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jamescloutier

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Posts posted by jamescloutier

  1. No, they didn't win, we won as 2nd defender, with over a minute left on the clock.

     

    My bad I missed the part with the 2nd defender winning with time left. Now that would be a bug. Not surprised since there are always unintended side effects to the patches (not that I'm happy about it just saying it seems to always happen).

  2. Not a bug. It's working correctly.

     

    Team 1 starts with a full clock (I think it's 8 minutes but could be off). You reach the bridge with 1:30 left. When team 2 starts they should of started with only 6:30 on the clock so all they have to do is get as far before the clock ends. Now it's completely possible that there is a bug and team 2 is not getting a shortened clock. I haven't PvP'd since 1.4 so bugs are possible but since the last PvP changes months ago it always has been as long as team 2 go to the same point before their clock ran out, they won.

  3. Yes, looks to be a very good idea.

     

    You can even make a number of Story EV/KP finishes (let's say 5) unlock HM version without needing to run it first.

     

    Although with EC it obviously won't work. Probably need about 3 successful finishes to simply unlock SM, because it's much more mechanics-heavy...

     

    According to Dev notes it looks like a lot of the mechanics of EC SM are going to be removed or lessened come 1.4. I wouldn't be shocked to see it added to group finder shortly after that.

  4. Toon names remained the same. Updated list of when I know. All imperial toons.

     

    Ereton-mar

    Armoring - 2x Synthetic Energy Matrix, 4x Molecular Stabilizer, 6x Mandalorian Iron, 10x Zal Alloy, 10x Durasteel

    Advanced Reflex Armoring 26 - 68 Aim, 49 End

    Advanced Resolve Armoring 26 - 68 Willpower, 49 End

     

    Mod - 2x Molecular Stabilizer, 2x Mandalorian Iron, 4x Zal Alloy, 4x Durasteel

    Advanced Artful Mod 26 - 53 Cunning, 32 End, 41 Power

    Advanced Deft Mod 26 - 53 Str, 32 End, 41 Power

    Advanced Resilient Mod 26B - 41 Str, 53 End, 32 Absorption

     

    Ereton-sorc

    Enhancement - 2x Molecular Stabilizer, 2x Corusca Gem, 4x Upari Crystal, 4x Primeval Artifact Fragment

    Advanced Acute Enhancement 26 - 27 End, 57 Acc, 41 Crit

    Advanced Adept Enhancement 26 - 27 End, 41 Power, 57 Surge

    Advanced Assault Enhancement 26 - 45 End, 22 Crit, 57 Surge

    Advanced Bulwark Enhancement 26 - 45 End, 57 Shield, 22 Absorption

    Advanced Steadfast Enhancement 26 - 57 End, 45 Shield, 22 Defense

    Advanced Vigilant Enhancement 26 - 57 End, 53 Shield, 12 Absorption

     

    Ereton-op

    Barrel - 2x Synthetic Energy Matrix, 6x Molecular Stabilizer, 6x Ultrachrome, 10x Zal Alloy, 10x Durasteel

    Advanced Reflex Barrel 26 - 68 Aim, 49 End

    Advanced Skill Barrel 26 - 68 Cunning, 49 End

  5. if you are loosing to pt pyro or marauder, guard him.

    QFT. These are the classes that I've found have the best chance of pulling past the opening 20s. PTs really need an agro dump like every other class has.

  6. Since a couple of weeks after 1.3 I've played the Imm/Veng hybred for tanking. I clear EC HM every week for about a month now (I know this isn't some sort of badge but trying to put into context the content I've seen). I went to this build for a couple of reasons, 1 of which was I felt like I generated more threat quicker and was able to hold mobs better. I do find that holding argo is still a bit touchy for the first 15-20s. For this time I do put my taunts in my rotation and I find nothing wrong with doing so.

     

    For example Toth & Zorn I start with saber throw > leap > Impale > Force Scream > taunt. About 8s later I throw my aoe taunt out to make sure it stays in place. Single target taunt is back up before the leap happens. I also make sure to throw out the single taunt at the start of frenzy/rock throwing phase and the red crap on the ground phase. I've gotten away without using them at these times but like the security of doing it.

     

    I do think Immortal need more threat gen. It should be tied into items higher up in the tree. I get why the damage was nerfed in 1.3 but even with the revamp it left a bit to be desired for me and I was full Immortal prior to the 1.3 revamp. I'm hoping this will happen when they raise the level cap and adjust the trees.

     

    Just my opinion here.

  7. So we can't learn schematics for Rakata earpieces at all? I'm a relatively new level 50 and just did my first op and got a Tionese earpiece schematic, but I was disappointed to see that the earpiece I make is bind-on-pickup and thus can't be sold. Is the same true with the Columi schematics you can get in EV HM?

     

    What endgame gear can Cybertechs craft that is bind-on-equip? I read somewhere that mods can be removed from Black Hole and Campaign gear bought from the vendor and reverse-engineered for the schematic. But I heard this is only for the mods, and not the armoring. Is that correct? How does one learn schematics for BH or Campaign tier armoring? I've done some searches, but the information seems scattered and out of date.

     

    Black hole earpieces, mods & non-slotted armoring can be RE'd and learned. Has a 20% success rate. All are BOE.

  8. Hi OP,

     

    Question here. I have a Synthweaver. I wanna RE my BH/CP gear (gloves etc.)

    Does the schematic you acquire is the Artifact (purple INCLUDING mods?) or the Custom (orange) ?

    Do you have any idea if that schematic is a BoP or BoE? I suspect BoP, all my exo (columi) except belts and bracers, are... :(

     

    If the schematic is the artifact one, I'll be a rich one. Will pull off the mods and RE on Cyber and Artifice :D

     

    Thanks!

     

    Belts and bracers are a single piece, no mods or armoring. Everything else (helm, chest, etc) is just the shell.

  9. Not sure if you are in a guild or not. If you are then in recruit gear you should be geared enough to do many of the HM FP, SM OPs and even HM EV (pulled 2 healers though in basically all recuit day over the weekend). I wouldn't recommend pugging it as pug groups can be less forgiving and patient.

     

    If you aren't, then I'd recommend joining one. :) End game is a lot better when you can find a group of like minded people to work on it with.

  10. Biochem? Oh yeah, it is actually one of the best. You can make the best stims and medpacs in game, and they're reusable.

     

    The reusable ones aren't the best, but they are very good. If you PvE then reusable adrenals are a huge money saving and a nice boost to have.

     

    Cybertech, Armstech & Artificer and RE and learn schematics for rank 26 armoring (non slotted from Kephess HM), mods, enhancements, hilt, barrels.

  11. I have a Cybertech with skill 400. He can RE engineer rank 25 armorings and rank 26 armorings. But he has the "No research" possible probability of getting the recipe. These are armorings which are not slot specific and were dropped by ops bosses. Are there some preliminary recipes that must be learned first before I can successfully learn recipes by RE'ing rank 25+ items?

     

    Can't learn 25s at all.

     

    For the 26s make sure they are drops and not crafted by someone else. If they are crafted by someone else then you can not learn it. You don't need to do anything else prior to learning them.

  12. Not really, because while you are sitting at Fleet trying to hock your wares, I am out doing daily quests and/or PvP and/or FPs. In the time you make that "extra" ~20k, I probably make 100k

     

    It doesn't hurt to give a shout out especially on higher end items. Nice to craft a 500k item knowing you have a COD waiting for it. But I wouldn't spend hours doing it. It's something I do for 10 minutes or so when I'm hitting the GTN looking for deal or post other items.

  13. Basically when the message apears about widening his target, look for a target on the ground and get out of it. Did this with a pug group of close to 16 and was shocked when about 7 of them didn't move. A lot of bosses have a mechanic like this. You'd figure people would know by now. :)

     

    Other than that tank & spank. He will slow the tank so it'll be a bit harder to get out of the earthquake than everyone else.

  14. i still dont know why they did not take the plague out!!! there were people infected for weeks after the event!!!

     

    They finally made it where you could no longer pass it on but I saw someone over the weekend who still had it. Personally I found it rather funny to see how long could the plague last even with how log the pop got shortly there after.

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