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laughingbuddha

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Everything posted by laughingbuddha

  1. How about an extra week of the Gree, then?
  2. +1. Again. This REALLY should get done.
  3. So, the Republic and Imperial Guardsmen you can buy from the Starfighter and PvP Decoration Vendor are pretty nice. How about some force using guards, also, like a Jedi Temple Guard and Imperial Guard, maybe?
  4. You're asking for a dedicated griefing system to be added to the game?
  5. How about some more speeders with that great engine sound from the Aratech Nethian? (If there are some, already, then everyone feel free to hijack my thread and let me know about them!)
  6. Even better, add several. Alderaan would be cool. One of the new planets is going to be tropical? That makes for some nice stronghold options. An underwater stronghold on Manaan or the other new planet would be pretty sweet, too. Year-round skiing on Hoth? J/K.
  7. Who are you talking to? Are you claiming to know our character names and have played with some us, then?
  8. Just watched the video of the stream. Some of those new animations are damned sweet! So, any chance we can get Vengeful slam as a non-targeted ability? Smash, also, since it appears to have possibly been nerfed into a reasonable ability, now? Changing Smash to be a targeted ability was a huge QoL drop. Things just ran so much smoother the old way, in a number of different situations. Or, if Smash still needs to stay targetted, let it work untargetted also. You just won't do the bonus damage to anyone in a pvp situation if you don't have a target. Anyway, nice looking stuff. I can't wait to play these changes on my Jug and Sent, and I'm working on levelling a Knight and Marauder with the 12x xp, too! The only problem will be deciding which one of my 3 Jedi to play as a main on the pub side when I'm over there. (The Shadow tank's replacement for Telekinetic Throw is great, too. That kind of animation is something I've wished for since beta! So, THANKS!)
  9. So, targeted Smash is just annoying. How about setting it up so that smash works both targetted and untargetted, but keeping the restriction that only a targetted player gets the big damage in pvp. Then we can go on using smash like before for pve. Of course, this does occasion the possibility of pretty much wasting a smash in pvp by not having a target, but meh. Who cares? Good pvpers will be ok.
  10. Awesome. Thanks! Also, as mentioned above having persistent companions that don't turn into holos would rock, too. If only they could keep the custom gear we have them decked out in, and not revert to the default stuff like they do as a holo.
  11. Give us a kick of some type. Maybe a spinning kick, again. Just because it'll look cool and make the class more fun. Actually, spike or low slash would work as a kick.
  12. http://i.imgur.com/0zBpPBL.jpg http://i.imgur.com/8ihBevP.jpg
  13. Having your companion tanking makes positioning for ae's cake. Also, it means your abilities don't get interupted, be they dps or heals. It can buy you a lot of time in a tough situation, too, since a decemtly geared Treek will hold aggro off you until she drops, then you can kite. But, she won't drop very often. Also, even in tank stance, she still heals some. It's really easy-mode Commando.
  14. Tank-spec Treek all the way. Send her in to engage first, then go to town.
  15. People will buy more, just for consolidating storage of crafting materials, if nothing else. Crafting out of stronghold storage is really nice, and is what was needed for a long time. 5 tabs isn't enough to keep all of the different types of mats organized, though. I'm not even a bigtime crafter, and I'd buy more tabs, just for the convenience of it.
  16. Sounds like a good idea. It'd be nice just to park the speeders without their engines running and showing effects.
  17. No, you don't. At all. You're right. I didn't want to be too harsh and draw a lot of fire from a certain crowd who tend to overpopulate online games, though.
  18. Well, the devs have said before that they won't create a situation where people can use pvp gear to bypass pve progression. That means pvp gear will always be a lot weaker for pve than the better endgame pve gear. Without expertise to counteract the shortcomings of pvp gear, raiders would own open-world pvp. The devs have said they don't want that to be the case, either. It's kind of a screwed up no-win situation at the moment. Maybe they should just say to hell with it, get rid of expertise, and let the more succesfull pve'ers dominate open-world pvp? That's how things work in plenty of other games, and the differentiation between enemy players and npc opponents (expertise) is really an immersion-breaking stat feature anyway. Plus, removing expertise would open up 12 to 14 slots of inventory for a lot of us. That would sure be nice.
  19. I'll give you a couple more. There's a comment about ionized plasma in Directive 7. This is pretty stupid. All plasma is ionized. That's what makes it plasma. Resolute should be resolution. Nouns are used for proper names, not adjectives.
  20. We're at a point now where mob ai is way better than companion ai. How about updating the original sets of companions and bringing them up to speed.
  21. Btw, pulse cannon is freaking cool. I was surprised to find that I like it even better than flame thrower.
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