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Syanis

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  1. My guess is your up in the levels and waited to heal until towards endgame. If you want to heal you really should start off much lower lvls (but sometimes ******es there also). Don't level up to 50-55 then start running fp's hoping to figure out how to tank or heal all of a sudden because its a faster queue. If that's what you do practice solo some first with your companions.
  2. Its easy and fast to level an alt especially with exp packs and then coming back double exp weekends. Roll an alt sheesh. Plus I also agree that AC change is a form of pay to win. Its giving you a new class with possibly best gear with no effort in that class / role for real cash. Its also a major game killer and MMO's thrive on replayability and people wanting to try different class's and different roles. I see the issue not as someone not having the time but as someone simply not wanting to do the work to level a new toon and especially gearing a new toon that will generally use the same gear as a different toon of theirs with feeling "damn I wish my assassin had my sages gear". But seriously how many of those clamouring for this are sitting around fleet endlessly waiting on a queue or just not sure what to do or to lazy to level an alt. I'd bet just about every person.
  3. It was so easy to level up a toon before plus add in all the exp perks and the return of double exp weeks. Its a killer to allow advanced class respecs. Make a new toon, the game is built on making many toons. I'm also betting the vast vast majority wanting it spend countless hours in the fleet sitting around doing jack. The real issue is people don't want to gear a new toon and be thinking how the same gear almost on their other toon of same base class is better / worse. Tough crap imo. Bad idea allowing adv class respecs, simply bad business unless u charge like 2500 cartel coins per change or some other ungodly rate and allow it like once every 2-4 weeks max.
  4. I gotta agree. Its actually probably intended and people are just wanting a quick way to make cash for no effort. Lockbox missions imo are quick ways to level a few points while at fleet as they seem to take significantly less time then like augment thing missions. Plus lockbox missions if crit can give purple/blue missions for all gathering profs among also some recipes while recipes are usually cheaper then a handful of sand from tatooine. But slicing if u go gathering lockbox's on planets can be big cash but it means yah needa leave fleet. I also remember when slicing made tons of money and it was nerfed to lose money or just barely break even. Devs pretty much said it was intended when they did that. Could barely profit on moderate reward missions was about it w/o a good crit.
  5. This is just nonsense. For instance on my server the end product crafted has maybe a 5% profit margin over what you could sell the mats for. The only real profit is when your lucky enough to get a crit crafting and 2 for 1. You talk like the 1-2 mill per is making them rich. Yet those stabilizers and such are the real cost of why its expensive. The crafter isn't making a huge profit selling those. The profit is in the craft "fee" for those with the materials and thats only big because few on many servers can make them.
  6. I have every craft maxed on a raid toon. However the most powerful by far is Biochem. Now consider... Armormech makes rakata bracer/belt. Gotten from plenty of ops fairly easy and easily replaced just doing dailies for BH comms. Synthweaving same as Armormech. Easily replaced and outdone for rakata bracer/belt. Artifice makes *rakata* relics which are of the poorer quality types. Easily replaced as well along with many would rather use a columni proc and a matrix cube anyways. Cybertech makes re-usable grenades, can only use 1 per cooldown even if made them all. The use of them is fairly useless as far as it goes. Armstech makes gun type weapons of lower quality that are lessor then tionese. Utter crap. Biochem makes resuable medpacs and reusable stims of solid quality. Save a fortune on having to buy medpacs on GTN or craft replacements and same for stims. The ONLY one that is actually useful endgame is Biochem. Everything else is pretty much worthless as it goes for their *rakata* quality speciality.. Far as making money only 1 craft endgame makes something wanted and needed without having some RE'd top quality item. That is Biochem. You sell medpacs, you sell stims, people are always buying. However its not the crafts problem so many choose it and craft to compete on market prices. Its because Biochem is so very useful above any others. Hence why it actually needs a nerf.
  7. Pro MMORPG player tip. Keybinds limit many to so many toons because bloody frustrating remembering keybinds for 10+ toons....
  8. Thanks, thought some of the numbers I was hearing were a bit high from friends for combat. Most I know are watchman.
  9. For a combat sentinel how much accuracy would be about right? Seems a waste to go for 114% to me a bi and have heard varying opinions looking for more. Thanks.
  10. How about then you can't queue for fp's or do any ops while having more then 200 expertise. I'm sick of pvpers saying their pvp gear is as good or better then then lessor level pve gear. If your to lazy to gear pve gear you shouldn't be able to queue for pve stuff.... However on another note when you compare full recruit lets say vs full black hole if checked the BH gear would probably come out ahead. Yes expertise lowers damage take but armor on BH gear is a lot more. expertise increases healing done but so does pve gear thats a higher level. More damage done in black hole vs lower end gear also. However people need to realize this is NOT as much as you want it a PvP game. Its a PvE game and PvP is just a small side game as much as you may love it. PvE is the name of the game. PvP will never ever be a major focus of any sort in sw:tor. If your all about PvP best to find a game designed around that but swtor simply is not that. Lastly the better fix would be to queue 50 pvp through a expertise / gear check. If your in recruit your stuck with those in recruit - 2/3 WH. If your in full WH its WH-EWH. However would need to once queued lock whatever gear you currently have on and not allow it to be changed until drop the queue or finished with the WZ. This would be to prevent people from queueing in recruit gear just to change to EWH later just so they slaughter all.
  11. I play on Dalborra. Personally I'd rather NOT be merged at all with US servers in any way or have any US servers merged with us. Being around MMO's for 15 years there is a large difference between many oceanic players and many US players for one which play style attitude is very different. Part of the reason I play on a NON US server. Merging servers also won't fix the problem. The problem is a declining number of players and just merging servers won't really fix the decline. The problem is what causes the decline in server population. 1. Lack of content. There are 4 class's and 8 advanced class's. Rep and Imp is pretty much the same just different names and a different story. There aren't alternate places or ways to level really. You go through the exact same stuff over and over again with each new toon. Advanced class's share the same story with with the other choice in that class also offering less. 2. Endgame content and gear. Endgame content has been majorly trivialized with the fact you can just grind daily HM FP\s and easy weeklies to get next to top end gear in the game. No skill or hard work required. No real progression as well as most are going into content now that is dropping lessor then what they are wearing which is almost handed to them. Just look at all those running asation weekly and EC weekly only vs the entire run. Easier to do dailies and weeklies for BH gear then doing a full raid until the end for a chance of what you need it seems. 3. Lack of perks for having multiple toons or high legacy. No real reward system. Just waste more time doing exact same thing over and over again no change biding our time until something "better" comes along. 4. To easy leveling to max level and to easy getting high end gear. Yes many say they hate the grind but in truth they hate not having the grind even more. Its boring when you can get a toon to max level in a week and in 1-2 weeks after max level be next to best gear the game has to offer. You take out the achievement feeling this way. To fix said issues though WILL require again differentiating between skilled players and unskilled players along with casual and hardcore players. The best stuff shouldn't be so easy casuals and unskilled players can get in it without much trouble. It should feel difficult and a real achievement getting raid geared. Columi was considered the standard for unskilled and casuals took a lot more time also as they put in a lot less. 1A. More class's that are different. But more importantly more leveling options of where to level and how. Think of EQ1, EQ2, DAoC, WoW, and on and on with the major names in MMOROGs. You made a new toon your leveling in a totally new and different area that actually felt different. Your class\s didn't feel very similiar with just different graphics and names. You could be a number of "similiar" class sorts and it feels different and not just copy-past with some renaming. 2A.. Make endgame larger and more difficult to achieve the gear. Stop with all the dailies and weeklies to get next to top end gear (BH). Make progression mean something. Require for FP's to get finish reward ALL boss's besides bonus boss be killed. For OPs for any quest or weekly it requires killing final boss, not just 2nd. The idea is to make people feel awed when they see someone in raid gear if your a new person or non raider. Being in near to top end or top end should have that achievement feeling and also make you stand out among others. 3A. How about having more legacy perks which should have been in 6+ months ago. Things like maybe make all BOP craftable rakata "craft speciality" items Bind to Legacy. Also more useful combat things for say legacy 40 and legacy 50 also usable in ops. Less feeling restricted that playing X class you *should* be Y craft. 4A. More content for leveling along with a form of AA system that has a very large point buff system to buff abilities and such. Then slow down the leveling drastically. Add a lot more FP's that are considerably longer among large bonus's for doing things people don't do now such as space missions when they are your level range, doing world boss's. and some new ideas. When someone can go from 47-50 in 1 day thats just way to easy. Then stop with the BH comm give aways. Go back to getting them doing said ops that should drop such as asation and EC. Back to getting columi and working way into Rakata to then work way into BH and then Dreadguard. I understand a lot of people would whine and gripe but those people already whine and gripe that they are bored and nothing to do. Yes it makes endgame content less available to some but hard stuff shouldn't be made easy just because some lack the skill or won't put in a time and work their way there. People say they hate the grind but they hate worse how they can get a toon up and geared so fast and then nothing more to do with them. Just look at how many stand around fleet all day long doing nothing and tell me I'm wrong....
  12. Another thought. How about a vendor that takes Biometrics and such very common "rare" crafting mats as a special market coin to buy other things of even lower lvl alt value. Think I have 3+ stacks of Biometrics and same for many of the other "rare" crafting mats besides grade 8 stuff.
  13. The new packs no new weapons disappointing in the least. The new crystals are butt ugly virtually sickening. Tired of my rares and ultra rares being companion gifts and crafting mats that are worth 1k or less on the GTN and have almost no use. It would be nice if new packs had new models more often, not just old models with slight color changes. Crystals again are not sellable on the GTN same as the Cyan-Blue crystals which is annoying yet again. New packs should contain crafting mats of actual use to players for current content even if its an ultra rare. Biometrics are a dime a dozen and no value. Rakata Energy Cubes as well. What do we even do with these rare gems and metal.... I have every crafter and not 1 item of worth takes any of them. I'd much prefer getting 10 zal alloy / durasteel then any more biometrics, rare gems, rakata energy cubes except then you can't call them really rare and ultra rare...
  14. Sorry to burst your bubble but while the SW universe has a great story the majority of players its not about the story that keeps them around and even if it was one can go through stories so fast and run out of the said stories to stick around. Most players its about friends, raiding, pvp, and the never ending pursuit of better gear and the perfect combination. However Bioware's current major mistake is making gear to easily obtainable. When you can basically never do a raid and get close to the best gear the game has to offer or suck at pvp and still get the best pvp gear eventually it loses its value.
  15. I have to agree with the OP. I've spent so much on the packs feeling the need to join the pack club and feeling have to have this or that for my toons its getting very tiring. Its very disappointing as a subscriber when yah realize while your paying a sub you still feel you have to pay extra for the majority of new content. In was very pleased reading that new spaceship parts craftable by cubertechs thinking hey,, a small bone to crafters. But when I saw out of the 10 new items only recipes for 2 of them could be gotten I was pissed. Plus you can't do the new space missions without the new ship parts. So new play content is locked to those who spend for cartel coins.
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