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osuaaron

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Everything posted by osuaaron

  1. Seriously, Bioware. It's been 10 years or so since you've been around, and you've never figured it out. Hair is not a plastic, static .obj that sits on your head. You can't believe how angry that makes me. Oh look there's a bounty hunter female. How cool. Oh wow look at that red hair. Think that's possible in-game? Absolutely not. I know I'm completely insane but that's enough to make me fold my arms and just keep my money. Evolve.
  2. They really need to fix Ashara. I can't believe how they completely ignored a companion.
  3. Most games have the opposite problem - not enough servers, tons of lag, queue times as long as the DMV line. One would think it would certainly be easier to scale them down, but my thought is that BW has plans to raise the subscription rate, not lower it, therefore leaving them where they are is probably the plan. All speculation, of course.
  4. This. Galaga was cool in the 80's. Not now. I suppose freely flying to obscure asteroids and unmarked planets, landing, and gathering resources is completely insane to some people.
  5. OP, while your idea won't happen - I suggest trying flashpoints and/or quests that you vastly out-level. I find that it is almost a perfect representation.
  6. Imagine: social points for actually talking to people rather than killing things.
  7. Thank you, but again, two of the most popular games ever designed. How on earth is that a "risk" in any form or fashion? Just a rhetorical question, thanks for your reply.
  8. Farmville and the Sims are two of the most popular and sustaining games ever made. Why are some of the 'social elements' from these games not considered when producing an MMO these days? For example, SWG had "Farmville like" mechanics with its factories and farms. You could go anywhere and put down a machine to farm vapor. You could also build a house and turn it into your museum - or your shop if you wanted to. Why are these elements gone from MMOs when they clearly served as good "end game" content to keep people busy and not demanding another raid or new loots? I mean - there are times I just don't feel like murdering everything, but I still want to log in. I avoid SWTOR when I'm not in a killing mood.
  9. Just end healing all together and let everyone fend for themselves.
  10. Do you ever plan on adding "social elements" to the game such as housing, character customizations, cantina features to give us something to do that isn't fighting?
  11. Some kind of home, I don't care what kind. I want to do something other than kill stuff all the time. I want to set things up in my "abode" and come back a couple weeks later and have them be completed. I want to show off rare things I found, even if it's just for myself. I want to do things that's not killing other things or questing. I want a purpose for all this adventuring that's not "the next level". In SWG I went back to my house and spent endless hours working on things, decorating, farming, you name it. It kept me so busy I didn't know what to do with myself. Farmville mode: engage! okay that is all.
  12. I'm afraid I have to agree with many here, if you are only in the game for end-game, and have no interest in exploring other plotlines (clearly the legacy system is intended for players to have multiple characters) then yes, you should come back in a few months.
  13. I always laugh when Khem Val shoves his sword into the gigantic mass that is his back. He somehow has a fleshy, calloused sword sheath made out of his own skin and sinew. Most impressive.
  14. Hm. It would seem that this is the first actual competition a certain MMO has had in quite some time, if ever. My question is if there are in fact this many subscribers, where are they? I rarely see more than 30-40 on the various planets I visit.
  15. Cute response, but you're missing my point. They wouldn't re-record anything - unless they introduce new classes. Then they'd have to once again record a new voice for the entirety of the new class. From what I understand, that is expensive and time-consuming, and will likely cause Bioware to not introduce new classes. As for current classes, your character could very well have a different voice from 51-80, if the previous voice actor is no longer interested, or dies, or whatever. Get my drift? Unless - unless they recorded dialogue from 1-80 or whatever they anticipate the lifetime of the game to be. Which would explain the budget. That is a mystery.
  16. That always makes me laugh. In another game, WWE '12 of all things, they feature a pretty good character creation system. Yet, there is at least 7-8 different kinds of "male pattern baldness" as an option. I can't wait to make "stanley the plumber by day, wrestler by night" 8 times over. Cracks me up how nobody, ever, at any point in this game's 5 year development cycle (or whatever it was) or the $200M budget stopped and said "hey wait a minute! this is really, really stupid!" The sad part is? Now that it's in stone, it's never going to change. You might get hood toggles. That is all you will ever get. Mark my words. Why do I know this? Because it's never happened before (artists and modelers spend 99% of their time on new content) and no developer has mentioned it or responded to any post about it since launch. They're far more concerned with making the PVP kids happy.
  17. Take it a step further. Legacy: Two level 50 characters of your own, one can companion the other.
  18. What I find terrifying is that if this game continues for years, it's likely the voice actors will change. Obviously you can't just have the same actor for all time, especially with this kind of cast. Not to mention the logistics of adding another class some day. That means a new voice actor for the billion lines of quest dialogue. Really interesting corner they've painted themselves into, here.
  19. Yes - Vette still says, and Hawke's mother was randomly turned into Frankenstein. Because it happened doesn't mean it's not horrific writing and a completely inconceivable teen drama. I really have no problem whatsoever with the storyline. I have a problem with folks who think this is Pulitzer level stuff and completely justified. I should clarify my previous statement - "one" does not control a slave through fear. A "Sith" certainly does. "The Galactic Empire is described in various Star Wars media as a brutal dictatorship, one based on "tyranny, hatred of nonhumans, brutal and lethal force, and, above all else, constant fear." - Vision of the Future Someone should tell the Empire about their recent rash of flower growing, sunshine loving, freedom-embracing Sith running around. I imagine they would have a problem with it.
  20. (I just abbreviated it because it was long. ) The concept of a "good Sith" is a very long stretch and I'm honestly fascinated that Bioware went there. I, too, have a "good Sith" believe it or not. She is an assassin however. What I find in most of the quest dialogue is .. how can I explain this. She is more of an actress playing a role rather than actually good. It's like she's just "acting" good. But as soon as you select anything but the rainbow pony option, she's balling her fist and saying how much she "can't wait to crush the hopes and dreams of those children" or whatever such thing in an evil, menacing tone. Bioware probably should have worked a little harder on this concept, since it is obviously a completely new one. Anyway, yes broad tangent. The bottom line is the game is written for a demographic a bit lower than your average person that watched Star Wars when it was originally released, and its creating some tension.
  21. Well yes, there is that factor. Twi'leks aren't really known for their backbones and spirit. I should be factoring that in. The disconnect is that if that were the case as a species, some wouldn't be able to become Jedi or anything of any substantial meaning. I admit to label an entire species as one thing or another is wrong. I'm sure it's just a percentage of Twi'leks that want to be slaves or what have you, or have no spirit whatsoever. In essence, Vette is a weak-willed character, which goes against her personality, and creates confusion. lol'd heartily.
  22. What you are describing is someone who is not a slave. And anyone who is not a slave would not want to "hang out with" a Sith. Unless you're in Bioland, where it is requried.
  23. SWTOR is no different from any book you would find in the teen section. That is absolutely true.
  24. I respect your opinion. But I still believe that given the circumstances, her second question after asking to have the collar removed would be, "do you mind if I go?" Sith don't have friends in the Star Wars universe. They have people they use for personal gain. This is only through Bioware's "you will have relationships no matter what" motif that you are forced to do this. The real bondage isn't Vette to your character -- it's our characters to Bioware. Personally, my Sith would have a few droids at the most. None of which talk.
  25. You have to control a slave through fear. That's why she's a slave and does the things you tell her to do. The concept that anyone "likes" and wants to "hang out with" a Sith is ridiculous. But Bioware will do whatever it takes to have that all-important relationship dynamic in every one of its games.
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