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Oawe

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  1. That's how it should be. Not the OP in this thread but in some others I believe the players are way out of line. There's a difference between respectfully requesting certain content and outrageously flaming just because you're mad you're not getting what you want. Any new addition should also be handled with great patience. No company is going to add a feature in a first couple weeks of it being asked for. It takes time for them to talk about it (something BW seems to do a lot of), implement it, test it, and then release it.
  2. Here's a noob question. What else is there? I've always found it hard to cap a character in all the MMOs I played because my interest in MMOs is sporadic at best. In other MMOs doesn't the game end once you get fully geared and run everything on Hardmode? Could it be that there is just less content as opposed to quality? ...Two questions really.
  3. All condescending remarks set aside, Pink Saber is spot on: I want to add more to that but there really is nothing left to say...
  4. I haven't had any problems with my server in this regard. Occasionally there will be that person who thinks he's funny but no one worth ignoring. I share my account with my sister and there was once where some guy left a group because she didn't know what CC was. Needless to say her group was able to complete the Heroic without him and his need to CC a rather simple mission. That's the only time me or anyone I know has had an issue with players in-game. There have been many times I wanted to slap some people here in the forums though...
  5. If I don't have a Red Bull there will usually be water close by. I used to drink a lot of hot chocolate while I played but I quit that because of the dairy =/
  6. I'm satisfied with the change. I have finger memory for my abilities so most of the time I don't even need to see what's in cooldown as long as I can tell the GCD is still going. For the longer cooldowns I'm able see the icon long before it's ready to use. I do think that there should be additional options in Preferences to change things like brightness. I even checked not long after I realized the new cooldown indicator. If the community presses the issue I don't see why BioWare wouldn't add the feature when they are ready to launch more custom options for the UI.
  7. Makes sense. I suppose there is also distinction between interrupting an ability and causing certain conditions that prematurely end an ability... Either way - this is why I asked about it on the forums before submitting a ticket. Thanks for clarifying.
  8. First, the tooltip: Harnessed Shadows- Project and Slow Time have a 50% chance to grant Harnessed Shadows, which makes the next Telekinetic Throw used uninterruptible and immune to pushback. In addition, each stack increases the damage dealt by your next Telekinetic Throw by 25%. Stacks up to 3 times. At 3 stacks, each tick of Telekinetic Throw heals you for 3% of your maximum health. I did several matches in PvP before I noticed something wrong but due to the rapid combat and high focus required I wanted to double-check in a PvE...umm...environment. It seems like the "uninterruptible" and "immune to pushback" portion of this spec aren't functioning properly. While I was questing I fought a gold star droid, capped my stack at three, and executed Telekinetic Throw. My suspicions were confirmed when just half a second before my ability finished the droid used a pushback ability. Not only was my ability interrupted but I was indeed pushed back. Sorry if this is a widely known issue. I did some searches but all of the lists of known bugs regarding abilities were incomplete and didn't include this particular talent. Before I start experimenting and submit a detailed bug report I wanted to see if there is anyone else who is experiencing this?
  9. Definately on-board with this! I somehow came across an electrostaff and was excited when I learned I have the proficiency for it...then I found out I'm missing out on using certain abilities that I'd prefer to not be missing out on.
  10. Good point. The only two games I enjoyed crafting were UO and SWG. Those are also the only two games that I know of that expect players to have a specific character for crafting.
  11. What if arena's had very little reward? I never did arenas in WoW but I would very much like to have battles on a smaller scale. With little reward you won't have to feel compelled to grind arenas for your gear. Maybe just give arena groups / players ranks. Maybe they could even give republic players their purple lightsabers this way....
  12. Sorry OP, I've read all the posts so far and don't think a single person on these first 4 pages agrees with you. I'm also with them. WoW and SWTOR have very similar crafting systems. Maybe a few differences but for the most part the same. At least in WoW they required you to trade / buy from other professions for crafting materials. I haven't gotten too far into crafting here in SWTOR but it looks to me like there is no trading between crafts.
  13. People would still need to know how much damage is acceptable. I'm having that issue right now. I don't know how much damage I can or should be doing. I'm still playing my first character and I also just switched from tank to DPS so my gear is suffering from that atm. Still - people that know their stuff will know they need good gear. True they probably shouldn't be sporting greens (or at least not too many) on Heroics. The people that do it intentionally will do it whether there is a damage meter in-game or not. That's the point I was trying to make because adding in damage meters won't make people use it. It might be simpler to tell the people to go to their character sheet and check their damage/healing and then compare that to the boss's total health. No that doesn't take into account the actual damage being dealt. For that people should be monitoring their damage flytexts in bursts. I do this from time to time. You should be looking at your screen anyway so that shouldn't be too hard. I also don't think that someone who is wearing green items doesn't know what they're doing. Gear is important but it doesn't determine who the good DPSers/tanks/healers are.
  14. So...a damage meter = everyone gets blue and purple gear? I get what you're trying to say but damage meters aren't going to 'fix' the issue you're having. Problem: people aren't wearing proper gear. Solution: people should wear proper gear. Just tell people purple > blue > green and that they need at least blue (or whatever your preference is) to do a Heroic. I've never used damage meters but I'm pretty sure those are used strategically in conjunction with your combat abilities and in which order you execute them. It's pretty straight forward that bad gear is bad gear... Not saying damage meters and combat logs are bad, just saying this is not the 'fix' you are looking for.
  15. I think individual mods should be secondary. If he wasn't the same class then he would have no use for the same base stat as you. If he wanted the item for the mod(s) it should be discussed before a decision is made. It sounds like he brought it up but if I was him, the second you were to tell me that you need the entire outfit (i.e. all the mods not just one or two) I would have rolled greed or passed. It would be easier for him to find his one or two mods than it is for you to find and fill an orange piece. That's just me...
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