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conanisking

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  1. Very basic, why not have a sith mission that all sith can do anything after level 25? Offered on the fleet, but it makes you go back to Korriban and get told to: Kill a jedi, take their color crystal, and make it bleed. Vader did this mission in a comic once instructed to do so by sidius and it was so cool. It's just a basic mission, but hey all sith can do it. Just find that jedi to kill, come back to korriban and do the hateful channeling thing! This is how the sith earned their red color crystals, they weren't red to begun with! Reward: some xp and your own red weapon color crystal. (Possibly even a artifice red weapon crystal recipe to match.) Nothing massive, but worth it to see your character change a jedi color crystal into a red one. FLIPSIDE: The jedi could do the reverse to a red color crystal. Kill a sith, take the red color crystal and "heal" it.. so it becomes a white crystal! (Possibly even a artifice white weapon crystal recipe to match. Yes, like Ashoka.) The jedi version is probably much higher level maybe 40-45, and back on Tython.
  2. God I wish general chat has a couple areas to go to. RECRUITMENT CHAT TRADING CHAT etc.. just those 2 would save an assload of spam. Plus people go there if they want to hear it.
  3. +1 It would speed things up considerably, hell even if you could hand 1, 5, 10, 25 of the same one at a time! It does consume server lag to hand these items to your companion 1 at a time. So it is also beneficial to the game servers itself. People would still buy the big ones off the cartel market for the fastest level 50 boost!
  4. +1. Sounds awesome. "Voicebox Mod" could by cybertech craftable, for it's small size. To be fair, only helmets/headgear that cover the mouth or face would work though. So yes to some, no to others. But this would be cool if your character's voice could be changed to something... more... vader?
  5. True, if we could post items on auction for up to 3 weeks we wouldn't even NEED a repost button. I just have them all listed here as a total collection of options. But I listed the longer auction durations as #1 for a reason. Reposting is #2... if the longer duration never gets implimented. 3500 credits for +5 marketplace slots per character seems fair, but no higher in my opinion. This isn't buying an armor set or some other cosmetic after all.. just more slots! What you are selling, that's up to whatever you can get or craft at your level.
  6. What do you propose I do for the purposes of changes to this existing thread? I'm open to suggestion. To be honest being able to post an auction for longer, sure that will make it easier to undercut prices. But hey, why keep posting the same thing every 3 days.. it's not very fun to be honest. Too much work when I could be having fun... I really want to post items for longer even if I do get undercut from time to time, so what? Maybe not lag, but it does cost a certain amount of server resources to keep track of it all.
  7. Just some ideas from my end about the existing GTN system, hopefully to benefit this game! GTN TWEAKS 1. Longer auction post duration! Instead of 3 days maximum what about up to 3 weeks? (21 days) This would cut down on server load for all that mail every 3 days, and us reposting the same stuff over and over on the market. But more than anything.. it would be a hell of a lot more fun! Subscriber 21 day maximum Preferred 14 day maximum Free 2 Play 7 day maximum (This system also adds to giving players a reason to be a subscriber even if for 1 month, or buy some credits, even once to support this game!) 2. Mailbox option - Repost auction "button" at same price (If the longer post item duration is not implimented...) Repost at same price works exactly like it sounds. You click on the "repost" button on this piece of mail to repost it again for that same price, for that same duration again! Instead of removing/collecting this item from mail you just repost that item(s) again on the GTN for the same price & duration you did before! This would save an assload of mail/lag time.. you just repost it again. Your mailbox, in essence is an extension of the GTN box. This could be super handy if you are on another world, and not on the station. Something to consider, for the sheer convenience it would provide! 3. Buy more GTN auction slots Currently your maxium GTN auction slots are determined by if you are a subcriber or not. Which absolutely makes sense! But I propose all players regardless of subscriber or not should be able to buy MORE marketplace slots for their entire legacy: Credits You spend X credits, and unlock +5 marketplace slots for your entire legacy. Something reasonable like 3500 credits gets you +5 marketplace slots per character! Legacy Unlocks Possibly some of the items listed under legacy could grant you some more marketplace slots for that character. Not too much but maybe +1/+2/+3 per item listed. These bonus slots are only for that 1 character, not the entire legacy... unless you buy that item as an unlock for that entire legacy! 4. Allow some bound items to become auctionable! (That are currently bound/not for resale or untransferable) The items I would love to see available on auction could be: 1. Jawa Scraps (all 3 types under crafting materials somewhere) A very useful item in the current game mechanic! But also, tons of players collect them, but wish they could just sell them off or trade them for something else. Which is what a market is good for! 2. Reinforcement Components Combining 10 of these into 1 item is awesome... but you have dozens if not hundreds of these things sitting on your various alts. Even if they were not soulbound, but bound to legacy so you could toss all of them into your legacy bank... that would be a massive help towards progress and use of this item! Plus if you don't need or even want them... sell them on GTN! 3. Currency Items Being able to trade out some of your inventory "currency" items would be awesome. But only if it works within a "currecy" system, rather than commendations you have earned. Some that might be permitted for trade: Cartel Market Certificate, Tech Fragments, Rackghoul DNA Cannister.
  8. I'd be happy to see a new Zakuul stronghold, why not? But existing strongholds could use more nodes and expansion areas to add to. It makes all the programming spent so far more worth it.
  9. Yeah, makes a lot of sense. But I'd prefer it as a menu setting.. so we can choose to have fog of war exploration on/off. Some characters you may not remember where they have and have not been. So it could be handy to get back in the swing of where you left off with them.
  10. It would be awesome to be able to hand your companions more than 1 gift at a time! Maybe some of the legacy unlocks could allow this as a bonus benefit? But if you could set it up that each click you use up 5,10,25 items per click instead of one.. if allowed to do so. Maybe control+click you gift the maximum stacks allowed at a time? Bribing/paying people off shouldn't have to take as long as it does. The emperor didn't have to spend much time bribing vader, he just gave him a planet of his choice, done deal. (Mustafar , by the way.) This unlock allows you to now hand companions 5 gifts at a time. Requires level 40+? This higher level unlock now you can hand them 10 gifts at a time. Requires level 50+? This really high unlock now 25 gifts at a time, maybe it requires level 65+? (These unlocks could be added to existing legacy unlocks, like companion gift related.. and even the XP buffs for different kinds of mission types!) Plus maybe a stronghold decoration allows you to do this as well, but this decoration has to be installed at at least 1 stronghold for all your legacy character to benefit: Some examples ~ Dejarik Table ~ Galactic Banking Kiosk or banking clan personnel ~ Cantina, bartenders, waitresses, etc. ~ A republic or imperial NPC representative that is a commander of at least captain/colonel rank or higher. ~ Republic or imperial medals case/stand containing your accomplishments and recognitions. So between the legacy unlocks and stronghold decorations you'd have more than 1 way to allow for a faster stack of companion gits to be given out FOR characters that meet those requirements! The only reason this is needed is just so you can dump off an assload of companion gifts more quickly. It cuts down on lag, which would be awesome as well. Plus the old, cheap origional gifts are still relevant and worth using. You aren't going to just blow past to level 50 loyalty, but it would be awesome to do it faster if you have earned the unlocks or paid for it! Plus we collect tons of companion gifts and keep them in our legacy storage, being able to use them up faster if we want adds to player satisfaction! If it cuts down on the server load, for your own system it would definately be worth the programming costs.
  11. +1, I agree 100%. Every dye you unlock even once should be unlockable for all of your characters. Then you could just reprint/remake them anytime you wish. This would boost sales significantly, and help crafters out a LOT. You buy it once.. and you're set after that.. done! Especially with the massive selection of outfits, companions and armors in this game it would simplify things significantly.
  12. NPC = Non player character, like merchants and mission givers and all the other people in the game controlled by the computer/server. I'd love to see more profession missions available if possible in this game. We have to earn/find it of course but still there are fun ways to add some more. Mainly because investigation & diplomacy are so easy to find... but underworld & slicing are much less common! So this is a balancing thing for me.. more underworld & slicing missions & goods if you are active! NPC MERCHANTS - ADD SOME PROFESSION MISSIONS FOR SALE! We have a ton of existing NPC merchants thet exist throughout the game many of which sell nothing really relevant.. or important. (Like a handful of armor items or basic weaponry.) BUT Since they are already programmed into the game, no reason not to use them.. add on to their selection! NPC NODE These characters can be seen on your map as a "node" like a gathering node for scavenging, bioanalysis or archaeology, slicing. That way you won't miss what they are seliing! This would be a fun discovery for players because you'll see something is there for you have no idea what it is click on the merchant and scroll down and see they are selling something. 1. You cannot SEE the node unless you have the matching profession: slicing, underworld, investigation, diplomacy. 2. You cannot BUY the profession mission if you cannot see it. It doesn't exist and the merchant will not offer it for sale if you aren't on the inside/have the needed profession. (Ex. fence for underworld.) 3. This adds a little definition/intirgue to existing characters in the game. Is this soldier selling underworld goods on the side? Does this droid that sells healing medpacks have a diplomacy/doctor contact? Is this person a slicer? NPC GOODS Some of these merchants don't sell profession missions.. they just sell the goods themselves. Maybe a guy sells underworld metal, or investigation metal.. maybe some sith sells underworld fabrics? Maybe a farmer/hunter sells some diplomacy goods from plants/animals they have scavenged? No reason not to buy some of this stuff if you can use it! 1. NPC goods follow the same rules as NPC nodes! For example a guy selling underworld goods does not offer them to "goody goody" characters that aren't into that underworld scene. Or a scientist doesn't offer investigation goods to some lummox who doesn't understand hi tech materials! NODES & GOODS REPLENISH WITH TIME 1. As time goes by BOTH the nodes and goods replenish, so you can buy them again if you happen to be in this area again! For example every 45 minutes, or 60 minutes. So you cannot buy these items infinitely, you only get to buy 1 or a few copies of that item and then it is OUT and you have to wait to rebuy it. 2. This adds some excitement & fun to the existing planets & planetary missions! Doing these missions again with a new character is not so boring if you get to buy some more stuff you didn't have access to the first time around. 3. This purchace limitation happens PER CHARACTER then it times down. So like 50 players in the same area can keep buying the same items, you don't miss out if someone else beats you to it. This is your item sale! Plus if you log in with another character, it's an entirely new timer.. go for it! STONGHOLD NPC MERCHANTS Stronghold merchants can also work the exact same way! But you can have new ones that offer goods & missions in the same way as the other NPC's but much much better. But they follow the same stronghold cooldown, shared between all of your characters. So when they are depleted, you have to wait and come back later! PROFESSION TYPES/NAMES Just for reasons of comparasin these are the types of people/droids/merchants that offer these sort of missions & goods. UNDERWORLD Fence, low-life, criminal, scummy stim merchant, spice dealer, hutt contact/hutt merchant, prisoner, fine silks merchant, some decorations merchants! A lot of cantina bartenders and waitresses/droids have some hussle business on the side. Some dark side merchants, and many jawas. Slavers & handlers of bounty hunters. Some PVP/Pit Fighter merchants will offer some underworld missions! SLICING Slicers, hackers, techies, some communications/tech soldiers both republic & empire! Some criminals, some hutt/gang soldiers, some droids like R2-D2! Some exiles & people on the run, a lot, some pilots. Many spies: republic SIS and imperial agents, and spy droids of course. Jawas! Many theives and low lives. INVESTIGATION Scientists, researchers, some droids, some doctors, many officers/soldiers, merchants that sell weapons or armor, jawas, gree, wookies, many high-tech or advanced species. High tech species that might not yet be known to the core worlds. Collectors & even some diplomats, pilots, some bounty hunters & madaloreans. Many spies, soldiers and sith/jedi wanting to make sure the enemy does not get the advantage with new materials and weaponry! Some arms dealers, and merchants that offfer high end armors, shields and other gear! DIPLOMACY Medical droids, doctors, scientists, diplomats, jedi consulars, anyone who sells medpacks, some stim merchants, light side merchants, mon calmari/aquatic species, many biotech trainers. A pretty broad variety of people involved in medicine, biology and exotic biosciences. Even some dark side merchants who delve into the... unnatural. Ways to cheat death! Many twi-lek, wookies and other species that get enslaved a lot have tons of diplomacy missions just waiting to get bought. Plus species that are desperate like the Evocaii and others that need help, donations or protection from the sith empire or the hutts! A lot of republic, sith and unaligned intrigue. Even the Voss and hutts have some diplomacy missions. Cloning missions can be possible, but those would be at least level 9 and most likely dark side! Some of the good guy cantina bartenders/waitresses will point you towards a diplomacy mission. Mainly because they know so many people. STRONGHOLD MERCHANT IDEAS & EXAMPLES There could be fleet merchants like this as well, within reason offering some things. Class trainers, profession trainers, and PVP merchants as well as healing droids and the like. Plus the cartel bazaar could be useful for this as well! Becho Wychiee Rodian Hutt Cartel merchant Becho is a total piece of crap that offers a broad variety of stolen/questionable goods. Becho offers: Underworld missions & underworld metals & fabrics. Usually rank 7 or lower. Some diplomacy missions: always darkside usually involving slavery, hutts and theft. What he offers tends to be based on your underworld profession rank, he tries to keep up with you! Sometimes he offers slicing missions! Sometimes he offers diplomacy missions but they are always dark side! He will occasionally offer pets, usually animals that hutts love to feed victims to down the road! He occasionally sells rare/uncommon speeders that are definately stolen. If you have done at least 5 hutt/cartel missions on any worlds he will lower his prices for you. Seeing you as an ally and one of them. Also if you are at least Dark 3 he will offer the same discount. "You got my back, we know who you are.!" (-25% off from now on) Aowdo Kinlian Twi-Lek diplomat, core world goods Aowdo is mainly a republic contact that offers goods from the core worlds. Awodo offers diplomacy missions and diplomacy a lot of diplomacy supplies. Usually rank 7 of less. His offers have nothing to do with your diplmacy skill he offers anything he has. He offers some republic and jedi decorations as well as things from core world species. Every once in a while he offers underworld silks! The only profession recipes he will offer are artifice: dyes and synthweaving armor/clothing... and even then pretty rarely. He might offer some pets, mainly almost anything cute and cuddly. He will give you a deal on goods if you have completed any 10 republic missions, or any 10 missions that rescued/saved people from core worlds of any kind. If you are at least Light 3 he will over the same discount. "You are definately the kind of person this galaxy desperately needs!" (-25% off from now on) Ekk the builder Wookie engineer, with 2 jawa companions. Medium box decoration personnel. Ekk is a wookie engineer that seems to know how to take apart and fix almost anything! He is known for designing jawa sandcrawlers and his reputation with jawas is legendary. Ekk always offers some kind of investigation missions and materials! Ekk often offers slicing goods, but not slicing missions. Stuff from salvage. Ekk occasionally offers rare metals and compounds found from salvage! Sometimes he offers underworld metals, but that's about it. Ekk occasionally sells crafting recipes for: cybertech (usually ship components/armor/vehicles), armstech and armormech! (The really rare ones aren't cheap, but they are offered a few times a month!) Ekk sells jawa scraps from time to time, but not a lot of them unless they are the most common type. The only stronghold decorations he offers tend to be about building, repair, tech and all manner of work tools and equipment. Plus some wookie & jawa decorations. Every once in a while he will roar at the jawas or other people near him! The pets he offers will usually be droids, flying ships and collectable machinery. Ekk will give you better prices if you have done at least 5 tattooine missions, or at least 2 missions that helped/saved jawa &/or wookie lives! "I'll give you special price!" (-25% off from now on) NT-810 Droid slicer and astromech security droid NT is an astromech perfectly suited for capital starships and hacking into enemy vessels and systems. He/it could be republic or imperial, or neither.. he does't answer many questions NT sells a lot of slicing missions, and slicing materials. He always has at least 1 or 2 slicing missions for sale when he replenishes! NT will offer other missions like: investigation, diplomacy and underworld but only if they involve rescuing, repairing or freeing droids! Apparently NT is part of the "droid underground" and does what he can to rescue droids from slavery and destruction.. this is what he is raising all these funds for! NT occasionally sells profession crafting recipes for: cybertech, and even artifice (mainly shields and tech related artifice builds) NT will periodically sell droid pets of all kinds! NT offers some ship parts periodically but usually uncommon or rare ones not offered by other merchants. armstech and armormech! (The really rare ones aren't cheap, but they are offered a few times a month!) He offers some cybertech, ship and computer related decorations! NT will give you better prices if you have done at least 5 missions on any world that involved rescuing droids, prisoners of any kind, or killing sith.. for some reason. He will offer the same discounts if your light/dark is balanced, or in between light 1 and dark 1. "Your contributions to galactic stability are actually measurable. Your existance matters to me." (-25% off from now on) FLEET MERCHANTS Artylaho Findolae Human decorations/social items merchant, strongholds area. Artylaho is all about things "fabulous" beautiful and amazing. He is all about art, culture, fashion and damn near anything that has nothing to do with violence. He loves to preserve historical artifacts as well. He offers ALL social items available from all worlds, to save time you can get any of this stuff on the fleet! He offers a lot of crafting missions for: archaeology (art and culture), underworld (silks mainly!) and diplomacy (culture, fashion, art and design). He offers a lot of crafting supplies for the same mission needs as listed above. He almost always has some kind of underworld silks for sale. Stronghold Decorations: He offers/takes over a lot of the art/culture/history decorations.. most of which are permanently offered all year long. But uncommon and rare decorations of these kind pop up on his merchandice periocially, particularly if a player has a certain profession relating to these decorations! (underworld, diplomacy, etc.) Every once in a while he offers food/cooking related recipes and supplies.. much like the cantinas do. "Bulk Merchants" Items bought bulk are usually -25% to -50% cheaper than buying them one item at a time! There could be one republic, one imperial and one cartel merchant that offer "bulk" guild decorations/personnel purchases. These bulk purchases tend to be several copies of the same item.. for example 25 republic/imperial troopers, 25 junker lights, and other similar items. The main purpouse of the "bulk merchants" is to reward loyalty, and save time. For example you could pay more and just buy a ton of republic or imperial guards if you need them. Tons of junker or other lights, benches, beds and those sorts of things. The most basic items in the game could be offered in groups of 25, 35 or even 50 to speed things along. It also saves up on server lag. Bulk merchants can also offer larger stacks of items offered by the decoration droids. For example maybe you get 5 copies of a specific decorations build for only 3 or 4 industrial parts, and so on. For the republic, imperial & hutt bulk merchants there may be a level requirement of faction loyalty requirement to access certain specific items. But those factions there might be a choice of 1, 2 or 3 factions offered.. so if you have that rank in at least 1 of them, you're good! OVERVIEW At the end of the day this is just a means to get all 4 of these professions to offer more missions, mainly to balance them out for underworld and slicing! Plus the existing NPC merchants and characters are less "useless" when you revisit those worlds and starting areas! "Hey this guy sells weapons, and underworld stuff nice!"
  13. CULTURAL EVENT No idea what name would fit for this, but the galaxy does party and have a lot of business/political interractions. Seen in many celebrations on worlds, and as part of many world's cultures. Even ewoks have their own dance moves. The premise of this event is you can do missions to: Earn dances (just like from the cartel market, but you work for it.) Earn emotes (as above) Earns athletic/expressive actions/maneuvers as well (same thing) This is a non-combat, non-killing event. A chance to shine, doing other things. SALES If giving away dances/emotes and other maneuvers seems overly generous.. there are other ways to deal them out. You could have a "culture points" system much like the casino gambling event where there is one or more merchants/trainers that you BUY these things off of. But, this could be an interesting crossover with other events as well. Can you use other in game currency to also buy these points? If you spend enough credits can you just buy some dance moves, emotes and such during these events? Maybe you need a LIGHT/DARK side minimum value to buy some things.. like rude/threatening things are dark and nicer/social things are light? Perhaps you can also earn social points, interacting with other players.. dancing with them during this event? What planet, or planets does this event happen on? Also maybe stronghold decorations can be bought during this event, or are cheaper for this event? If done right, it's something for players to look foward to, save up/buy some credits and buy what you need! For example you could pay a merchant for dance lessons... and it takes your character maybe 2-3 minutes to learn these lessons. OPTIONAL - KICKBACKS To be fair to players who paid full price to buy/unlock what they have.. maybe there could be a "kickback" system. That a player maybe gets some of these CULTURE POINTS for free, a 1 time deal, per character based on the unlocks that character has already aquired. You can use that to buy more, or pick out other things. Then these players will not feel "ripped off" for paying full price! DECORATIVE CLOTHING It would also be nice to see some light and maybe medium armor recipes that are offered for sale (credits only!) during these events. Mainly for sythweaving, and possible a little armormech. Just some styles seen on some worlds... your wild and crazy queen amidalla wigs and headresses, dresses, shoes, boots... all kinds of wild stuff not strictly for combat. But for day to day life. This would be very cool for the lightly armored characters, plus for cosmetic choices as well.
  14. +1. Of course they should stack! You can have 9,999 of a specific medpack... or other items. But dyes are a single item like a weapon, armor, relic, etc? It would be perfect, and a hell of a lot more useful to crafting tons of dyes as well. For that matter, a lot of other things should stack as well.. like crafting recipes too. That would be very helpful for having room for extra things for resale on the market.
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