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TheVoyant

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Posts posted by TheVoyant

  1. What I don't understand is that the dev's knew that the players didn't like this design when it was being tested. They went ahead with it anyway. Why do you want to make unhappy players, unhappy players eventually stop subbing and buying stuff from the cartel. Oh maybe they have grand design here that I am missing. In the future they may offer a way to hide the amp pane, if you buy a cartel modification for 5000 coins.

     

    Notice the complete lack of comments or acknowledgement of players unhappiness as well. Its hard to want to keep playing a game that seems to take its player base for granted.

     

    I know that I feel completely discouraged to log in when even the replies from customer service seem frustrated they can't get the developers to use basic reason.

     

    I've been playing other games and spending my gaming budget on them when it usually goes to SWTOR.

     

    Sure are there bigger problems in the game, yeah.

    But chances are they won't fix those either, because that would require effort rather then just let some intern who can't even properly design a UI (I mean you didn't even properly disable the amplifier window when its not visible ffs)

     

    Its a shame because this game has a lot going for it, but when something basic like this gets forced with "deal with it, its our game" approach vs. "We hear you and we'll work on it." AND its pushed as a quality of life enhancement...

     

    It's just time to spend your money elsewhere.

  2. Just came here to back this up.

    I mean did anyone test this out at all?

     

    Quality of Lol enhancements.

     

    It doesn't exactly scream improvement if the first thing we go to look at is a massive (as in covers your entire bloody screen) downgrade to UI.

     

    It almost feels like someone at Bioware is trolling people at this point tbh.

     

    C'mon guys, we don't ask for much. Just don't make the game worse at this point.

  3. Nay, I actually liked the mouse droid quests, they were cute and fun.

     

    You say you don't like puzzle quests. By their definition, puzzles require thought, so just because thought isn't your thing, don't penalize the rest of us by telling the writers to avoid introducing more puzzle quests.

     

    I don't mind puzzle quests if they're fun to play, I grew up with that sorta thing like most of us. I don't hate that you liked em, but they seem pretty divisive. In my personal view they just feel generic and tedious, not mentally challenging or difficult per say but a chore.

  4. I don't want to post any spoilers, but I feel like I'm being punished for enjoying the game too much up to this point.

     

    The story is still good and enjoyable.

     

    But the levels themselves and all the not using your character parts are god awful. Its like someone decided "hey you know what would be cool? Lets replace the main character with a mouse droid or a walker that goes goes slower then a grandma with a walker."

     

    Honestly the game has been great but these random wanna be Metal Gear Solid meets Zelda puzzle quests have go to go.

     

    Games shouldn't feel like a chore.

  5. The Devil's Armada is recruiting players who want to work together and have a good time in a relaxed, mature environment.

     

    Quality over quantity is the focus but still want to bolster our ranks to be competitive.

     

    The theme is inspired by Heir to the Empire novels, but not really a roleplaying guild by any means.

     

    Giveaways, Team Ups, Helping new players all major focuses.

     

    Message "Craedin" in game to get in touch with the Grand Admiral.

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