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perotta

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Everything posted by perotta

  1. What an absolute hogwash. If I am ignoring a player for legitimate reasons, then their whole legacy deserves to be ignored. If I am ignoring a player for frivolous reasons, then my legacy deserves to be ignored by them. Ignore function cannot be abused the same way that report function can be. Even if I put every player on the server in my ignore list, so what? I am only cutting myself off from everyone, in which case I most likely know what I am doing. The others are not punished by my absence.
  2. They invested into cookies, RGB lights, and racing chairs for all employees.
  3. How about letting us choose whether we want those popups at all? Or at the very least, how about adding a [close] button? There can be as many as 5-6 popups in a row. Objectives such as crafting or crew missions can pop-up during cutscenes. This is extremely poor, user-unfriendly design. Don't you think we know better how (un)cluttered we want our UIs to be?
  4. That happened to me as well, yesterday. Guess it's one of the freebies coming along the latest update
  5. I'm calling it now: Jumping into the sarlac pit on Tatooine takes away all your titles Guild banners stay on screen forever and stack when you switch planets Your mount becomes sentient and hostile
  6. Also, you can turn sprint off for a lot of precarious jumps/walks. While not an issue in general, when hunting datacrons you need to have very precise control over your character's movements, and those can be very ... off with sprinting turned on. Nothing more annoying than overjumping that stupid pipe once again. And +1 on using speeders. Sometimes just to give you a little boost (especially when making long falls from above). Sometimes I use the tauntaun mount; character models are smaller (obviously) and sometimes it's hard to judge whether my toon will actually land where I want them to. Tauntaun is a much bigger, erm, projectile and I find it easier to control. Tl;dr: try out different tactics and find what works for you.
  7. During Desecration mission on Impside Ossus you are supposed to blow up the first door and progress further, however, the door is bugged and does not disappear after the explosion. The rubble appears, but the door resets itself like it's nobody's business. It's the same bug as described here by another user. Reseting the mission did not fix the bug. I had to transport to my stronghold (after blowing up the door, without leaving the instance), and immediately return to Ossus, which made the door disappear. It was still bugged, because there is a group of enemies immediately after the door, and I couldn't use any abilities on them that require the line of sight (force charge, saber throw, etc) while standing before the passage. As if the game still thought the door was there (and no, the rubble in front is not enough to block the line of sight; I couldn't attack them even from atop the rubble pile). Thankfully, I could pass through now door-less passage without trouble and progress normally. It would be very much appreciated if someone could fix this and I did not have to go through these shenanigans again.
  8. Let me updoot this as well. Would very much like the cc stuff on some vendor.
  9. Which one? Tython or Hutta? Because I was doing them only yesterday and all went fine for me.
  10. I think what happens is, putting them into any other inventory makes the game "forget" that you were the one who crafted them in the first place. The workaround posted on forums was to move those "broken" mats back to your inventory, craft one more item so that the old, forgotten ones will stack with the new one and "reset" the whole stack to be yours again. To illustrate: But yeah, that's ridiculous and has been around for months. And even though it's just one more thingie you need to craft, you really shouldn't have to.
  11. Nico has one that I remember: don't use his holo that you recieve in the mail, wait until you get his alliance alert. Don't know about Shae. Paxton Rall, I think, too had an achievement: for visiting him on every planet? I don't know if it's still in game, though.
  12. If a player were willing to stay subbed regardless, then those sub rewards are, as I said, bonuses and not something to safeguard so intensly. If a player were not willing to stay subbed without this reward, then I do not care for rewarding their martyrdom complex. I get why Bioware did what they did; I remember just how desolate servers were getting during the time, where most planets were about as populated as Quesh. Keeping players subbed required either hard work (which Bioware does about once a year) or an easy "sub reward". Bioware should have never made claims about exclusivity, and if they are gonna upset someone by breaking their word... What do I care? Bioware has no trouble lying to and bull******* us all the time. The devs don't think twice about releasing content bugged beyond belief; their patches manage to break such things that I cannot even imagine what they were doing to begin with. They ignore us 90% of the time, even if I include only things that are serious issues. They had already shown that they are perfectly willing to fold when players ask enough for a certain thing. If Bioware cared about things like honesty, integrity, keeping their words, they are about 10 years too late. They are a company that only wants to make profit and cares very little about their customers. They stood by none of their other words. Why should I care that they stand by this one?
  13. You do zero work in-game for a sub reward. You don't have to be a good player, you don't have to PvP, you don't have to spend time doing quests to get those rewards... Of course, most people do some outside work to pay for the sub. But Bioware doesn't add those rewards to congratulate you on being employed. We don't earn sub rewards. We get them as a bonus for things we pay for every month as subs - sub time and cartel coins. Again, nice bonus but absolutely nothing to clutch to your chest and proclaim "but I thought only I was special!" I have Nico. I've done nothing to earn him. I have no sense of pride or accomplishment. I don't care when other people got their Nicos. I do not look upon the players with HK and wonder if they were loyal little players and got him as a sub reward or bought him on Cartel Market. I feel nothing special using my special decos or mounts. I didn't earn those things. I am perfectly fine with other players getting all of my "rewards".
  14. Problem is, you don't earn sub rewards. You get them as an extra to what you pay for normally (sub time, cartel coins). It's not an achievement, not a result of your hard work, not a reward for a lengthy quest chain... It's different with PvP rewards or Master Ranos, etc, because you actually had to work to get them. You do zero work to be a sub.
  15. We subscribe to get subscription time. "Sub rewards" are just a bonus. It's a nice bonus, make no mistake, but they should never be the primary reason to keep people subscribed. BW should be honouring its veteran players by delivering a quality product, listening to their feedback, and communicating with them, not by coming up with a unique goodie once in a blue moon to stroke the vets egos, that would automatically exclude all new players since, gasp, they weren't playing the game at the time. Veteran players already got the sub time, the sub rewards, even the ego-stroking in come cases for years. Staying subscribed is not a feat or an achievement. No one deserves yet another reward in "compensation" because "BW promised I would be unique forever! I only got to be unique for three years !" It is not the end of the world if these sub rewards become available for more people. Going forward there are three options: 1) Just giving away sub rewards. While I wouldn't care whatsoever (seriously, could someone take those bloody crystals off my hands?), but where would you draw the line? Do you give away one or two? Do you give away all? Do you give away all by a certain point of time? 2) Putting them all on Cartel Market. Play your way, get rewarded at your own pace! This would be the fastest way. You can wait until you accumulate the coins from subscribing or referrals, or just buy Cartel Coins. 3) As someone over in Suggestions forum suggested some time ago, establishing a system where it matters how many months you've been subscribed in total, regardless of whether they were in a row or whether you were subscribed by a certain date. This would make rewards available for many players, still require them to be subscribed, and incentivize staying subscribed. The last one is probably the most sensible and would have been the most win-win option, but 2) is the one most likely to be implemented.
  16. You already have something of equal value. You have these exact sub rewards.
  17. And I feel like the gray loot is less diverse in KOTFEET? You know, that junk that's only good for selling. In the rest of the game there is a bunch of different loot, like animal parts, broken armor, etc. When doing early game I usually have a few dozens variations of gray loot icons in my inventory. KOTFEET? I feel like it has two or three variations that drop very rarely.
  18. Hard no. I played the game back when there was no scaling, and it greatly limited your ability to play at your own pace. The moment you got over the max level for the planet, all of the content for that planet became redundant. There was little incentive to revisit the planet or go through all the quests or play through bonus arcs, etc. You would be able to one-kill everything. I consider myself a casual player, but that was way too boring even for me. Yeah, I wish I could one-kill a world boss now, but it's a small price to pay for keeping the earlier planets relevant. Especially if you are like me and you consider most late-game content significantly worse than early game. I would rather be running Black Talon or farming heroics on Hoth or exploring Voss, than doing dailies on Iokath. It's not perfect; I would echo the sentiment that a lot of unique rewards got lost, sadly. And KOTFEET is all over the place; its Master difficulty is now sometimes ridiculously difficult and not because of players' skill level, just because of bugs (walker sections, I am looking at you); the chapters give significantly bigger rewards between lvls 61-66 I think, but not after 66, because reasons™, etc.
  19. Agreed. Frankly, at no point do I need to turn off any quests. There are already loads of all sort of quests in the game (class, planet arc, bonus arcs, non-exploration sidequests, fps, more fps, wzs, ops, dailies, space); you will be overleveled and distracted and non-streamlined anyway. Yet BW decides to single out this particular category and turn it off by default ... cuz reezons™
  20. I mean, how does it happen now? Collections menu still tracks if at least someone had unlocked an item, even if the toon in question is removed later. Problem is, you have no means of finding out. Crafted items, for example, have "Maker's name completely faded off" or something like that in the tooltip. Of course, for crafted items it's not as important. Now, Collections menu should actually say for which character(s) the item is unlocked and if any were removed. Not the exact number of removed toons or which ones, just "Unlocked for: now removed character". To illustrate: And if the Collections could track ownership item-by-item, then the reverse could be implemented as well. Have a separate By Character filter. With something like "Orphaned items" for things that were unlocked for now removed characters and are not yet unlocked for any existing characters. Problem is, I suspect that right now Collections menu doesn't actually store info on which character unlocked something. Which would mean touching the code that could warp into a black hole at any moment.
  21. That used to be a thing? Nifty. If so, I'd second the suggestion.
  22. "X is better than Rise of Skywalker" is such a low bar, even Twilight can roll over it. Things should be good on their own first and foremost, not just in relation to a highly controversial cousin from the same universe. While the lack of relation to pre-KOTFEET content is one of the major and more obvious arguments that people use, that's hardly the only issue KOTFEET had. Focus on solo content only, no replay value, cliche story with not enough flavour content to offset this, almost utter lack of side content, basically no worldbuilding, disregard of "show, don't tell" principle, lame enemy design, poor location design, no open world areas to explore, restricted area layouts, hell, even poor enemy placement. Yes, beautiful camera work. Amazing. My compliments to the cameraman. Despite this KOTFEET wasn't even the thing that made me quit three years ago. I started Traitor storyline, saw the writing on the wall, said "screw this" and quit. My feelings were on point; having done all post-KOTFEET content now, I found everything during Iokath, Nathema, etc., business even worse. But it was KOTFEET that eroded my confidence in the quality of the story and desire to see the rest of it, even out of curiosity. Though neither can I say the I have huge hopes for the rest of Onslaught. I enjoyed it a great deal, but have huge reservations about the rest of the story, and frankly, prefer to keep my expectations as low as possible. I know that Bioware will manage to disappoint me anyway.
  23. Oooof.... I think it may have happened, but I didn't think to check at the time. I was like "hey, BW is going to fix it... eventually... right?", and decided not to craft anything until all the skills are back at the level. Joke's on me. But struck with sudden inspiration I wrote a poem: Roses are red, Violets are blue, Bioware screwed up, No schematics for you. Do I win anything?
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