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Xargyn

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Everything posted by Xargyn

  1. I've just come back after 5 years. I have a Mac so I had to buy another hard drive and a copy of Windows just to play the game. The F2P drove me away. And now I come back and I remember the main problem I have with it is this: I pay for a six month subscription. All my money is taken immediately. I then get 600 cartel coins per month for the next six months. Meanwhile they put up stuff on the Cartel Market that costs over 1,000 coins and is only available for a week or two. So if I want one of these things, I'm supposed to pay more money for cartel coins? How about giving me all of my 3,600 cartel coins when my money is taken? I do agree that leveling is entirely too fast in the game now. I'm coming back to a WoW type MMO that I haven't played in years. I have to get back into things. But I'm advancing so fast that I'm getting new skills before I have a chance to really figure out what I already had. So I'm essentially just button mashing without paying any real attention. And it's working because my companion can solo heroic level bosses. My companion is probably more powerful than my character is because my character is limited by the gear it has found while the companion just always has the most powerful stats it can have. Meanwhile I want to get some social points so I did four heroics with a partner on Dromund Kaas and got two social points for them. Two days in a row. So then I'm told by general chat heroics don't give social points anymore and to queue for Flashpoints, which are all now level 70. And the people are just rushing through them to complete whatever quests they're farming and don't have time to talk. And if I screw up it's an instant loss of the group because they don't have time for a newbie trying to learn the new flashpoints. So good luck getting the population to return. Once I run through the stories I'm gone again.
  2. Burnout is not an "Execute Ability" by any means. It's a talent that buffs periodic damage on opponents lower than 30% health. An execute ability is an ability that does a large amount of direct damage against an opponent with low health. And it's not from a talent point.
  3. Because powertechs can grapple their enemy to them and operatives/scoundrels can't. Now a question for you: Why is it that you see way more powertechs in PvP than you do dps operatives?
  4. The Inquisitor starts off as a slave, so you can play one fully Dark sided as (s)he takes revenge on the galaxy for the wrongs committed against him/her in the past. But the Warrior is nobility and has had everything handed to him on a silver platter by comparison. So being Dark side just for the sake of it would fit. But I'd recommend Smuggler. Being Dark sided is about personal gain, and as one Smuggler conversation option goes: "The Republic is a big pool of money. And I've got swimming privaleges."
  5. I just started playing a Shadow, so I don't know what other skills I'll be getting. But at this point, I don't know why anybody wouldn't be using Shadow Strike. At level 12, my only three points in Infiltration Tactics, I was killed a level 44 with Shadow Strike as my primary attack. At level 13, I killed a level 46. I played a concealment operative and his backstab ability was no where near as deadly as Shadow Strike is. If a Shadow gets an ability that's so much more powerful than Shadow Strike, I'm just going to keybind it to every key and PvP by letting my cat walk across the keyboard.
  6. I've killed a level 42 with a level 10 before. (There's no screen shot, but it happened.) I'm pretty sure I had a better handle on my class than the 42 did. I think the new brackets have less to do with class abilities and more to do with what sort of expertise can be acquired during them. A level 49 can have quite a bit of expertise if they've spent the time and commendations to get it. A level 10 can only get what's available from Cartel Coins.
  7. Sorry, nobody can reply to your thread, we've all got you on ignore. I think putting people on ignore only stops you from getting grouped with them via group finder. I'm on so many ignore lists if it worked for PvP I'd never get a queue. Personally, it never bothers me when someone puts me on ignore unless they continue to send me tells after doing it. Someone claiming I'm raging because I say they should be watching the turret and not allow themselves to be lured off of it doesn't really bother me. It just lets me know that they're not interested in winning the game.
  8. Tanks will always have faster queues than DPSers will when you're doing flashpoints. But outside of flashpoints, it doesn't really matter which one you play for questing.
  9. Guardians are for protecting your friendly healer, while Sentinels are for killing the enemy healer. The Guardian can rake in protection medals just from using his taunts. If you get a healer that will actually heal you as well as just himself, then the Guardian can place guard on the healer and the two can hold any objective long enough for reinforcements to arrive. And if you spec deep enough into Vigilance to get Unremitting then you become the best ball handler possible in Huttball. The Sentinel has excellent defensive cool downs and a healing debuff. So once you spot the enemy healer you can sneak in close with camo, snare, debuff and release the pain. Save your force leap for after the enemy healer knocks you back. You're going to kill that healer before your cool downs wear off and any protectors can stop you, especially if you've spec'd Focus for the currently overpowered Sweep.
  10. Juggernauts are for protecting your friendly healer, while Marauders are for killing the enemy healer. The Juggernaut can rake in protection medals just from using his taunts. If you get a healer that will actually heal you as well as just himself, then the Juggernaut can place guard on the healer and the two can hold any objective long enough for reinforcements to arrive. And if you spec deep enough into Vengeance to get Unstoppable then you become the best ball handler possible in Huttball. The Marauder has excellent defensive cool downs and a healing debuff. So once you spot the enemy healer you can sneak in close with camo, snare, debuff and release the pain. Save your force leap for after the enemy healer knocks you back. You're going to kill that healer before your cool downs wear off and any protectors can stop you, especially if you've spec'd rage for the currently overpowered Smash.
  11. I've beaten level 42s with a level 10 character before. So I'd say it's a lot better balanced being able to kill a level 42 who has used up their cool downs than not being able to kill a level 50 in war hero gear because you've only got recruit gear. And yes, I've played a concealment operative in PvP from level 10 to level 50. Warzones aren't arenas. They're about 8v8, not 1v1.
  12. Arenas totally ruined WoW PvP and nothing has ever been balanced since. The reason just seems self evident to me - You have nine (now eleven) different classes in WoW and you're trying to balance them around 5v5 or 3v3 teams. I just don't see how that's going to be any different with TOR having eight (plus mirrors) advanced classes. Besides, most fans of arenas in WoW don't even participate in them. They consider them a spectator sport. Do we really want the developers concentrating on content that most people would rather watch someone else play instead of playing themselves?
  13. Sentinel is WAY easier to PvP with. But if you want to do a lot of flashpoints, a healer Commando would get faster queues.
  14. I've heard that there's no new class stories in the expansion. So if you haven't finished playing all eight story lines, then there's no need to quit, since the expansion doesn't affect that part of the game. But, if you have all the level 50s you ever want to have, then there wouldn't be much left to do without getting the expansion.
  15. Xargyn

    sides

    Well, they don't. Unless you count working for yourself as a third faction.
  16. And let's face it. PvP in a MMO isn't just about the challenge of playing against an intelligent opponent instead of a scripted one. It's also about advancing your character. The more medals you get in a warzone, the more experience and commendations you get at the end of it. So when you win, you level faster in the lowbie bracket, and you gear yourself out faster in the level 50 bracket. Do I have to win every time? No. But I darn sure am going to make sure I get my eight medals. If I can get my eight medals, even if five of them are defense medals, sure I'll stay. But I'm not going to spend all night trying to solo win every warzone I play with seven people all fighting to be #1 in damage at the cost of having close to zero objectives done.
  17. If the definition of insanity is doing the same thing repeatedly and expecting a different result then you're "fight to the end" mentality is as follows: Column: Insane. I actually can tell if my side is going to win or not based on how people are reacting in the beginning of it. It's one thing if I'm grouped with a bunch of newbies who honestly don't know what to do in the game. People who are willing to listen and learn don't bother me. Sure, we might not win this game, but we'll start winning eventually because they're learning how to play. This is completely different from people who refuse to listen. It's not "I'm going to lay down and die" it's "I'm not going to waste my time." And when someone says "How do you waste time in a video game?" then they're part of the people who don't want to learn how to properly play it. Sure, it's "just a game" but so is Football and the NFL makes a lot of money with it. When someone PvPs they're doing it for the challenge. If you're not playing your best against them then you're robbing them of the challenge they're looking for. And you're sabotaging the people on your side who do want to play their best. But the entire purpose of the thread is to state that the original poster thinks you perform better than others do because you "fight to the end" no matter what, while others just leave and requeue. And the entire point of my response was to show that it's not the case. Column: Wrong.
  18. Then build a pre-made team. It's rare that you have to backfill four slots at the same time.
  19. It never ceases to amaze me how many people claim everyone else is raging in warzones. So much so I started using "rage" in my characters' names. I do quit warzones, when the fail level of the other players exceeds my tolerance levels. If I don't leave then I'm just going to get stuck with the same fail players again and lose all night long. When I leave early, I get to requeue and have a chance to get people that either know what they're doing or at least want to listen and learn. I've seen people complain that they lose every warzone they join and I try to tell them that they must be doing something wrong. But they just never believe it. Even when they lose every warzone no matter which side they're playing on the same server. They just consider it "bad luck." Example of being grouped with fails: One Civil War I was in, I had just died and while I was checking the mini-map to see where I should go, I noticed that everyone who had just captured the "grass" turret abandoned it. So while I was jumping on the speeder to get back, I said in ops that "Don't leave the node undefended." So I get the typical responses "it's just a game" "quit crying" and "u mad bro." I get to grass, end up solo defending it and call for help when three enemies show up. No one ever comes, and we lose grass. Because people put me on ignore for "whining" about them abandoning the turret. When I'm in a warzone where people seem determined to lose and not correct what they're doing wrong, it'd be stupid to stay in there.
  20. There's not a lot of difference between a light side and dark side story progression, so unless there's a story that you really liked, you should go to a new one. The Warrior has a companion that changes personality depending on if your light or dark sided decision though.
  21. The Devs briefly considered a 3rd faction when they were developing the game, but decided against it due to the cost issues.
  22. The Smuggler's first companion is a tank, so have your friend deactivate the tank stance and activate the DPS stance. Your first companion is a DPS, and you'll get a healer when you complete Taris. (Your friend's second companion comes along when he completes Nar Shaddaa, and that will also be a tank.) So you shouldn't have any problems with planetary heroics.
  23. Have you ever paid attention to the opening dialogue of Huttball? "Name calling" is encouraged. So you should not be asking people to stop insulting the winners, but instead ask that everyone insults everyone else. Seriously though, trash talking is part of PvP. I've swung warzone outcomes simply because I trash talked the other team so much that they were more interested in killing me than focusing on the objectives. But, once the game is over, it is a little silly to continue with it unless you know you're going to be fighting the same people again next game.
  24. The only complaints I've ever seen are about the cover mechanic. If you have no target, you just drop down in cover. But if you've got someone targeted, you can roll to some place you really don't want to be at. Which is kind of interesting, because I use "roll into cover" on my operative as a gap closer so I love it on him. But every time I see someone ask in general what's the best ranged dps class for PvP, people say Gunslinger or Sniper.
  25. You are supposed to capitalize most of the words in titles. Examples: Star Wars: A New Hope or Star Wars: Attack of the Clones or Star Wars: The Old Republic If it bugs you that much, then I would suggest you avoid reading the English forums. Or find contentment in the fact that most of the titles aren't in 1337-speak.
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