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Youmu

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  1. And even then it was only buggy due to Lucasarts(?) pushing the game out early for the holiday season. Sads.
  2. Certainly not, but it would seem that BW's dev priorities do. "welp, there's something for that on SKV, no hurry with this issue"
  3. The world doesn't revolve solely around the people with security keys, either. Which is what BW seems to think.
  4. My account is perfectly secure even without these stupid things. All they do for me is add another layer of inconvenience. And brush up on your reading skills. Nowhere in my first post I wanted the fleet pass to be available for everyone. You brought it up. And even on my post that you quoted, I said Whole issue I have with the thing is BW stating that they aren't in a hurry to fix something (whatever it is, doesn't matter), since there's a solution which is only available to some players.
  5. Just implement a knock-off Steam Guard and all problems solved.
  6. And a lot of people suffer in silence. I once mentioned about the sluggishness of WZs in guild chat, and I got back a ton of "yeah, it's pretty bad" as a reply. These people don't use the forum, either.
  7. Entirely true. I just don't agree with the idea that they don't feel it to be an "urgent" change due to the 'easily' available pass from the key vendor. Had they said that they've thought about it, but didn't feel it was an urgent change due to changes like coming: I'd have a lot less 'problems' with it. Nor there is a reason for them to move the fleet pass item to regular vendor, nor is there a reason why they couldn't cut down the EFP cooldown to hour or two. EFP is everything but convenient method of travel due to the 18 hour CD. Currently it works since there's very little need of ever leaving the fleet after L50. But thenagain, I don't have an issue with this at the moment. What I do have problem with, is the BW's sentiment that they don't need to implement anything in that regard since there already is a fix for the issue readily available.... to some players.
  8. I wasn't comparing PVP to fleet pass. I was making bit of a hyperbole out of Bioware saying that "Thing A is okay because some people don't have issue with it!". Quick travel is okay because some people have access to low-CD fleet passes. PvE is okay because some people enjoy it. PvP is okay because some people don't play it at all. Everything is okay, because some people like it, no need to update anything, ever. There'd be no issue whatsoever if the QA would've been like this:
  9. Stuff available on security vendor, yeah okay, cool, whatever. Flat out saying that they won't improve on the cumbersome travel system because of a thing available only on the key vendor? Not cool. Seriously, "We ain't in a hurry to implement convenience for all our players since some of our players have this convenience already available to them!" I'm not getting a security key, no matter what. I already know how to use a computer in a secure manner. Security Questions already irritate me more than enough. Requiring me to fiddle around with another device/program to access the game goes way beyond of what I'm willing to spend time on, no matter how fast this can be done. Again, I'm okay with the security key and vendors, I don't want them, but saying that the game is "just fine!" because an item is available to only some of the players, and not all of them, is stupid. Maybe we don't need any engine improvements at all, some players don't have FPS issues! Maybe we don't need to improve PvE at all, some players enjoy it just fine! Maybe we don't need to work on PvP either, some players don't PvP at all! *they do mention improving travel in other parts of that Q&A, and even that answer only says "Currently", but that doesn't do much to alleviate the grumpiness caused by the answer.
  10. From the previous Q&A; "Currently, given how easily available fleet travel passes are on the Security Vendor, we don't think adding this is necessary." Does this mean that Security Key is mandatory for players to have if they want to play without inconvenience, since you don't think adding additional tools for faster travel aren't required due to an item obtained only from the Key vendor? What about the players without the key, or those simply not wanting to inconvenience themselves with one?
  11. There was a bug that allowed the armoring to be removed, it has been fixed long ago.
  12. Voidstar is pretty easy to rack up lots of healing on, especially if people let you just spam heals behind one of the pilars. Huttball, not so much, depending on how fast the game ends. Or how much you/the team focuses on the ball, you can heal silly numbers by healing the random skirmishes around the map, and you can get next to nothing by running with a guy holding the ball. Varies a LOT from game to game. Alderaan is pretty varied too, especially if everyone just runs off the towers so you are stuck guarding it. TLDR; there's no set "good amount". No matter how good healer you are, you can't break 100k healing every game.
  13. You need to compare the enchants/mods in them. They are different, BM having a enchant/mod that has more of primary/secondary stat(s) but less endurance.
  14. You don't. You can flag yourself and run around in planets that have both Imps/Reps running around, and even then, the overlap the factions have in their questing areas are somewhat small. Even then, if you'd find someone from the other faction, they might not be interested in attacking you. You want to PvP on a PvE server, queue up for warzones. Or chill out at Ilum battlefield, tho what happens on Ilum varies from server to server. (incase you didn't know how to enter WZ... check your faction emblem on the bottom right, attached to the minimap. Click it, and off you go!)
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