Russreklaw
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Even at 1:30am est my wz was another snoozefest. Healer with guard and our team managed 2 freaking kills. Game has the potential to be great fun and it's such a shame you let it be dumbed down by way too strong healing. If you are going to error on one side of this.. for the love of god do not error on the side that leads to stagnation and snoozeville matches. I'm guessing dealing with pvp just isnt in the cards. /smh
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PvP is just way too boring. Healing trumps good and bad play by dps. Your engine sucks so you have to limit size to 8 man teams (way smaller then many games). Well at least limit healing to one per 8. 2 healers is just far to easy to keep an entire team up. Add a tiebreaker to the ship... if no doors get opened give the win to team with most kills or dmg.. something. Perhaps it was just an unlucky break that my first wz in over a week was another heal/snooze fest. Where my actions mattered very little.
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Please, pretty please, with a little cherry on top...nerf PvP healing.
Russreklaw replied to Cortimi's topic in PvP
Ok first off.. I want people to die! I dont care if I die. Pvp where healers can keep both sides up (happens too often in wz's) is tremendously BORING. If a dps outplays me or my team.. or vice versa there has to be consequences. Healing far too often leads to stagnation. Wish they would nerf healing and the stupid guard thingy in pvp. So glad WoW didn't have that bs. Whoever thought of it has probably already been fired. Nothing changes the outcome of a wz more then one person playing a healer.. But that just shouldnt be. You have made healers "good" just by sake of how strong you have made them. It's not like they do some super cool move.. just by being average they are great. That sucks the life out of pvp. This game could have such great pvp.. I've seen how great it can be any time I que for pvp and no pure healers are in the wz. Step on some toes and dont risk offending some average players who become above average just by choosing a healing class. -
Zardar Returns (Scoundrel/Operative PvP) *MUST SEE*
Russreklaw replied to Zardar_Thrad's topic in PvP
Zardar I see you didnt include me soloing you when you jumped me and I was at half health. LOL. Way to dodge and weave.. Punk. Perhaps once in awhile include when people like me outplay you. -
The one huttball map needs to be redone or removed...
Russreklaw replied to Russreklaw's topic in PvP
But preventing a cap doesnt require you kill anyone. You just need to do some amount of dmg. That is where you analogy fails. To stop a ball runner you must kill him. Healing is amplified under this scenario as are mobility and defensive maneuvers. -
Way too easy to score.. Ideally I'd rather have the option to just exclude 2 maps like WoW does.. then no more boreball...
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If BW was able to add a que that matched up premades in a timely manner would it be utilized? I'm not always sure of those that truly want a challenge but also want to group with guildmates and practice as a team.. vs those that just dont want to lose and get a thrill out of those stupid wz's where the other side doesnt have a chance and they can feel they are good.
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Can we just all post a props to all the cool guilds that do regular wz's.. not just with a premade (that isnt always bad).. but with healing and voice too. LOL. Do Ranked silly bi ches.. Ghost Infantry a cool guild that I'm giving mad props too! lulz
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Sorry as I wrote my question very badly. What I was trying to say was there should be a small immunity after being pulled so that you cannot be pulled by multiple pt/vg back to back.
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is there a cd for the pull move PT/VG have? If not there probably should be imo. Could have sworn I got pulled back to back tonight. Don't mind dying but I think you should gain a small amount of immunity to that move after it is used on you. WZ had multiple pt/vg in it.
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Amazingly different classes are different. That one class is retard friendly doesnt mean all classes have to be.
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Redesign for merc disciplines, make the class a viable choice for once
Russreklaw replied to Owynyo's topic in PvP
/yawn It is very different from every other ability. You can downplay it's strength till you are blue in the face.. But for many that is what must be lost for the class to get the buffs they ask for. Or they can just stay the same. I don't care which.