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TaxmanBob

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Everything posted by TaxmanBob

  1. 6 Warzones today, 4 wins, 2 losses, none counted towards weekly or daily. How am I supposed to get geared when I complete quests, it doesn't count, and you say you fix bugs, and are proud of how well you fix them, but THEY AREN'T FIXED. This is why I have unsubscribed.
  2. I agree, the 1st fix they can do is let us mount is spaceports, and get rid of the nonsense airlock portion. That is an easy fix and will speed it up a lot. The next step is to let us just pop up a menu while in the spaceport to quick travel to other planets! This way the RPers can still get on their ship and stuff, and the players who don't want to dilly-dally with all that nonsense can get things done.
  3. Firkrann Crystal, also never makes is past "Standard" at peak hours. Doesn't Bioware want their servers to be close to full?
  4. The issue with this exploiting is using the /stuck glitch to get back to where they died instantly. This trading thing can be fixed easily by making is so if you /stuck in Ilum, it moves you back to your base. THen they have to spend minutes meeting back up at mid to do it again, and are easy to pick off in real PvP.
  5. My last attempt to keep this alive until Everyone quits because this game "has no content"
  6. Honestly wish people would stop making the same few topics over and over, and instead respond to quality topics like this one.
  7. It's an exploit that SHOULD get you banned, but the devs don't seem to care about anything anymore. I wouldn't be surprised if someone found some credit dupe that never got fixed from here on out.
  8. Had to bump this, this needs to stay on the front page till bioware REPLIES!
  9. To be honest, it disgusts me on a human level, that people are willing to put that much effort into NOT putting in effort. On my server, we're constantly stopping them from farming each other, and they would relocate, we would follow, they would send out "fake" groups of players to lead us away while they found glitches in the mountains to hide in, etc. It's really, really sad.
  10. I tried explaining to them that I'd be easier to organize a big fight, but they don't care. They'd rather just exploit the game, and Bioware just leaves it.
  11. I'm aware that the valor gains are as designed, but players using the /stuck exploit after dying isn't. It's an outright cheat, practically a speed-hack, and Bioware is doing nothing about it. If this kind of thing is okay with bioware, can I just have a trans-locator device that lets me teleport wherever I want, whenever I want, by just typing in the coordinates?
  12. It's terrible. I've reported the incidents numerous times inclusing the time and coordinates, the players involved, and the rate at which they are getting valor. It blows my mind that Bioware wanted to patch the turret, but it okay with this.
  13. Honestly, this needs serious looking at from a developer before everyone leaves the game. Either that they're bored after getting full BM from farming it in a day, or that they refused to participate in this nonsense and are now on a no pop server.
  14. Can we please get a response from a Bioware dev about this issue? How is it that Valor gains related to the turret was hotfixed, but this kind of thing is encouraged? I'd like to hear other's opinions on this matter and hopefully, from Bioware.
  15. It's infuriating to think that Bioware has no hotfix, fix, or response for us regarding this manner. They thought the turret was a mjor problem but its starting to look like Bioware is okay with this kill trading going on. What's the point of this game anymore?
  16. I'm just asking for an estimate, if anyone level 50 has noticed that their server seems to have a nice balance.
  17. As subject, please inform me if your server has a pretty even ratio of sith to republic, or more sith than repub.
  18. I agree with your 2 and 3 here. I think what you fail to see is that Ilum is big, and that if you don't direct people towards a common objective it too, will be boring. Driving around a wasteland looking for armaments and getting 2 minutes of excitement every 20 (when you finally see a player to kill), is also not fun. This also supports solo gameplay, discouraging small group PvP, which is what you want. (having to share armaments you find with the players in your group). Now there are solutions to breaking up the zerg. You can spread the current objectives horizontally across the zone more, and require all 3 to be destroyed in order to proceed to the next point. This will make it so the group has to split up more (into 3 groups), and cap all 3 and hold them, in order to progress. You can see how effectively this can play out simply by looking at alderran warzone, and see how often all 3 points get crapped. It happens, but it requires a lot of teamwork or a very certain degree of luck.
  19. It's pretty obvious that all iterations of Ilum so far have been flawed. This thread is for discussion of the subject. 1. I propose that Ilum be changed to a tug of war system where the base at both ends should be attacked. When the base is successfully taken, it rewards battlemaster and champion commendations as if it was a raid boss. This can happen every 2 hours or so (obviously this time can be changed). Once that happens, the nodes are permanently in the victor's favor, and it awards a faction wide buff that grants bonus valor and commendations. 2. The armaments should be spread out zone wide, but a bit more scarcely. This would encourage players to be more liberal with their movements during times of low population in Ilum, and encourage smaller group battles at certain times. 3. The population cap needs a balance of say ~10 players. In the current system, there can be 90 repub and 10 imps and it will cap with that ratio of 9:1, and because of this, it will be difficult to sway the population.
  20. Shameless bump, this needs serious discussion.
  21. It's pretty obvious that all iterations of Ilum so far have been flawed. This thread is for discussion of the subject. 1. I propose that Ilum be changed to a tug of war system where the base at both ends should be attacked. When the base is successfully taken, it rewards battlemaster and champion commendations as if it was a raid boss. This can happen every 2 hours or so (obviously this time can be changed). Once that happens, the nodes are permanently in the victor's favor, and it awards a faction wide buff that grants bonus valor and commendations. 2. The armaments should be spread out zone wide, but a bit more scarcely. This would encourage players to be more liberal with their movements during times of low population in Ilum, and encourage smaller group battles at certain times. 3. The population cap needs a balance of say ~10 players. In the current system, there can be 90 repub and 10 imps and it will cap with that ratio of 9:1, and because of this, it will be difficult to sway the population. Discuss, and please, I ask that everyone only posts constructive feedback on the subject.
  22. I totally agree under one circumstance: Let us pick which warzones we queue for. I *********** hate voidstar and never want to play it, ever.
  23. The main issue isn't that melee is underpowered, increasing damage output of melee classes would make them crazy strong. The issue (esp with sent/mara) is that its almost impossible to get rolling with your skills before you get bursted down because you: A) stand out more. B) Have the least armor of the melee classes. Aaaand the big one... C) Get CC'd like mad making you completely and utterly worthless. C is the big one, there are too many immobilization abilities in this game. Not only do melees have to deal with stuns like everyone else, but immobilize is pretty much a stun to a melee, they can't output a single point of damage while immo. I've been talking about this for weeks now, the fix is to make every kind of CC grant some resolve, so melee's can be more effective from chain CCs. Honestly, how can a sent/mara deal with a sniper in cover doing a knockback that roots for 3 seconds after it, and then gets slowed on his way back to them, and can't leap because the sniper is in cover? And this is all built into what? 2 abilities? This is coming from the perspective of a L.50 V.60 Vanguard, with a 36 Gunslinger and a 30 sentinel.
  24. Anyone else also notice just how often it seems to be voidstar over other WZs? I check my friendslist and it seems theres always 3 voidstars to every huttball/alderran war.
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