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Senkoau

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  1. I'm quitting and have cancelled my subscription actually (because of the community rather than the game), I just made the mistake (not normally an online game player) of subbing for six months because it was star wars so I'll be around till that runs out as I may as well get my money's worth. 139 day's to go and counting.
  2. In reverse order so that the longer you were subbed the less you get e.g Founder: 100 Cartel Coins 4 years: 200 3 years: 400 2 years: 800 1 Year: 1,600 6 months: 3,200 Just Joined: 6,400 all to encourage new players to stay of course.
  3. They've struck a deal with an interdimensional witch and all subscribers will be kidnapped, transformed and sent to the starwars universe at the start of the clone wars.
  4. Disney has decided this is non-canon and is shutting it down.
  5. Where can you buy those as all I've found is the light side vendor on the fleet who sells boots (and the darkside one who also sells gloves)?
  6. I'm considering purchasing the jedi knight valiant armour set, the personal dropship and Satelle's training sabre (like the decorations on the hilt). That's pretty much it. My luck's bad so I tend to avoid RNG packs even if its a pack of you get an item from this set you like rather than a random item from a range of sets. If I could I'd probably buy a silver, white or light blue sabre crystal but they aren't on the cartel market at all (unless there's a seperate one from that big gold icon on the top of the screen) as individual crystals only as get a random.
  7. They also turn us away if we show up and ask to live there for free.
  8. Thanks, ah well I guess I'll give it some thought then.
  9. The issue is if your concerned about losing subscribers the smart thing is not to take a part of the game that forum posts indicate is liked by 70% of the people playing (Please note I said FORUM and INDICATE) when you have crippling bugs (Despawn, AI, others) still happening and nerf it into the ground. The reason being you may lose a few subs to those companions but most people will keep pottering happily along while you FIX the bugs and get them working right (if your going for grind that should last long enough for you to find and fix a few major bugs). Then you say "Look we misjudged the companions, we knew they were going to be powerful but we did go too far so we'll be making slight adjustments to ensure they don't invalidate other parts of the game as they look likely to." Then and this is the most important you reduce the companions by 10% and wait awhile to see how it goes (most people wouldn't be too bothered by a 10% drop) and then you adjust a bit more if necessary. What you don't do is so you overshot the mark by a bit and then reduce the base stats (which will hurt new players more than endgame/long term ones) this much in one hit. Even if you have a loving, friendly, LOYAL fan base who will accept the changes dropping things this much is not an adjustment its really not.
  10. They didn't even need to do that just have a playtest for mechanics not storyline, sure you'll miss a few bugs but you should catch any core mechanics issues. Level Sync, Companion Strength, New Heroic structure etc all could have been tested quite safely without risking their new storyline and it'd catch any problems in the new core gameplay quite nicely.
  11. I have to say I'm half inclined to believe that considering I've seen posts insisting "there's no point to an artificial challenge if I have to toggle my character's abilities myself'" yet the end result is the same as if BW does the restrciting? Also as I've said elsewhere I don't think some of these people posting "I solo'd X" are considering that not everyone has their skills (and legacy buffs). I died on quite a few missions with the "OP" companions, going back now I probably wouldn't because I've learnt and improved my build/rotations although I'm sure I'm still a long way from whatever they have. Which to me is the thing with the companions as they are now those missions would have been impossible for me. I'm not engaging in exageration, I'm not a major MMO player and I was new to the game so I was making quite a few mistakes (DPS mods in Tank gear, 1 ability bar with clicking between different ones to select abilties etc). Frankly the story content is easy regardless of who you are so the companions don't make a difference there I'm sure you elites are still bored by the "god mode" companions but for new players and by this I mean new to MMO's (I was drawn in by the starwars logo yet if I hadn't had such a harsh reception from the community I probably would still be subbed and slowly completing things rather than just running out my subscription). The companions as they were for the last month (since I started playing actually so they were all I knew) were not overpowered, invincible god mode or whatever you want to call it. They were in fact the difference between being able to complete a mission and not being able to complete a mission with no guarantee one or both of us wouldn't die. They were to me the aid that helped me get over the initial hurdle of playing a game with this many different abilities (I've never before been told when getting advice to [a] buy a gaming mouse with multiple buttons and keybind) and different concepts as I slowly learnt to play my character since asking for help gets you abused (or at least it did me) 9 times for every 1 that actually helps. I'm sure that between the new movie and this game being starwars as was said by others a lot of new players came drawn in by the logo rather than the MMO nature of it and this is all new to them. I'm equally sure that some, maybe even most would leave sooner or later but and this is important. I. AM. SURE. That a lot of them like me we're new to MMO"s and didn't find the companions overpowered because they were dying to champion/gold/groups of mobs as they slowly figured out the mechanics of whatever class they played. PLEASE. Remember that just because you found they made you unkillable other less skilled/geared people didn't. I. DID. DIE. A. LOT. I even learnt more from that period because on the harder heroics my heal specced companion could actually keep me alive long enough against some threats that I could start to figure out where I was going wrong with my character as opposed to now where I still kill story mode enemies with ease but instead of lasting long enough to learn something against the harder heroics (5 gold mobs + trash) I just die fast. Well I did, didn't enjoy that post-nerf heroic enough to go back and do it again to see how much my experiences have changed with my new playstyle/gear.
  12. I'm doing this mission and its rather a bemusing choice. Tell the untrained girl who nearly got herself killed trying to be a spy to go home and its a darkside choice, tell her sure go ahead is a lightside one and there's no if you want to be a spy go and get trained FIRST option. So I figure the option I want (telling her to get training then do the dangerous missions in wartime) doesn't exist so I'll base my choice here on the outcome I like most. So please let me know what happens for each choice. If I send her undercover does she die, If I tell her to go home to dad does she get killed in a raid because he was trying to keep her safe? What are the outcomes for this mission?
  13. Obviously I'm not playing the game and neither is any other casual/new person without legacy buffs, datacrons and a detailed knowledge of when and where to use the numerous abilities we do have. I must have just imagined those times I died on various heroics since the companions prevented it. I guess I should just L2P with the current system where depending on the mobs/mission either I or the mobs die in seconds and I can instantly figure out how to improve my rotation so they don't die to 1/2 basic attacks or my gear so I don't get ripped to pieces by the 5 gold mobs I have on me.
  14. Personally I'm not a fan it just leaves me feeling like levelling and getting better gear is utterly meaningless since no matter what I'm in or where I am things are always going to be the same. In most games a gear upgrade drops that's better in every way (even if it's only +10 to every stat and doesn't change much) I feel happy and equip it immediately. Here a piece of gear drops and I don't even look to see whether it's an upgrade till my inventory's full and I'm at the vendor selling stuff off because I just don't care. On top of which I'm personally the type who enjoys one hit kills and overpowering the enemies so that's an added disappointment as I can't do that. Note I'm not just taking about being more powerful and crushing a boss mob I used to struggle on but also things like the Jedi outcast games where once you had a lightsabre you could slice in half enemies with one blow unless they had resistant armour or a sabre of their own and could one hit you if you didn't block, same with zombie games and the one shot head kills as opposed to it has X hp bang, bang, bang, bang.
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