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Pengers

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  1. Definitely agree with Troopers/Agents using pistols. It's ridiculous because even in half of their cutscenes they're running around with one. I think that has to be a silly oversight!
  2. Yes! Allowing an Ops group onto a ship would be a lot of fun for roleplayers and other people! Guild meetings/showing off new gear to your guild etc. So much potential here! This really has my support.
  3. Simple thread! Now, I have two Jedi characters. A Jedi Sentinel and a Jedi Shadow. When making my Sentinel, I found two moddable vibroblades and fell in love. I could use them while leveling, and I wasn't gimped to all hell. All my abilities work with them, and it frankly looks pretty cool. So! I decided to roll a Consular - Shadow. Found the story more to my liking, but wanted to go along the same route. I was quite excited to find out that there were some moddable electrostaves out there, too, so I naturally I presumed I could do the same thing. Then I found out a ton of my abilities aren't usable while equipped with one? Please please pleeease change this to match the Jedi Knight/Sith Warrior style. They can get by using Vibroblades fine. It's clear Electrostaves were supposed to be the same idea for Jedi Shadow/Sith Assassins, so why isn't it the case? I won't pretend to know anything about coding an MMO, but I'd like to hope this wouldn't take much to fix? Pleeease do so! It's a small improvement, but a lot of people have been asking for it - would make quite a few people happy!
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