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jaingskiratanuul

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Everything posted by jaingskiratanuul

  1. There is one bug which cuts off the last kill in the match from the scorecard but nothing with damage
  2. Is this also unlocked by starting KOTFE/KOTET/anything else that skips story?
  3. only available missions at the terminal are WB weekly and nature of progress. level 43 republic character.
  4. you aren't wrong but fleet chat is nice and even on ship it takes a bit too long to reset. also the ship is useless otherwise, and if fleet dummies had a phase they could let you apply the debuffs/buffs to the dummy there too.
  5. the reason for this is probably PVP, as /stuck will kill you and people will use it in arenas/ranked to unbalance the team, be lazy, or throw
  6. phasing in the training dummies would fix two problems: 1. training dummies stay in combat until a DOT runs out, and even then are a little inconsistent at leaving combat. a phase would kick you out of combat instantly once left, making it much easier to run multiple tries. 2. training dummies having more than one person waiting. Much rarer but it happens, and when it does you have to wait to get the dummy you want.
  7. It won't pop not because they don't want to fight others but because there aren't enough good players willing to group. Most just want to play solo and improve, not wait in a never ending queue for a pop they'll lose to drako. Also the normal queue is crap rn because of the seasons feeders. Almost all games will end up a stomp.
  8. I happen to know for a fact that drako is at least interested in this so your sarcasm is accidentally correct. Please stop complaining about an event entirely focused on keeping good players somewhat isolated.
  9. yes to: maps, decos, conversions(though only to bound items), legacy unlocks, and improved matchmaker more nuance here
  10. yes to: maps, decos, conversions(though only to bound items), legacy unlocks, and improved matchmaker fleet battles were unbalanced beacuse of 2 things: classes not being mirrored, and to a lesser extent capital ship shapes. there are ways to fix the capship shape problem(all damageable areas on top) but I don't think it's a huge issue anyway just turn all the GSF ships into decos, make them BOL or BOP, and make them purchasable for 50k ship comms on that ship. cartel ships included. don't think it would be too hard to do, we have the models already bind them refund all but one on each legacy, minus 400 CC, then make future unlocks of unlocked cartel ships cost 3k fleet req to ensure stock is still difficult we're petitioning for the devs to focus on GSF, which they clearly don't do until we raise a petition. I responded to drako's post but my points also apply to verain's.
  11. I bet this dumbing down will be across classes so while it is bad, it may still be balanced. however, please change this, we aren't playing a mobile game we don't need this dumbed down.
  12. please add this functionality, me and my rocket boots will thank you
  13. so update: this bug appears upon claiming an item, from either login rewards or seasons
  14. the countdown for the end of the season displayed "NaNd NaNh NaNm -" the first time I opened it
  15. ^^this, that's a great place to find out if something is truly a cheat I seem to have been summoned(BTW, the extended duration T3 on interdiction drive would make it 9 seconds at 90% and 11 at 30%). In case anyone is wondering how fast a 190% speed scout is, well let this video explain it for you. If it was significantly faster than that, maybe it was hacking. If so, please go send the proof to the discord server, they'll be happy to help you out/ show why it's not cheating.
  16. signed. at the very least make the amp list retractable. my character sheet taking up half the screen is an atrociously bad feature. even if you want to go the route you did with the social panel and make the thing open every time I log in, whatever. just please, for the love of god, let me get this space-hogging eyesore off my screen when i'm swapping gear. AND IF YOU WANT MY SUBSCRIPTION MONEY YOU'LL STOP PULLING THIS CRAP
  17. possibly that missiles would auto-break once the player is outside of their range of the attacker, whether they're launched or not? that would make it easier to get a break if you were close to being outside of radius, and would force the attacker to stay on players(especially scouts) after firing the missile
  18. it's not about the slicer, it's about the team taking advantage and blowing you out of the sky. also, it takes engine power, so the slicer ends up faster anyway
  19. alright, let's compare this to EVF. which you nerfed. FYI. 16 players, 25k per run, even with the absurdly low estimate of 10 mins per run, is 400k CQ per 10 mins, 10 sets of 10 mins in the same 1:40 is 4 mil. divide that by 2, because you needed 16 rather than 8, and you have 2 mil in the time my method could get 2.875. ALSO: you get gear, a ton of frags, and embers from the crates. you got 100 tech frags via renown about twice every EVF with a boost. same time, 2k frags vs. gear, 2k frags, 2k ranked tokens, embers, and mats? i'll take the TR farm every day.
  20. not the weekly, the 10 wins. and yeah, when a guild can get 2 mil conquest(with 2 groups from the same guild wintrading) in about -5 mins per match cus again, wintrading, 20 matches for 10 wins each- 1 hr 40 mins, with 8 players willing to wintrade, not even counting the 35k*8=280k from the weekly, and the 51.9k*8=415.2k for the victoious objectives, and lastly the 22k*8=176k for the rally perk, you have a really big incentive to wintrade. and it's not like anyone in the group is gonna report them... anyway, essentially this means a guild can get what I would estimate to be about 2.875m for 1 hour and 40 mins of 8 people grinding /stuck's. this looks good on paper... but it goes too damn far
  21. ...and it just makes people double down on their claims, whether or not it's a logical point.
  22. 1: the medalist objective isn't 2: when did I say a word about CXP? I'm talking about the ton of gear, mats, and a certain number of legendary embers. Also it's RXP now, it's been almost a year Anyway, since I assume we all know that calling people idiots never gets you anywhere in an argument, I'll sign off
  23. you can do the same thing in between other types of PVP. and... compared to GSF (and i'm counting 8 medals and complete a match as the same thing) unranked: weekly 1.5x, medalist 1.5x, win daily ~.6x SR: weekly 2.5x, medalist 1.8x, win daily .66x TR: weekly 3.3x, medalist 3.5x, win daily 1x in addition to faster pop times for unranked and SR, the ranked rewards are better in every way. do you not see a problem here?
  24. also if they said what they did the spammers would be all too happy to skirt the detection
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