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Tallwyn

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Everything posted by Tallwyn

  1. OP, you see, i dont really give much credit to your story, because it does not account for the skill / knowledge you gained from the first time you had your go at Star Fortress. If you are saying that its just because of increasing Lana to lvl 20, that you had an "easy" go at it, i will say its the combination of your now aquired knowledge and the higher lvl of Lana. I did the Fort with her at lvl 6, died twice, but ultimately had alot of fun the first time. I can assure you, that even if i did not increase her comp lvl any higher then 6, i would not have died again, the second time i went there. Both deaths were the cause of me getting careless. I will grant you that she does become much more powerfull, but that alone is not the change you see while going there. Its the same as if you go to a new Operation for the first time, without checking the boss fight mechanics compared to the second time. But then again, looking at some guys from our guild, going there for 100 times wont improve their performance... so maybe you belong in that category?
  2. Been there, done that, on my ~192 geared Sage with Lana as a Healer. Was a bit of a challange as i managed to die twice... First death was really my fault for not watching carefully - the miniboss targeted Lana and killed here, while i was focusing adds... but it resulted it the most funny thing in the entire Fortress. If you go there, make sure you die once!!! I promise you, you wont regret it! The second time was in the "pre-final" encounter, where i was just not paying attention to the mechanics at the 3rd node, which resulted in Lana dieing again, shortly followed by my demise. After that, it was just tank and spank really.. <Sarcasm> Im actually considering replacing some of my guilds DPS and Healers with companions at this point... </sarcasm>. They are really powerfull, they feel as powerfull, if not more powerfull, as my Character. Their downfall is their AI, which tends to stand in AOE, which tends to get them killed All my DPS companions heavy hitting ability strikes for around 12-15k and it crits for 22+ k... none of my chars ever pulls crits like that. Healing is also OP... with 12-15k heals comming in all the time while the channeling one ticks for 5-7k... But dont get this as a complaining post, its just my observations i made in the time i spent in KotFE. Healing quadrippled on comps, dps atelast feels like it doubled. Have yet to test Tanking stance. EDIT: After reading the rest of the posts, i just wanna mention that my Lana only had rank 6 Loyalty at the time.
  3. Ye that irks me aswell... Not to mention that you also need Slicing Blue Mats MK-8 to craft the new Purple Relics, and for some reason the 500 i had in my legacy bank, i cannot access from withing KOTFE... They are probably on some toon's mail or something i havent checked yet... EDIT: I guess their plan is to make different crafting professions more intertwined? And Hilts are the offensive part of light sabers... so maybe thats their logic behind it...
  4. Heh, i must say i did not notice this, but then again, i was playing my Sage TK built, and just Force Quaked every pack of mobs i came across... maybe i missed in on the "bosses"... But seriously, to that guy mentioning that he died because of this, i call dingo. Your comp is more then capable of defeating any and all mobs on his/hers/its own... The only way you can die in this is if you engage combat and accidentally write /stuck Especially if your companion is in healing stance...
  5. I am kind of afraid you have only a few days left on 12x EXP Class Quest bonus. If you are a Subscriber now and log in, it will automatically apply. You can further increase your exp gain by unlocking the Legacy Class Quest bonuses aswell as using a 25% EXP boost, which as a subscriber you usually get through completeing Class Quests. More then enough to level to max with them. However, this 12x bonus will be gone, once 4.0 releases, or maybe even once early access starts next tuesday. You will have to check that. But, there is a bright side to this. BW reworked the levelling proccess in 4.0. You will get about 3-6x Class Quest exp boost, and will need to complete the planetary story arc mission, which will give 3-6x exp aswell to stay on your levelling path and reach max lvl without "ever" doing the side quests. All the other side quests are supposedly no longer required to level. This will however increase your levelling time by about the factor two and a half (from 12 to about 30 hours - this is only my guesstimate though). The Class and Planetary Arch quests will be marked, and you can turn off all the other quests, so they dont even pop up on your map. So i suggest you start lvling ASAP if you wish to take advantage of the 12x exp. Hope this helps.
  6. If i would have to wager a guess that as soon as you accept the KotFE quest, all the quests that were not completed yet (class, Makeb, Dread masters, Revan...), will be flagged as "completed", granting you full access to things like Toborro's Courtyard and repeatable quests as if you would have finished them yourself. Atleast that's how i would do it.
  7. Those old stats wont exist any longer, all your current Aim, Cunning, Strenght and Willpower stims will likely be converted into a Mastery stim... I see them as "increasing max stack size". I dont know how many mats it will take for crafting each of those sub-components, im reckoning 4-6 for each, which for me means 4-6 times less inventory space from crafting mats. Win!
  8. You obviously were not around when TBC and so on launched for WOW... how many ppl back then complained that Vanilla was so much better... they probably still do... Its one of those MMO memes...
  9. You misunderstand my point, or only read half of it, or are just misquoting me, as in literally the next few sentances after the qoute, i give the exapmles what i belive will happen, as you try to do in your post. Im talking specifically about Enhancements and Mods. You should not concern yourself with the mod's names, they will most likely all be renamed. As in my example, current Battle Enhancements used to have End / Crit / Surge, this enhancement will probably just be removed and the Adept Enhancement, which currently has End / Power / Surge will become End / Power / Crit. I belive, all Battle Enhancements will be transformed into Adept, come 4.0. What BW will call the new Enhancement does not matter at this point. Im more curious as to what will happen with tanking enhancements that had End / Shield / Absorb, i cant recall the name now... darn it anyways... i have no clue as to what this will become, but it will be either End / Def / Absorb or End / Def / Shield. As a VG tank, i only use this kind of Enhancements (End / Shield / Absorb), with my implants / earpieces / mod's having defense rating, which means i will be either "stranded" with alot of Absorb or Shield on my Enhancements, neither of which will be ideal, i imagine. Do not take this as a complaint though, as i fully understand that i will be gearing my tank in the new craftable gear for lvl 65 as soon as i learn the recepies and am able to craft them, so i dont really consider this a "bad thing". I would do this in any case anyways.
  10. Dear BW. As a Tank, i am slightly concerned about having to stack Defense rating on every Mod and especially on every Enhancement. Will there be enhancements that have Power and Shield/Absorb aswell? If so, is the idea behind this that tanks get slightly higher DPS by using Power and Shield/Absorb enhancements? I do not know any tank that would put Defense on every single piece of gear, as that way, you will hit the Def rating cap rather quickly, or are there any changes to how Def rating is calculated aswell? Thank you for your answers. PS: to anyone who thinks Accuracy Rating is no longer required, yes it is, it just means that your basic attacks will now "never" miss, if you hit that 110% Accuracy chance (10% bonus accuracy or 9% from gear and 1% from companions) in PVE against same lvl opponents. PPS: Im quite sure that every single item in the game will have its stats changed to the new system. It would be a bad idea to have two types of gear (pre 4.0 and post 4.0) , in my honest opinion. If i would have to make a guess, all items will be changed to Mastery and Crit switched for Power on the first stat slot... but i dont know about the other stat slot. My guess is Battle Enhancement will now have Power / Crit from previously Crit / Surge, but thats just a guess.
  11. Item Tokens that are only attainable from doing Operations usually also have set bonuses attached on their armorings. While most of those bonuses are rather lackluster, its still a small boost compared to crafted gear. Those set bonuses are why you want to get gear from Operations. To craft a full set of 192 gear would also cost a fortune and take alot of time, if you to do it on your own.
  12. Most games that go down this road plan to port their game to consoles. I kinda dont see that happening to TOR. Even then, this game would still be too hard for way too many ppl...
  13. Vanguard/Power techs. Good aoe, excellent mobility, good-very good threath, best ranged threath generators, besides taunts, best base damage mitigation, good/ very good overall damage mitigation, good DPS (for a tank), easy rotation, easy resource management, were shadows/assassins may sturggle if they are not the focus of the boss/adds... Its AOE taunt is not my favourite, as you can basically miss with it because of the short delay and "inability to aim it", but it is the only ranged aoe taunt. Mortar volley does the job aswell and you can better aim it/preaim it Their smoke grenade (i forgot the name tbh... whatever CD reduces the accuracy of the boss) also benefits the other tank.
  14. Hehe, seems the Knights took a few "dancing lessons" with Syrio Forel
  15. If you would apply this standards to Darth Sidious, would you say hes a Dark or Light side Sith? Im rly curious...
  16. My suggestion would be, make 1 version of the armor with and one without the stuff OP's referring to, just like the Contract Hunter Legacy Set, link: http://tor-fashion.com/contract-hunter/... even though i must admit i really like the way that backpack looks, very slim I cant find the chestpiece without it though... but im certain my Scoundrel got that version on her... Also, BW artists designing the armor... please stop making the front your focus. most of the time in game you look at the character from the back. Its as important as the front. The latest armor sets are improving on this aspect, but its still funny sometimes, when i want to buy a set, and then i look at it from behind and go.... no no...
  17. Your reading comprehension skills must be lacking, or you are just too mad at this point, either way. Everything you say can be said for you aswell... I dont care that you think you deserve more info, i dont care that you dont care about my opinions... but then i would be sinking to your level Also, sharing ones opinions is kind of the point of the forums, especially if you look through the first few pages of the SWTOR General Forums. My entire post is to show ppl who read what you say, that its all just your opinion, and that its ultimately meaningless. You did not even understand that im questioning the validity of your claims, them being : "every other MMO dev team is more transparent then BW's", and that somehow "this is a problem": If you make such claims on the forums, and expect not to get some asking you to show some evidence, well then you better not post in the future. Everything else said in my response is just my opinion about transparency and my experience with a dev team that is supposedly very transparent, aswell as a cheap joke on your behalf. Hope this translation helps.
  18. In any case, what this story "teaches" us, is to secure your emails with 2-step verification, if at all possible. Atleast use a strong/different password.
  19. Its a point yes, but with no evidence provided whatsoever, i will disregard it. Also, i do not see it as a problem. Even if it turns out it is true, transparency is not an indicator for me, that would point to weather or not i will like a comming release. Star Citizen is praised by alot of people as to how transparent their development process is. Ive been riding that hype train of theirs for quite a while now, but ultimately, what they have released to "keep me interested" is just mind numbingly boring to me, and the gameplay seems unenjoyable. I know, i know, the game is "not finished yet" and so on an so forth. Ultimately, i judge a game by how much fun i have playing it. That is the most important thing to me about any game. And no ammount of transparency is able to tell me how much i will enjoy playing a game or not. EDIT: I do wonder, do you ask for transparency at your favourite fast food chain? Im guessing youve been to one before? Do you ask them to give you more info about where the ingredients are from, or if that underpayed student, that prepared your food, cleaned his hands before touching it? Im just curious about your consisteny in life.
  20. You are making a claim that they will not be developing any "MMO content" that you wish to engage in, which im assuming is PVP and PVE endgame? Dont bother to answer as it does not matter, what matters to me is your claim and where your source for this is comming from, as im quite sure its rectum derived.
  21. Hmm, i did not know there was an option to buy 200 $ worth of CC in one purchase... Even so, CC's are not transerrable and there is a delay before items purchased with CC become unbound from your character... That they would delete his account over this also seems strange to me. Atleast he got the money back, and seeing as he was away for that long, i hardly belive he was going to return in any case. This makes little sense to me. But then again, i got a friend who sais he was obducted by aliens...
  22. Ye, they dont know how to make an MMO, where clearly they have made one. You can keep calling it "not a real MMO" all day long, but i think it meets the criteria. You can say you dont like what the game offers, but so what? I dont like what the majority of other MMO's offer, but you wont find me on their forums, trying to explain myself poorly, why i dont like the game they made. You have the right to be mad that you dont like the game you spent your money on, and they have the right to give out content you dont like.
  23. Most of this questions can be answered by not even having to look at the datamined info. Just use simple logic and some imagination... but thats too much to ask it seems. Here's what i think will happen: 3) if stats are being reworked or not (this is huge info that the player based needs to know. Is all my gear just worthless junk now?). All current gear will also be changed. They will update all the stats that currently say Aim, Cunning, Willpower and Strenght to say Mastery... 4) crafting changes- i dont really care but, "if" stats are getting reworked, then this probably impacts crafters heavily. Same as above. This will make alot of the old recipies duplicates of one another, they will probably remove those duplicates and consolidate the items for DPS, Healers and Tanks... It will definately have an impact on the market, i cannot tell if good or bad, but it will make it much easyer for crafters to learn "all the patterns". Companions no longer requiring gear may have a larger impact, but i cant tell for sure, tbh. 5) companion info (this has been adressed- but i wanted to put it on the list for documentation). i dont know what else you want to know about companions. 1) Ops changes- since everything is being re-scaled, will all OPs (of the same difficulty) have the same reward? i would have to make an educated guess and say that they will probably have alot of changes regarding Campaign gear and the old sets (Dread Forged, Dread Masters...) that are currently available... but most likely they will just do what they will do with crafting, leave the different sets and change Aim, Cunning, Willpower and Strenght to Mastery... 2) class balances- something vague like "hey, dont worry, we heard your cries for class balancing, and we are working on it". I dont even need to be told what these changes are- just an acknowledgement of class disparity would probably be enough. There there, everything will be allright... there shall be balance in the force... maybe? I sure dont know how to respond to this... Seriously, are most of you so devoid of imagination, that you need some concrete statements from the Devs to this changes?
  24. Ok, i dont really want to go and check, what is known about combat changes in WOW or GW2, as i dont really care about those games. Stating that "they have so much more info out" needs some backing up im afraid. Some links are in order. SOR was the largest change to the game since release, combatwise, and they did show what they were changing. KotFE is more about story and companions, and not so much about changing combat, besides adding a few new abilitys. Its obvious that they show off class changes in SOR, as that was the biggest part of that expansion, which does not seem to be so for KotFE. Just from a marketing standpoint, it would seem logical, that they would not focus on the new "fancy" abilitys they gave to the new classes, but rather show off what the expansion is all about. I really dont get why anyone would ever use an argument like this: "they dont show us stuff, cause they know "we" will hate it". Its just stupid. Do you really belive that they would willingly do changes that they know in advance a large portion of their playerbase would hate and leave the game for? Its unfortunately the other way around. They belive its the right change and they find out later, its not... And im not arguing that they make the right decisions or not, im saying, its hard to tell if the community will like something or not. This is especially true with story. I mean just look at GOT... they kill off a beloved character, and alot of ppl start raging. What do you think would happen, if *insert a companion you really like* would get killed off and the player could not prevent it... Would you show this off in your expansion trailer?
  25. Isn't that like saying that if i watch a trailer for a movie, they showed the whole movie and that it will suck? EDIT: To the OP, i would like to see some proof that what other games release about their expansion is in any way more then what BW releases. I just glanced at the official WOW page about their expansion aswell as SWTOR's, and i dont really see much difference in what is posted there. As im not an WOW player, i did not check their forums or other info, that was released elsewhere. And i would not google anything about GW2, if i were payed to do so.
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