-
Posts
463 -
Joined
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Everything posted by AceMasterSoul
-
I’m looking to add this decoration to my Flagship, but can’t find it on the GTN. Willing to purchase the decoration for 3 million, or pay 1 million for someone to purchase it for the guild.
-
I'm trying to decorate my Flagship with Eternal Empire Command Walkers, but it's only letting me donate one. Would I be able to get around this if I unlock this mount for all members of my Legacy?
-
I'm looking to purchase a Character flair for a future event I'm planning. Any suggestions?
-
Allow People to Leave Gifts At Other Peoples' Strongholds
AceMasterSoul replied to AggiePunbot's topic in Suggestion Box
You know what they say “one man’s garbage is another man’s treasure!” Ha ha ha! I would just be trilled to know someone visited my stronghold. -
The only mission I want, or more accurately returned to it's original state, would be The Man with the Steel Voice. I understand why it was removed, but it was my favorite dialog of the game. The music that played during the cut scene was pretty awesome too.
-
Allow People to Leave Gifts At Other Peoples' Strongholds
AceMasterSoul replied to AggiePunbot's topic in Suggestion Box
I would love to have a 4th storage system, for cosmetic purposes. I want to put one storage system in each corner of the Flagship room where players spawn. -
In KOTOR there was a space battle turret game that you had to complete every so often, when traveling to a different planet. I think it would be cool to have a utility decoration that would let you do something similar to that. It could look like the Zakuulan Turret Command decoration and function like to Contraband slot machine, insert coin activate effect. The enemy fighters could be Zakuulan which would make it faction neutral. You could also set a score system to get rep or other items.
-
Conquest Changes in Game Update 5.9
AceMasterSoul replied to EricMusco's topic in General Discussion
Lets assume that the members of each guild are individual players, who are actively competing. the small guild would stands no chance of competing even with the restriction currently applied. Any restriction that would upset this would be unfair, because all player would not be treated equally. Guilds should prosper by their ability to recruit member. Even with the alt character restriction removed each individual sub player would have the same opportunity/access to recruit or create characters as another paying sub. Are we asking for a fair playing field or something else? because if we want fair then these current restriction are pointless. I know BW mentioned a few other motives for the changes. I don't recall them stating if those desired outcomes came to pass. -
Conquest Changes in Game Update 5.9
AceMasterSoul replied to EricMusco's topic in General Discussion
1. You don't have to be actively involve in conquest to gain points in conquest. So it would be difficult for BW to decide who is "actively" involved. 2. Are these happy conquesters Subs or FP? If they FP they can't post in the tread so can't know their opinion. If they are subs then BW should state that majority of the paying fan base support the new system. (I highly doubt they can state this conclusively.) 3. Like you stated BW is the only one who can really state player data. Therefore you can't say a population is ok with the current system if you don't know who or how many there are. (I know that I assumed that the paying fanbase wants conquest changed, but that is because there are several post and thread, made by subs, supporting this in almost every section of the forums.) -
Conquest Changes in Game Update 5.9
AceMasterSoul replied to EricMusco's topic in General Discussion
Agreed! You can't harm the big guilds without harming the smaller ones. -
Conquest Changes in Game Update 5.9
AceMasterSoul replied to EricMusco's topic in General Discussion
Like someone already stated, there really isn't data to support my clam. That being said I've seen more people in the forums opposed to the idea then people trying to defend it. Subs are requesting a change. Which means it's probably a good idea to listen to the paying fanbase. -
Conquest Changes in Game Update 5.9
AceMasterSoul replied to EricMusco's topic in General Discussion
Agreed. More hours are required for less points. Small guilds don't stand a chance against guilds that are maxed out. There really isn't away around this. Conguest should literally be survival of the fittest. Majority of the fan base wants per legacy restrictions removed. I am one of them. I recently returned and I'm already pissed off. -
I have like 425 light side points and there isn't anything I want to buy with them. I support adding decoration to the vendors. It also would be cool if the vendor who's side won had a discount sale or something.
-
Ha ha ha! Yep... definitely wrong in all sorts of ways. I'll fix that. Thanks! Needless to say I had a ton of items to enter at the time and my brain was pretty fried.
-
Allow People to Leave Gifts At Other Peoples' Strongholds
AceMasterSoul replied to AggiePunbot's topic in Suggestion Box
A simple like button that toggles on or off would suffice. Then we should be given the ability to filter the strongholds by prestige or number of likes. -
Allow People to Leave Gifts At Other Peoples' Strongholds
AceMasterSoul replied to AggiePunbot's topic in Suggestion Box
A Guest Book is a cool idea. It would also be awesome if we could leave visitor messages similar to the guild message that pops up when you log on. This one could pop up when you're visiting someone else place, if they choose to enable it. I think it should be applied to both guild and not guild strongholds. -
Allow People to Leave Gifts At Other Peoples' Strongholds
AceMasterSoul replied to AggiePunbot's topic in Suggestion Box
I think it would be cool to give automatic gifts to any vistors, people who tour other people's guild/stronghold. -
I love replaying the stories, realistically I only play Bounty Hunter, and I usually party up with friends. It sucks that we have to break off to gain required completion for our new characters. If you, the Devs, allow same character completion credit for all players in a party It would increase play-through momentum, player interest, and possible subscription rates when players reach new content. I might even branch out to other classes, if a friend were to run it with me. I recognize that social dialogue would be hard to program in, but it's not really required because it's often skipped. Besides if it's that important to the group they can take turns as party leader. Thank your for any consideration and have a good day.
-
Correct me if i'm wrong, but you can also use them as decorations for your stronghold...
-
Most of those ideas aren't really feasible, return would be less than the resources needed to create. I do support the idea of reevaluating the perks of guild membership. One suggestion would be to change the requirements, and rewards, for the personal conquest goal. I suggest that the devs make guild membership a requirement to receive conquest points, and the reward should include a flagship encryption. (they could change the guild reward to a dark project because it's slightly more valuable.)
-
Disclaimer Imp Side Guild. For visitor access or to view complete item inventory, send me a Private Message.