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Lxkane

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Everything posted by Lxkane

  1. Reroll now. I don't say this because I simply hate this class I say it because I wish someone had said it to me. Go Jugg, rage spec and have fun.
  2. No, marauder should haven't any pvp CC. We do need a pve push for false emperor though, but that's it. Change disruption into a pve force push/interrupt and pvp interrupt. Get rid of the cc useless condition attacks (savage kick, pommel strike) remove the cc from displacement talent. Add 100% slow, root, stun, push/pull immunity to cloak of pain. The reasoning is simple I can't move you around the battlefield you can't move me around the battlefield let's see who dies first. Change cloak of pains duration from 6 secs to 15 secs change base cooldown from 60 sec to 45 by changing cloak of annihilation to a pure cooldown reducing talent.
  3. I play a lvl 35 marauder, my guild has level 50 marauders none of them use annihilation. After one of our lvl 50 marauders went carnage from annihilation he said "annihilation shouldn't even be in the game it's **** compared to carnage." Go rage. Annihilation is ****, it should be removed from the game and replaced with either an evade tank tree or absorb tank tree. Annihilation works in pve, in pvp it's useless doesn't do damage fast enough and healers will heal through the bleeds. In pve it's fine but doesn't have the straight up damage of carnage and doesn't have the burst aoe of rage. Carnage is good for leveling but it is work and it has not made playing marauder fun (it's actually making me want to shelve marauder for Jugg or Asin tank haven't choosen yet). The damage is there it's just to get it is so much work. It is literally damage per second there is nearly no burst to the class with carnage and you will almost never one shot anything not 15-20+ levels under you. My general rotation goes something like this: force Charge ->battering assault -> gore -> ravage -> vicious slashes -> assault -> force scream. handling 4 normal or 2 strong or 1 elite and 3 normals is easy with smash and sweeping strikes (we should get sweeping strikes before lvl 10 I have no idea why it takes 30 levels for us to get a second aoe) gore -> smash -> sweeping strikes ->sweeping strikes normals are dead and only the elite is left. So why rage? Simple really it has what is arguably the best burst for marauder and shii-cho boost both damage and defense and when fully specced will always ignore 20% of armor (no 15 sec gore cool down). It also turns unleash into a 10% instant heal. Rage is the go to dmg for jugg but it has double lightsaber attacks for marauder and is really the only way to get good burst damage out of the class.
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