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kelgryphon

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  1. Can confirm, this bug is real. Pictures in this twitter post: Twas a bit tricky to guess how many I had of what, but this is fine. I definitely had tokens and kept looking for the span of 15 minutes while I tried out the machines today. Toon: Kel'aex; Server: Star Forge
  2. Hi there, just following up! I haven't been able to get any help from customer service who sent me to the bug reporting option, which unfortunately doesn't let me provide the video of the Free track not working after 7.0.1a. I'm getting a bit worried I won't get the rewards that didn't show up after I claimed tracks after 7.0.1a. Any updates on this? Thanks!
  3. Hey hi, Jackie! Unfortunately, I have not received 2 separate items from the FREE track since 7.0.1a on March 29th and April 2nd respectively. I have an image of not receiving level 43 and a video of not receiving level 40. If you'd like the image and video, here's the twitter post:
  4. Thank you! You're really not wrong... that's an odd, very roundabout place for it compared to where everything else lives.
  5. Let's list things and then get to some commentary. First though, thanks for all the hard work in the game, devs. I get that you're trying to please one of the more particular audiences out there (myself included). I appreciate that you've stuck with it while EA has prioritized elsewhere. Bugs: If you travel from the fleet to another planet, say Odessen, the heroic/daily weeklies listed sometimes change Inventory isn't closing when the keybind is clicked again Occassionally unable to breakdown gear previously able (this might be expected due to the gearing changes?) No loot when defeating the "defending the docks" bosses on Mek-Sha When the activity finder pops and someone cancels, you have to switch planets/locations or you will be unable to accept the next pop The weapons aren't showing 100% of the time when in the character creation screen. Not a big deal for veteran players but I'm sure confusing for new players Oddities: Valor isn't listed anywhere, couldn't find it in the new UI The new UI's listing of stats is a bit cumbersome for folks who are sharing stats with others to try to improve their gearing choices General Thoughts: PVE gearing is in a good place compared to Ops and PvP. Ops and PVP (along with GSF and Uprisings) give too low of gearing material rewards for the individual and weeklies. The "auto-gearing" that happens if your toon doesn't have a piece of gear on and a crate is opened is confusing. It takes away choice and adds extra steps for players where there doesn't need to be. It's rare I open a crate of gear and auto-apply it to my toon. Now just for some thoughts in general. Folks weren't driven to stay in the PTS for fun after they completed the achievements requirements (evidence is the very low volume of players compared to after the mid-December post about the rewards). That in itself shows that the seasons content, while better, isn't what players are there for. If there had been story material, I probably would have played every different class I could to test it, see what the interactions were, etc. The new FP was fine. The bonus boss was neat, the end boss was difficult which honestly, great! Again, I'm in this for the story and it didn't have a lot of that with cutscenes or anything else. It just felt transactional. PvP: The idea that you have to win in PvP to complete the weekly is really just not great. Some people (me) are just awful at PvP, don't enjoy the environment, and in general avoid it like the Rakghoul Plague. It isn't why I play SWTOR, nor what I'm built for. To have to win to get a weekly done? That's just rough. I get a daily, even a daily repeatable, but if that's a requirement for Galactic Seasons 2 weeklies that's a big nope. Gearing: The PVE gearing, in my experience, was easy. I got a dps toon to 322 in the span of a few days with Heroics and three toons to conquest. PvP and Ops? I have NO interest. It would take ages and really slow things down. And once again this is nerfing crafting and its value in the game. I loved crafting about a year ago and the constant nerfs to crafting/gathering in SWTOR makes me think the devs are just trying to remove it in general, which is incredibly disappointing. I think that's my other issue with gearing, you've made it so crafting has no impact which removes a lot of the fun for me. I like the strategy of crafting and while the OEM materials and all of that was just way out of the league of the 99% of the game, this is just... a big nope to crafting. Which makes me a sad Kel. Conquest updates: 100k is... debatable. To the folks who say it's too much, hear me out: I have two toons I log into on Tuesdays, hit 100k, and don't pay attention to much after for the rest of the week. It's just: 3 heroics, rampage 2 planets, companion gift, place an item in a stronghold, and that's about it for one. That's 30 min. The other takes even less time. So for that, fine. The reason I'm hesitant: reduced rewards. Yes, the 100 coins is super helpful for gearing but it's not enough and you will hit a wall where those just don't have a point anymore. Can we trade them for tech frags to buy pets/mounts at the old vendors? And what about the casual players who don't have time to hit 50k CQ on one toon each week but are still paying their subs? Will this alienate them enough to remove the sub? Maybe. Alright, enough negative, looking to some positives: GS 2 is better than GS 1, no question. There are more rewards, they're more useful, I'm all about that. The companion is more story driven, so are the achievements, again, I like that. I actually like this version of gearing (for PVE only). Don't @ me, comments, or do, I get it. Heroics are a bread-and-butter thing for me and CQ, and I like the remnant crates, so I'm about it. That's from a perspective of a PVE player, I won't speak to PvP or Ops/FP because... that's a big nope the weekly rewards aren't enough there. I'm guessing the UI isn't in its final stages. If that's the case, I love the direction it's going. I love the all-in-one concept, the ability to just click my way through and select what I need when. I love not having to open the character sheet and inventory. Overall: positive update there! Combat styles: this took a hot second to get used to, but I'm essentially here for it. It's a big shift from SWTOR's standard, but I can deal. I like being a dps one second, then a tank, then a heals. It's a cool way for my toon to be useful in a lot of situations. It's a lot of front-end work, but then it really pays off. Overall, I'm going with I'm 50/50 on this update. I have a lot of concerns that there isn't going to be anything really story-driven. With only one "new" planet (I say "new" because... we've been to Manaan? We have a stronghold and a flashpoint in Manaan?), it's just a bit disconcerting. Is this just another "bells and whistles" update where we get some flashy stuff but not things you want to take multiple toons through? I hope not. I really enjoy the alt-hopping through stories. I've been doing that recently with Smugs/Agent/Warrior/Knight and it's been a revitalization for me in the game and I've ONLY done story, no sidequests even. If there's a lot more story than revealed in the PTS, I'm less concerned. If there isn't and this has been a UI/gearing update then we'll see? Here's hoping! :jawa_redface: :jawa_redface::jawa_redface: :jawa_redface: :jawa_redface::jawa_redface:
  6. For Seasons 2 I had a lot less feedback than the PTS in general. Overall, it's definitely an improvement on Seasons 1. The reason I play SWTOR is for the story so it's nice to have some story and lore integrated in more fully with Seasons 2. Seasons 2: Issues: It isn't apparent what we do with the reputation for season 2, can we buy things from a vendor? Will more story happen? The daily/weeklies swap isn't my fav but I get why it was done. I just wish you could swap out a weekly if it's really something you don't enjoy in the game (ex: some folks just can't stand PvP or GSF) Positives: It's great to have more of a story related to the season The reputation gathering and booster is pretty cool, some strategy is required and that's neat I love that the rewards are more plentiful, especially for F2P/Preferred folks. That was a major downside for Seasons 1. It could still be more, but hey, improvement!
  7. Hey hi, Jackie! Question, is there anywhere we can track some of this in the game? I know we can track some of the achievements, but others (pvp, heroics, etc) are a bit more nebulous. It would be lovely to know for sure that we're all set. Thanks!
  8. Is there any way to track your progress on this stuff? I have some concerns that all this work won't be worth anything if it isn't counting for some reason
  9. Is there a way to track the PTS rewards? I'm hoping there's a way to see if we've actually achieved something so as to not spend time on the wrong stuff. Thanks!
  10. Did anything ever come from this? Our guild saw a decrease in attendance of folks at gathering events and a decrease in gatherers in general because of this. It's frustrating that the statement above makes the comment about "tip far over the 50k Personal goal" when you can get 80k for running gsf 5 times on a bomber. Any news? Do you plan to reinstate an important part of the game that kept people sticking around?
  11. Anyone see an update from the devs on this? I've tried submitting a ticket in game and twitter. Confirmed my internet is running at 100%, played a more internet intensive game with no issues, used a speedtest, etc. It's not the NE internet.
  12. For Dev Consideration: The gathering CQ was already low, it would take about 45 minutes of a really good farmer or 90 minutes for an average to get to 50k CQ by gathering nodes. Gathering is half impossible to bot. It takes skill, patience, and decision making that bots can't do without seriously hacking the game. What was the purpose of making that non-repeatable? It took actual work to get CQ for that, was great for guild and group events, and impacts individuals negatively, not bots in guilds. It would be great if the impacts of the changes stuck to crafting by removing the old, broken schematic in the first place and creating a way to catch botting, instead of punishing folks who just like to sit and craft for hours in their strongholds. This may have slowed down the botting a bit, but it hurt the individuals and smaller guilds who were using the CQ system fairly. The change just doesn't seem to be specifically toward the folks who are botting. It's towards crafters and gatherers and the impact is felt. I lead a crafting and gathering group in my guild and we're struggling to stay relevant with these changes because you can't get to CQ now as a crafter and especially as a gatherer. My hours spent traveling around planets gathering materials were some of the most relaxing I had in the game, but now with no CQ associated, there's no point. Just maybe reconsider the intent v. impact here, doesn't seem like the impact was worth it.
  13. Oh hi! For smaller guilds one of the great ways to involve members are gathering events or encouraging material donations from gathering. With the recent removal of repeating CQ for material gathering/harvesting nodes (the repeatable collect 10 nodes is gone with the 3/2 update) that more negatively impacts smaller guilds and individual players. Is there a way to reconsider that change? It'd be great to encourage material gathering instead of discouraging it. Thanks!
  14. Any news on this? Is it a 1 cr purchaseable similar to Yarvok's Gratitude?
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