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Caeliuxrules

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  1. We know the fix and so does bioware. No tank should be able to wear dps armor. No dps should be able to have tank abilities. Those are called imbalance hybrid for a reason, it has no place in pvp. I agree off heals as well, it's why we have healers, and why we can use a potion to heal. You take away heals from dps and balance around defense where healing isn't involved there fixed. Until both of these are mandated on a fix, we will continue to play Hybridwars.
  2. Thanks to all who read this, let's hope bioware can least understand we need these changes for pvp to survive. I also agree on the valor idea, great idea for sure.
  3. Thread is amazing we have people who disagree, people who want the imbalance and blame off heals, people who try to do math at Evo and lose ect. Bottom line there is a imbalance, so hopefully bioware least skimmed through all of this and gets on gear fixing what we deserve.
  4. I agree with you. Yeah guess it's personal taste, having dots on lighting i don't like either. I want burst not sustained on the spec as well.
  5. God bubble is good for survivability tactic, it's sorcs wall and every class needs one for a hard focus swap in pvp. Think phase walk was pretty op to add as well but whatever. I agree on lighting, I main it, it lacks burst and would like to see it burst like sniper ambush least on thundering blast. Since it's a ramp up should be front loaded burst and you should pay for getting hit by it. Sorc just falls into that hybrid imbalance section where a juggling act to not overdue it has been a bane of swtor, sorc has been gods of pvp most of this games existence...
  6. Do you even play the game? I mean I feel like this is bait so I refuse to knowledge jug in full tank gear and pt in full tank gear is not doing good ATM. Let me rephrase in terms, tank stats are not scaling well in pvp, why you see a **** ton of skank tanks due to it. If you need any evidence, ask top ranked jugs and pts what are they rolling, full tank gear or all dps. Then you decide lol..
  7. I agree with all of it, not explaining nothing. As well as destroying a good system and bringing in bolster.
  8. Nooooo! πŸ˜‚πŸ˜‚πŸ˜‚
  9. Yes to all of this. I played then and it worked. Problem is they fired so many employees, then decided to bring bolster to replace actual progression, then we had unscaled buck naked people running around lmao. They need to revert to past, but make it simple, 3 sets of gear no. Have one item level for regs and one for ranked. 3 item levels for pve. I mean come on they have all the data in world to do it, and take away the dam handicap called bolster, and let players be control of skill instead of gear or bolster. My opinion I wish gear was irrelevant and global for regs and ranked, but have no clue how a system would work for that. As well like icy said that would make crafters feel useless cause dam game is even bolstered in pve as well..
  10. I mean I see what you mean. Restrictions for ranked needs to happen cause well it should be progressed. Far as not allowing any other gear enter reg warzones it would make it easier to balance classes around what sets provide each class and spec, so balance can be global. They have data on gear so you would think be easy. Far as crafting is concerned should be incentives on crafting for pve and pvp. In my opinion cosmetic purposes for crafting to bring different styles where not only crafting is rewarded for unique crafting, but would make crafting feel useful instead of a wasteful trade. I also see no problem crafters being able to make pvp and pve gear to be viable, hell schematics should be rare finds or earned for both. Bottom line people qq about grind, qq about balance, qq about rng, qq about bolster, qq about pretty much everything known to a mmo experience. And from the history of this game, every qq was heard. Look where game is now, casual rng grind with a bolster system where end game pvp has no restrictions and as well both gear for pvp and pve can mesh together to allow lazy game play to be achieved with no sense of accomplishment.
  11. Still love ap, 3 pt and sorc still is fun. Birdy told me pt may be getting love soon for defense soon. 😁
  12. This is so full of win lmao. Saddens me your right.. 😒
  13. Agree for crafting, after all would be cool if game was made around crafting being viable for end game purposes. Swg aka starwars galaxys crafting was and it was a grind from hell, but the result was amazing. In the end crafting in this game could purpose around vanity cosmetic purposes, but far as statical gain no. My opinion is 2 sets for pvp just limits the balancing act of bolster, and would function better for class balance. I mean with all the parse analysis coming from pve nm mode in 248, they have the data to use for a gear system without bolster rendering the affect. Far as only allowing one specific item level set like 238 only to enter in a regular war zone, make mastery be the target fully. Back before bolster expertise was used for statical output of gear. So with my idea you calculate what a full set of mastery with offhand, relics, it all in 238 and prevent anything higher than full 238 to enter a war zone. With a system in play like that, gear would serve it's purpose far as a balance, then far as nerfs or buffs you just calculate what classes are. I mean again after all they have data to back up gear ratio already. Making only pvp having 2 sets is such a easy fix. Long as they stop catering to the idea that pve and pvp needs to be meshed together, and let pvp have its own identity then this game can go back to it's unique play style.
  14. It ain't that Carthy op ap pt anymore is it. #sadpanda πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚
  15. It used to be called stunwars cause of bubble stun back then also resolve was garbage until they fixed it somewhat.
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