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Everything posted by MethodSZ
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You think BioWare devs are upset with EA Games?
MethodSZ replied to Proto's topic in General Discussion
They spent 5 years developing a sub-par MMO, that isn't EA's fault. Bioware was too busy building a tunnel game to care about anything else. -
This is how my guild (prior to us all cancelling) ran civil war. Take the two end points. You don't even have to kill the opposing team, you just have to interrupt their flag capture with a steady stream of reinforcements. Space out your reinforcements so you have 1-2 landing every 10-20 seconds on the point, then run in and disrupt the flag cap long enough for the next wave to arrive, which arrive by the time the first wave dies. With this strategy you never have to kill anyone and can easily hold both side points indefinitely. The only requirement is the team has to call out which side needs the reinforcements. But yea, ignore middle, its a trap. Civil war is a horrible design because of this.
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The Travel System Is Severely Hurting The Gameplay!
MethodSZ replied to Landara's topic in General Discussion
Bioware's travel system = totally innovative. -
This game is nothing more than a port of WoW to a worse engine, and a downgrading of features, and an introduction of new bugs. Of course people are upset about that. If you want to copy WoW, you better do it right. If you want to be innovative and try something new, which is actually preferable, its OK to get a few things wrong. Since Bioware opted to not go the innovative route, they are held to a much higher standard. If you want to copy something, make sure it works after you copy it.
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Yea, like giving us worse cooldown ability monitoring, and buggier/exploitable PvP. Thanks, James!
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Didn't WoW already do the server-wide plague thing?
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Every bioware developer that I know of has said over the last year that they are playing Empire for their own personal characters. Every E3/Expo/Demo event that Bioware has done has ONLY showed off Empire classes and content. It is no surprise that given all of this, Empire is the only faction with any thought put into it, and Republic is just an afterthought. Its the reason why no one plays Republic. Bioware just doesnt care.
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It should cost 12 dollars a month. Please lower the price.
MethodSZ replied to DragonAgeOrgins's topic in General Discussion
Bioware should be giving everyone, especially Republic players, a second free month. After all this game has turned into a paid beta test. -
The better question to ask is, why is Bioware implementing features that were not requested and ignoring features that are requested? Bioware has no interaction with their community, and the community leaders they have on these forums do an atrocious job of communicating to their players. There are too many missing features and blatant, unforgivable bugs for Bioware to spend development cycles on things that no one wanted, needed, or asked for.
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HEY GUESS WHAT! Nothing was fixed Attached Screenshot
MethodSZ replied to RoughRaptors's topic in PvP
Hey this is Dozekar from HoG. I quit. 1.1 proved Bioware doesn't know what they are doing. -
This game IS warhammer. Mind = blown.
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Its 100 players per side and it is NOT faction balanced. So you can still end up with 100 empire to 10 republic. Bioware has no clue what they are doing, they should just remove ilum from this game entirely and then cancel the Republic faction.
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Why is there no cancel option anywhere to be found?!
MethodSZ replied to Proto's topic in General Discussion
I bet the cancellation button is still available to the Empire. -
Flag the OP as trolling since thats all this really is, bioware trolling their customers
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SWTOR: The 300 million dollar troll.
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Maybe for Bioware to spend 10 second with their customers asking them what they want and taking into account their feedback when developing game changing patches. The disaster that is the 1.1 patch was completely avoidable. It still is not fixed until I see all the valor rank 70 empire players rolled back to rank 40 that they were prior to today.
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Well Bioware keeps trying to implement PvP on what is clearly an empire-only PvE game. They need to just give up, or at least talk to the community first before they try and pull ridiculous stuns in the PvP game like today's patch, that no one wanted, and that everyone predicted would lead to the massive failure that it did.
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What are they going to do, roll back every empire pvper across every server? Bioware won't be doing anything. They are just trying to say that to appease us. Every single server had hundreds of empire players camping republic med centers getting 10 valor ranks per hour. They won't be doing anything about that.
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Empire patch 1.1, when is the Republic patch?
MethodSZ replied to MethodSZ's topic in General Discussion
I'd just like to see some comments from the developers on when they plan to release a republic patch so I can know when to re-sub. -
Empire patch 1.1, when is the Republic patch?
MethodSZ replied to MethodSZ's topic in General Discussion
I think its time they make Ilum and all warzones same-faction / FFA so that there is no reason for anyone to play Republic. -
Empire patch 1.1, when is the Republic patch?
MethodSZ replied to MethodSZ's topic in General Discussion
So probably the April-May timeframe? -
It's kind of disappointing that the year-long beta and the first major content patch were developed exclusively for the Empire faction. When will the Republic 1.2 patch come out so we can enjoy the game? We paid the same amount of money for this as the empire did.
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I wish I could threaten to cancel my account over this, but my account was already cancelled. January 21st will be a lonely day for the remaining SWTOR subscribers.
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Bioware spent the majority of their development time and effort on the empire side. Republic was basically an afterthought.