There's no guarantee that all the players sitting on hundreds of billions of credits would be willing to actually spend the credits on something like this. Plus I don't believe inflation is what is stopping the devs from creating new content
Instead of just deleting everyones credits how about adding things that make people want to spend their credits on. Put more vendors on the fleet in the cartel bazaar that sell items from the cartel market for credits and have it rotate every week. Or let us make use of the 500 companions we have instead of only being able to send 8 of them out at a time
how about let us make use of more of the companions at once like sending more of them out on crew skills and maybe have a vendor that sells crew skill missions that take longer times but have better rewards
This same suggestion has been made multiple times before and I'm sure will be made multiple times again. You nuke peoples credits then you nuke the game. Unlike real life there is no way to determine which credits were obtained from credit sellers or exploits but people have spent lots of time and some including myself have even spent extra dollars buying cartel coins and items from the cartel market. I would definitely quit if I logged in one day after coming home from work and found that all of my credits were gone
They would have to change the animations on lots of moves in the game that are tied to the weapon you're holding. It's probably not worth the time or the cost for them to do it
Don't get rid of the rampage objectives in conquest. As a solo player its annoying enough trying to get to 100k with these included especially if you have a limited time available to play the game
I disagree with this. By unsubbing or not logging in you are basically saying you don't want the position anymore which is why it either goes to the next highest rank or if it's a choice between a sub vs a f2p the sub is going to win
How about they either uncap the tertiary stats or they refund all the credits people spent on leveling up their companions. Last time i checked leveling up means you're supposed to get stronger not weaker. But i guess the devs think otherwise...