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Posts
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Location
Clearwater Beach, Florida
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surfing, diving, online gaming
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Occupation
Temporarily Retired
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How about an extra week of the Gree, then?
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+1. Again. This REALLY should get done.
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So, the Republic and Imperial Guardsmen you can buy from the Starfighter and PvP Decoration Vendor are pretty nice. How about some force using guards, also, like a Jedi Temple Guard and Imperial Guard, maybe?
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You're asking for a dedicated griefing system to be added to the game?
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How about some more speeders with that great engine sound from the Aratech Nethian? (If there are some, already, then everyone feel free to hijack my thread and let me know about them!)
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Even better, add several. Alderaan would be cool. One of the new planets is going to be tropical? That makes for some nice stronghold options. An underwater stronghold on Manaan or the other new planet would be pretty sweet, too. Year-round skiing on Hoth? J/K.
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Who are you talking to? Are you claiming to know our character names and have played with some us, then?
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Game Update 3.0 Class Changes: Guardian + Juggernaut
laughingbuddha replied to TaitWatson's topic in General Discussion
Just watched the video of the stream. Some of those new animations are damned sweet! So, any chance we can get Vengeful slam as a non-targeted ability? Smash, also, since it appears to have possibly been nerfed into a reasonable ability, now? Changing Smash to be a targeted ability was a huge QoL drop. Things just ran so much smoother the old way, in a number of different situations. Or, if Smash still needs to stay targetted, let it work untargetted also. You just won't do the bonus damage to anyone in a pvp situation if you don't have a target. Anyway, nice looking stuff. I can't wait to play these changes on my Jug and Sent, and I'm working on levelling a Knight and Marauder with the 12x xp, too! The only problem will be deciding which one of my 3 Jedi to play as a main on the pub side when I'm over there. (The Shadow tank's replacement for Telekinetic Throw is great, too. That kind of animation is something I've wished for since beta! So, THANKS!) -
Balance Shadow PvE Guide by MKnightRider
laughingbuddha replied to MKnightRider's topic in Shadow / Assassin
Nice! Thanks for posting this. -
Oh, hell yes! TIE FIGHTER!!!!!!!
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So, targeted Smash is just annoying. How about setting it up so that smash works both targetted and untargetted, but keeping the restriction that only a targetted player gets the big damage in pvp. Then we can go on using smash like before for pve. Of course, this does occasion the possibility of pretty much wasting a smash in pvp by not having a target, but meh. Who cares? Good pvpers will be ok.
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NPC limit in strongholds effectively removed!
laughingbuddha replied to Jerba's topic in General Discussion
Awesome. Thanks! Also, as mentioned above having persistent companions that don't turn into holos would rock, too. If only they could keep the custom gear we have them decked out in, and not revert to the default stuff like they do as a holo. -
Give us a kick of some type. Maybe a spinning kick, again. Just because it'll look cool and make the class more fun. Actually, spike or low slash would work as a kick.
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Show us your Sith Inquisitor (screen shot)
laughingbuddha replied to DragonAgeOrgins's topic in Combat Styles
http://i.imgur.com/0zBpPBL.jpg http://i.imgur.com/8ihBevP.jpg -
Best Companion for High Level DPS Commando
laughingbuddha replied to originaltodzilla's topic in Commando / Mercenary
Having your companion tanking makes positioning for ae's cake. Also, it means your abilities don't get interupted, be they dps or heals. It can buy you a lot of time in a tough situation, too, since a decemtly geared Treek will hold aggro off you until she drops, then you can kite. But, she won't drop very often. Also, even in tank stance, she still heals some. It's really easy-mode Commando.