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Philbert

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Everything posted by Philbert

  1. Nope. A toaster would be a constant issue, I can again walk around fine in mass areas. It is something with the PvP only, like it functions on an independent server from the rest of the game and doesn't function correctly. Try again.
  2. I am in Texas. It is happening now. I can run around the fleet just fine, but can't PvP.
  3. Anything? I would like to equip some of the armor across my companions but cannot.
  4. Completely ignore my reply. Testing something.
  5. So I have built several clothing slots for my main character, and I put Cartel armor on it. When I try to reclaim it to put on companions, it claims that the armor was purchased on another character. However it was not, and I am wearing it. This only happens it seems when I equip directly to the clothing slot before equipping it personally.
  6. Seriously what do we have to do to fix The Harbinger server? I can't even PvP without rubber band lag. I can walk around the fleet just fine, Korriban, wherever, but the moment I enter a warzone, I cannot play. The game responds up to 30 seconds after something happens with audio, IE we capture or lose something. My abilities animations do not even work. It is completely unplayable and this is the only reason I still play. The moment the WZ ends though, the lag disappears. I can select and highlight things on the scoreboard just fine. It works instantly. So when I pick my MVP it instantly selects them. However when I fight, everything is 1-3 seconds response time.
  7. Ever going to fix this BioWare? Nice new, big patch yesterday. Still can't Guardian Leap/Intervene of Charge/Leap in WZs properly. Falling off platforms, etc. Pretty game breaking mechanic really. Why not make it to where heals in WZs don't always connect, make healers have to apply accuracy? Since you are breaking the classes already in WZs by not letting ability work right.
  8. What is interesting is back in beta, this was a bug too. They fixed it in Huttball. Now it seems to be back.
  9. Patch notes doesn't mention this. Has BioWare even acknowledged it? When Jedi Knights/Sith Warriors leap in PvP, this is most common in Huttball, but not as much, they don't travel at all? It isn't a "Guy stands on the ledge and you fall off" thing either. When leaping from the upper platform into the base, and the enemy player is in the base itself, not on the ledge, you just fall right off the platform and into the pit. This sometimes happens in PvE also, but no where near as much. I've seen similar things happen in other WZs too. Just that Huttball is the most common. Every time I try to leap, I worry it won't work.
  10. Good, so it isn't just me, or something to do with lag bugging out.
  11. No idea what you did, but my Force Leap doesn't "leap" in PvP anymore correctly, like ever it seems. I come up short, I fall through platforms, etc. An enemy player is standing perfectly still and I use it, and I basically just leap into the same spot I am standing at, versus moving toward them. This is particularly annoying, and most prominent in Huttball, when I leap to an enemy player, but I do not go anywhere at all. This happens probably more than half the time, especially when I am leaping from one level to another. As a dedicated ball carrier, this is terrible because I am falling off platforms. Lets say I am on the top platform, and a player just dropped down the spawn area of their base (NOT into the Pit) and I try to leap to them. I just fall into the Pit itself. Even if they are no where near it. Similar things happen in other WZs, where I will try to leap to enemy players and come up way too short. Most of the time I do not even move.
  12. You saw a Sorc in the Imperial Base? Doesn't surprise me, since they are probably in their own base all the time. Meanwhile, the other night I saw 20 or so Imperials in the Republic base. They got into the base, began picking us off then when we rezzed, they killed us instantly with AOE attacks on the rez point. We couldn't fight back. I already posted a video recently of players doing this just last month. Try again.
  13. I have never seen them inside the Republic base, have seen them in other areas though on Hoth. Sad that BioWare just doesn't take a few days o fix this stuff, it wouldn't be that hard.
  14. No, this was actually a good 20-24 people in the base last night for a few hours. I managed to get back to the fleet and switched toons, when I came back 2 hours later, people were still saying in general chat how the Imps were in the Section X base. It started off on the ground outside the base between factions. There were 3-4 Assassins pushing players off from the top of the base who were using the higher ground to their advantage. The Assassins just got on the rocks and jumped over. I also saw several Bounty Hunters as well. Regardless of how much you think it's "difficult" it doesn't change the fact that the Empire can easily enter the base and have no one attack them, then camp the spawn point and BioWare refuses to get off their lazy asses and fix it.
  15. No they didn't. The night there were two dozen players in the Section X Republic base slaughtering players for hours
  16. No life. I see it as the equivalent of this: Remember when at 1.1 you couldn't even do dailies cause Sith just raided the Republic base on Ilum? Similar thing. Sure you can raid Imperial bases very easy, but at least guards spawn there in most cases. However, purposely designing a base where not one guard spawns, where you can't even leave the base because you die instantly goes beyond simple negligence. At that point, it is either sheer stupidity on BioWare's part, or favoritism.
  17. A couple weeks ago I was in a Civil War, 4 DPS on 2 healers, took us about 5 minutes to kill them, because they were running and healing, etc. When we focused on one healer, the other one just started healing. When one of us broke off to hit that healer, interrupt, he'd run away, heal up then come back. Yeah, we took them down, and yeah we won the warzone, but it was still annoying that 3 DPS and a tank (Me) couldn't beat 2 healers for 5 minutes. I don't really have a strong opinion though on healers. Yes, they are important, but I've won warzones before with no healers, and not just Huttball. I've even won warzones where the entire other team was composed of nothing but healers.
  18. No guards in the base, just use the terrain to get into the base and camp it. With enough AOE you can kill anyone who rezzes instantly at the medical droid too. BioWare doesn't care about Republic players either, as it has been going on for months. So have at it, Sith. Go keep Republic players from doing Section X dailies.
  19. They get two taunts, one at like lvl 17 and the other later on. The first taunt is a single target taunt, 15 second cool down. The second is an AoE taunt, 45 second cool down. In addition, they get Grapple, a pull ability. They also get Guard to put on someone to lower threat, but it can only be used when Ion Cell is active.
  20. So when will the snares for the Sniper and Gunslingers, the knock back with the inability to move, activate resolve? They get two attacks that make you unable to move, and neither activates resolve. Yet the Inquisitors and Consular knock back activates resolve. Unbalanced much?
  21. I know 3 who quit, 3 who I often PvPed with, when the server transfers happened.
  22. Oh, I am sorry, I am paying for a video game that I am being screwed around in by developers. Is me being upset that the developers basically forced me off the server I originally picked somehow making the game less enjoyable for you? Because I assure you, I find it a lot less enjoyable for me than my being upset is for you.
  23. I asked a few weeks ago what the "calculation" was to determine how you forced players onto certain servers against their will. I was told to come here. I came here. No reply. So, what is it? How did the developers determine "who" is forced to go where against their will on server transfers? Since you forced me against my will to transfer to a server I did not choose, or get the option to, when will you let me transfer all of my characters off to a server of my choice for free? I shouldn't have to pay you to transfer off this **** hole server you pre-determined I should go to.
  24. Here is how I beat it. Each time I had to pull him, I put my companion on passive, then walked up to him and shot him with a poison dart as soon as he began to attack. I then ran off the steps, and let my companion attack him. When he began casting his channeled ability, I simply LOS him with dozens of consoles. I would interrupt his other abilities though. I kept poisoning him, and hitting him with melee (Operative) attacks. I never once had to heal myself, and other than phase 1, my companion never died. Each phase I just did that to pull him and avoid his strong channeled ability. I was curious what it'd do, but never stuck around to see.
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