release of Mandalorian, Clone Wars Season 7 and the Steam release of the game, as an influx of Star Wars fans flocked back to the franchise. That deluge of new players played SWTOR for a bit, tried to get into the game and then found it all way too complex for them because so many of them were probably MMO newbies. In response, the dev team took a step back, saw how bloated and unwelcoming the ability systems are for new players, especially in the context of the modern gaming industry environment (which is massively dumbed down, for better or worse), and decided that they needed to streamline things so the next influx of new players actually sticks around. Coming from a mega veteran, looking at it objectively from the outside (after having a number of friends and family come and leave the game during that big wave last year), this is the simple truth. The game is going to need to evolve in order to grow. Otherwise, the best SWTOR can hope for is to keep the current players and slowly bleed out over time.
  18. The fact that you can have this outburst and claim you're using facts and logic and not an argument from emotion is one of the reason that I quit these forums so long ago and don't engage in this nonsense. I'm good. As a mega-veteran, I know that Bioware is not going to listen to you. I've seen it all happen before, as have you. You don't know better than them. And the exact reason I left these forums long ago is the same reason Bioware shouldn't take any feedback from here: its a toxic cesspit.
  19. Why does that matter? As member 1503, I say my opinion means more than yours, member 992,654. Seriously, stop pretending that makes you more qualified than anyone else.
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