Do you think you'll PvP more or less than you did before the update? About the same, I play several matches a week.
Do the rewards on the reward track make you want to PvP specifically to earn them? Yes, but only because I was grinding for some ranked pvp items and now I won't have enough time to get them.
Do you think you'll queue for 8v8 Warzones or 4v4 Arenas equally? Yes, I enjoy both types and like the variety.
Do you feel the new Warzone medals will encourage objective play? Probably not, some people just like going around killing.
Is it clear how to earn PvP points and progress the Season reward track? Yes.
What is your overall impression of the changes to the PvP season system? Mixed.
What do you like the most about the changes to the PvP season system? Allowing casual pvpers to make progress on a seasons track is nice, especially when you have a losing streak.
What do you like the least about the changes to the PvP season system? Getting rid of a ranking seems like a strange choice for a competitive game. I love seeing how I have improved in my numbers in unranked, and I was looking forward to trying out ranked for the first time to see how I would do.
And why would you let people buy rewards by using credits to earn season levels?
Isn't that why we have a cartel market?
What is one change or adjustment you would like to make on the new PvP Season system, what would it be, and why? Combining ranked into unranked needs more work on your end. Isn't there some way of matching up people with similar skills?
When I was new in pvp, getting creamed by the extremely skilled players was disheartening. But I kept at it because of guildmates. I don't think having top tier ranked players squashing brand new pvpers is a good way to encourage them to keep queueing.
For the past year, our guild has been running matches against each other in the group ranked queue (because in pre-season no one else ever queued). We tried to balance out the skill levels on each team to make it equally likely we could win. It made for the best matches ever because they were close games. It was also easier to improve.
Couldn't something like this be implemented in the whole system of pvp matchmaking?