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Schwarzschilda

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Everything posted by Schwarzschilda

  1. As if you could 1v1 anyone, Mr. Eternal Sandbag
  2. I can confirm that the mission Weekly Event: Galactic Starfighter is bugged. I picked it up after reset and played and won 3 matches, and none of them advanced the mission, and it did not jump to complete upon winning the 3rd match.
  3. Whoops forgot the achievements were covered up by my stream chat. Here's a pic: https://imgur.com/a/a9ao4kD Had one person who wasn't in guild who also got the achievement; only ones who had it were me, Splizza, and Ozio
  4. Tyth - <Lightning Masters> - #tanklivesmatter - Satele Shan Stream link: https://www.twitch.tv/videos/359684935
  5. Guess I didn't look far enough back in the patch notes, lol. Looked to like 5.6. I haven't dealt with scrap costs in more than a year. I don't really see why it was necessary to make this change, in any case. I mean, I guess you could argue "economy" and all, but all this serves to do is increase the price of grade 10 mats in credits, which feeds more credits to the bots.
  6. The price of grade 10 premium materials is now 12 per for premium materials, 6 per for prototype materials, and 3 per for artifact materials. When did this happen? It was never noted in a patch notes and seems pretty unnecessary to me.
  7. A bit late but are you still looking?
  8. I don't see how making NiM mounts drop 100% would decrease their value. You still have to beat the boss in NiM in order to get it to drop, whether it's 100% guarantee or not. What really decreases their value is when people buy a run and get carried to it so they get it without putting the work in, but I don't see anyone advocating for stopping sales runs from happening. All this would do is ensure the people who put the work in to learn the fights and master their class to beat the boss are rewarded for it. This already happens in DF and DP. Why can't it also happen in EC, TFB, and SnV? As for FP drops and anything from ops besides mounts, does anyone actually care how "rare" or "valuable" they are? Would you care if suddenly the Nightmare Kell Drake or Deep Wriggler were infinitesimally more common than they already are? Do you even know which operations those drop from? There are so many CM pets that are similar that it's basically impossible to tell without actually clicking on the pet itself. Flashpoints are so easy that there's no barrier to getting the mount/deco drops from them other than RNG at this point. And I don't think most people could even name which ones drop from which FP. Seriously, the rarity of these drops isn't going to affect the rest of the game at all.
  9. Thread has been updated. We are not actively recruiting for any raid teams at the moment.
  10. Joke’s on you Shotz because you’re already in the guild
  11. <Lightning Masters> Team #saltyscarebears - Imperial - Satele Shan - https://imgur.com/a/7KAXE
  12. Seconding the post above, this screenshot shows the phase difficulty (lootbox disappeared but the floor is destroyed as after the boss dies) Guild: <Lightning Masters> - Imperial - Satele Shan
  13. I fully support this idea. I think it’d be informative if a Dev could comment on the amount of effort that would be required to retool the old instances. It seems like the level sync system is already in place; it’d just be a matter of tuning the damage and health numbers which is something that seems to be done pretty frequently. But if it’s really as easy as it seems it should be, then I don’t see a good reason not to bring them back. A couple of additional points I’d like to make: - one of the hardest things about NiM raiding is getting over the hump from HM to NiM checks. Right now there aren’t really any good transitional operations; ToS/Rav have mechanics but not the correct tuning, GFTM mostly the same except more mechanics. But jumping from, say, Brontes HM to even Writhing Horror NiM is not easy. KP/EV could be a good place to have right checks but relatively few mechanics and would thus allow more people to get into NiM raiding - the reason they were taken out of the game, to my understanding, was that they made gearing too easy. Well, that doesn’t really apply here since by the time you’re doing NiM operations the 246 gear they drop is pretty meaningless. Also, they could be made to drop fewer UCs so you don’t get as much gearing help from just grinding them - Almost everyone I know would love to be able to get “The Infernal” and “The Unyielding” titles
  14. Hello all, Back in 4.0, Bahadori (Hayete) began a project to write comprehensive guides for HM/NiM operations geared towards helping people attempting to clear content for the first time. You can see the previous guides here: https://www.youtube.com/c/HayeteBahadori This project was suspended for various reasons towards the beginning of 5.0, but with Hayete's help and consultation, we have resumed the project. The team has only run a few times but we've begun gathering data for the guides. Before we get too far into the project, we wanted to ask the community for what were the most in demand guides are. Right now, we're working on ToS HM, with focus on Revan. But please fill out this survey to indicate which operation guides you'd like to see: https://goo.gl/forms/S5LemdMWbwGvVZZ33 Note: We will not be making a GFTM guide as of yet because the operation is incomplete and will not be representative of the final product for awhile.
  15. <Lightning Masters> (Imp) is a Nightmare raiding guild currently running three successful NiM Progression teams. We value having a friendly, relaxed, and welcoming raiding environment that is still serious about progression and clearing content. Our teams have cleared 26/26 NiM bosses, 5/5 GFTM HM, and all timed runs post-5.3. We currently have over 60 active members and regularly clear all end-game PvE content. If you are interested, please visit https://lightningmasters-guild.enjin.com/ and fill out an application.
  16. Hello, I’m currently looking for someone for a NiM team that raids Friday/Saturday at 11:00 EDT/8:00 server, details here: http://www.swtor.com/community/showthread.php?p=9442610#post9442610 As a team we’re 4/4 EC (timed), 7/7 SnV, 4/5 TFB, and 4/5 DF. Most people are also 4/5 or 5/5 DP and have killed Terror. Guild is <Lightning Masters> on the Imperial side, and you can contact Copernica in game. We also have a Pubside guild <Pull Burn Profit> where we don’t raid that often but are going to do title/mount runs there as well.
  17. <Lightning Masters> (Imp) is a Nightmare raiding guild currently running two successful NiM Progression teams. We value having a friendly, relaxed raiding environment that is still serious about progression. Our teams have cleared 25/26 NiM bosses post-5.3 including EC timed run. Currently, we are not recruiting for either of our teams, but always welcome more capable raiders and would consider forming a third team should we get enough interest. If you are interested, please contact Copernica via in game mail or whisper, or leave a reply here with your in game name and a time you could talk. You can also contact Schwarzschilda#8271 in Discord. Please indicate your class and prior NiM experience, as well as which bosses you have killed post-5.0.
  18. <Lightning Masters> (Imp) is a Nightmare raiding guild currently running two successful NiM Progression teams. We value having a friendly, relaxed raiding environment that is still serious about progression. Our teams have cleared 25/26 NiM bosses post-5.3 including EC timed run. Currently, we are recruiting one tank for team #tanklivesmatter that runs on Fridays and Saturdays from 11:00 EDT/8:00 Server - 1:00 EDT/10:00 Server. We are working TFB, and have cleared 4/4 EC (timed), 7/7 SnV, 4/5 TFB, and 4/5 DF. Currently, team #blametsou is not recruiting. We have cleared 5/5 TFB, 7/7 SnV, 5/5 DP, and 3/4 EC. If you are interested, please contact Copernica via in game mail or whisper, or leave a reply here with your in game name and a time you could talk. You can also contact Schwarzschilda#8271 in Discord.
  19. You can check out my guide on Dulfy for Focus Guardian here (I sent a Rage translation awhile ago but she never posted it). The stats are out of date because it was pre-5.2 but the rest of the guide is still applicable.
  20. Now that the nerfs for Merc and Sniper have been released, I can say that the results on live fights have confirmed that ranged classes are underperforming in terms of DPS. Some examples: - Dread Master Brontes HM, with only 5 of the top 50 parses being ranged and exactly ZERO Mercs/Mandos - The Terror from Beyond HM, with only 2 of the top 48 (excluding the top 2 bugged parses) being ranged - Firebrand and Stormcaller HM, with 5 of the top 50 being ranged - Sword Squadron HM, @Wayofthewarriorx's favorite example of a melee-unfriendly fight, with only 9 of the top 50 parses from ranged classes The vast majority of the ranged parses are from Lightning/TK Sorc/Sages, most of whom are utilizing the Chain Lightning/TK Wave bug and can thus be discounted as well. Therefore, ranged classes are actually performing worse than it seems here. There's a bit of a selection bias here in that all Merc/Mando parses and most Sniper/Slinger parses were wiped on Tuesday. But out of all of the top 50 parses in those four fights from ranged classes, only four come from classes that were just nerfed, and two of those parses were from Mac and Dongo, two of the best players in the game across all servers. And they weren't even remotely close to the top parses on their respective fights. It's almost to the point where, unless you're heavily stacking melee classes, you won't be able to pass the DPS check on a number of fights. And that means the game is unbalanced. If anyone suggests that it's warranted that Bioware's target DPS for ranged should be as much lower as it is than their target for melee, they are suggesting something that goes against all available evidence.
  21. I'm going to give you some exact quotes of yours on this thread: - "Ranged should have lower DPS than melee. If their has been one meta that has shown that as clearly, I can't think of one that more clearly demonstrates this more than 5.0 with 3.0 coming in second." - "Even a broken rotation is better than no rotation at all. Even a basic attack is better than no attack. Even the temporary lose of use of channeled attacks is better than no attacks at all, even a limited about of DPSing is better than no DPS at all. Mobility and attack range are not the same thing. No mobility in the world is going to allow a melee equal uptime on Malaphar as that had by ranged." - "These differences are in no way shape of form "averaged out". I do not find that argument compelling or mitigating at all because it is no different than saying melee don't suffer from more downtime than ranged do. If it averaged out there would be no difference to site in the first place and therefore no need to give melee some higher DPS than ranged to compensate for the lesser amount of uptime experienced." - "Does melee need much higher DPS than ranged to compensate for lower uptime, no they don't, they need just enough to balance out those differences." - "Ranged do not suffer as much downtime as melee can. Whatever the numbers turn out to be, that fact does not go away, which is the theme of this particular thread" You aren't suggesting in some way that melee underperforms ranged? Why else would you say that melee needs higher DPS than ranged? Why else would you continually repeat the point that melee suffers more forced downtime than ranged (which isn't true)? Please, enlighten me of what you are actually suggesting. I was not actually using Revan HM or a parse log as a particular example for my point, only to show that you were incorrect in assuming that I hadn't cleared the fights I had claimed to, but since you chose to pick apart my kill, here we go. In no way, shape, or form did I ever say that melee wasn't capable of clearing content. I'm not even arguing for melee to be buffed in any way! I'm arguing for ranged not to be nerfed. Bioware has stated that they want ranged to have a lower DPS target than melee by default because it's seen as a disadvantage to be melee, but I'm demonstrating from my experience in HM/NiM raiding that being melee isn't actually a disadvantage. In fact, in many fights, it's a big advantage! As you say, there are fights where melee and ranged have an advantage, and if you knew the mechanics for every fight in the game, you'd see that it's basically a wash overall. Therefore, melee and ranged should be about equal for DPS targets because then you need a balanced group to be able to clear all content. Your response here suggests to me that you don't really understand the mechanics of Revan HM, or high-end raiding in general, or the class I play, or the meaning of Parsely logs. Every pull of a boss will be slightly different, but that doesn't invalidate a singular experience because the mechanics are the same every time. No matter the group composition, group of actual players, gear level (thus why the difference between 5.1 and 5.2 is irrelevant), RNG, or whatever else you can think of, the mechanics do not change. It doesn't matter how many times you wiped. Thus, the numbers you pull are a good indicator of how well you are able to do on a fight compared to the other players in the game. Those numbers matter when you are looking at how different classes compare on a fight, because over a large sample, it shows which classes tend to do well or poorly on a fight. And if you look at the aggregate, melee and ranged do about equally well on operations fights. You continually discounting the parses because "they are the best of the best" or "RNG" or "why would anyone post a bad parse" is laughable. I don't particularly care that it's not what Bioware balances on, I am saying that it is what they should balance on. I'm going to say it again because it bears repeating: the top Parsely logs show what people who know their classes inside and out - how to put out DPS, avoid downtime, execute mechanics, and contribute to group health - are able to do. Only when you know a class inside and out are you qualified to say where it should realistically stand in DPS rankings. Thus, these logs should be the one of the primary considerations for balancing, though by no means the only one. Best would be to have players on the PTS testing their proposed changes and giving them feedback. To argue anything that Parsely logs are irrelevant for class balancing is to suggest that someone other than the people most qualified to talk about their class should be balancing the game. Finally, you clearly don't know anything about Vigilance Guardian or what parses look like with a Sage healer. You say I got insanely lucky with a 49% crit rate, but if you knew Vigilance Guardian, you'd know that it gets bonuses to the critical chance of two of its key abilities (Plasma Brand and Overhead Slash) plus all 3 of it's burning DoT effects, has an autocrit on Blade Storm built into the rotation, and has a set bonus that increases the critical chance of Blade Barrage. Add in the fact that your critical chance should be pushing about 42.5% from gear, and you end up with an overall critical chance of about 50% in 5.0, if not higher. 49% is a pretty typical number, if not slightly unlucky. The damage I absorbed was not from me defending attacks, it was from Force Armor from having a Sage healer. Thus, it is in no way relevant to me "standing in stupid" to farm DPS. If you look, only a small amount of my damage is from farming using Saber Reflect (318 out of 7445), and, again, if you knew how to play Guardian, you'd know that I am in no way inordinately endangering my group by utilizing Saber Reflect. As one more point, you say that a Deception Assassin posted the highest DPS for that fight. Check the combat time - it's 260.768 seconds, which is far, far too short of a combat time to be believable. Typical pulls of Revan last about 10 minutes (600 seconds). This log is bugged with stealth out and how it interacts with mechanics; it can be disregarded. I don't know exactly what you intended to prove with your post. You say "in closing" but there isn't really a whole lot to conclude from what ends up being a list of points for why my Parsely log isn't relevant for class balancing in some way (which are mostly not based upon facts). You've still ignored most of my arguments from before - there is nothing to address how casts/channels interact with mechanics compared to differences in attack range, nothing about DTPS diffferences, nothing about differences in uptime, nothing about actually playing PvP. P.S. I don't actually play on the Shadowlands anymore; I've transferred to the Harbinger. Again, that was an old video and parse.
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