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go_rogue

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  1. Right now, trying to expand inventory or cargo bay by credits isn't possible. Clicking on the expand inventory button doesn't bring up the necessary window like it used to on previous PTS iterations. Minor nuisance, but a bit of a pain when bringing a toon over with three advanced-class's worth of gear to check out the gear upgrades.
  2. I personally think that if a legacy has been blocked, you shouldn't be able to receive the mission shares from them. I have people blocked for a reason; but on the flip side, I can see where I go into a warzone and can't grab the weekly (looking at Voidstar's progressive spawning) and need someone to share, and at that point, I don't care who shares it so long as I get the weekly. Not so concerned about the daily because I can easily complete the daily anyway in the next couple of matches. Also to add on to what others said, if the weeklies and dailies for arenas and warzones just auto grant upon entering, this would put the entire thing to a moot point to where mission sharing in warzones/arenas could be blocked on the devs' end without a problem. However, I'd encourage testing to ensure that it doesn't bug out before implementing the block sharing option unless its a fairly simple if/then toggle duplication from the flashpoints (or whatever coding was used. If/then just being an example.).
  3. I got completely booted out of game, just thought it was a crash, but when I logged back in, I'm getting Satele Shan Server is Offline. One of my friends is still logged into the server, but I can't get in. Is there a log-in issue going on the Satele Shan?
  4. Eric, a quick question on this. Is it for exiting to it's destination location, e.g. Alderaan stronghold exiting to Alderaan? What about Return to location from stronghold since one technically isn't travelling to a new location? E.g. I'm on Alderaan, I go to my Nar Shaddaa stronghold, then return to Alderaan?
  5. This suggestion is one I see over and over, and one I agree with (above is from the PTS thread on this topic). The devs made the stuff from the PvP vendor and the Galactic Seasons vendor expensive and only able to buy so much per season. This should be done for something of a cosmetic nature for a vendor (or vendors). For example, there are speeders that cost 1 million credits that are tied to achievements. It took me a while to save up for it and able to justify getting it. Why? Because I wanted it but still wanted credits for other things, mostly for items off the GTN. I'm all for adding more things like this, and if you tie achievements to them, it's a dual-purpose credit sink: credits get spent for something someone wants, and they work their way to certain achievements. As for the quick travel and stronghold travel costs? The way they're being implemented is very poor. I'm going to take two approaches on why this is poor: one from the new player and one from the established player and suggestions on a better implementation. First the new player: The new player is hit with the 30-minute quick travel cooldown already (or whatever it is, I think 30 minutes?). It will take them time to save up for the legacy unlocks for quick travel cooldowns. Not only are they trying to save up for this unlock, they're having to pay for each quick travel. Solution: quick travel is free up to X level (say, level 30) if no perks have been unlocked. At level 30, start charging for the quick travel but only the same amount that taking the taxi would be already. If the player is able to purchase the unlocks, the amount paid for quick travelling could start at an earlier level depending on the unlock until all unlock levels are present, then quick travel could be charged from the get go (or starting at level 10 since toons start out with 0 credits). For strongholds, they're going to pour every single credit they have just to purchase a stronghold, and then they have to save up even more if they want to use it a ton (especially with more credits going in to buy decos from vendors alone, let alone the GTN). Solution: Simply don't implement stronghold travel costs. It's already annoying having to pay to smuggle myself to a stronghold that is strictly for the other faction, especially if said toon is a saboteur toon, aka double agent, but I'm getting ahead of myself. The new player isn't going to have the funds easily accessible to constantly be travelling back and forth from stronghold to wherever. For the established player: Most if not all of us have the legacy perk for instant quick travel with no cooldown. But at level 1, we have no credits. Solution: No quicktravel cost until a player hits level 10. For strongholds: Many of us like to play space Barbie from the moment we create our toons. Said same toons come with 0 credits to their name which means it is impossible to get to a stronghold to access the legacy bay for credits in order to apply Cartel Market items to the outfitter. Before anyone suggests just equipping it as gear, I'm going to put this caveat in immediately to discourage that line of thought. Cartel Market gear provides virtually no stats (armor but nothing else) which means that even white gear from starter planets is still better on many occasions, and by the time a player might have 300 credits to apply their outfit permanently, they've gone up levels which means that it now costs more than it did at level 1. We can easily mail ourselves credits to create our perfect outfit right away with exception of the trooper who is stuck in the walker until the cut scene is complete unless they have a friend or guildmate who shares one of the Ord Mantell heroics with them so they can get out. But if a player runs without a guild, they can't even do this workaround. General QT: The cost of the quick travel point should be no greater than the cost it to take the speeder to said point. If there's no speeder point, the cost should be somewhere between the cost of the two speeder points. Not sure how I feel about paying the Rakata for use of their transport tech on Belsavis, but that's theiri business on how they can even spend credits. General stronghold suggestions: We don't pay to enter our own homes in real life; why should we pay to enter our own homes in SWTOR? Put it simply, please don't implement this at all. As one other player put it, there are times we go back and forth from Fleet to stronghold (or any given planet to stronghold), for many various reasons. I only go to Fleet to take care of whatever business I have and head back to stronghold. Sometimes, I realize I forgot something and go back. Am I going to notice it all that much? Probably not, but I have a lot of credits. If there's to be some sort of transport fee because fuel and ship wear and tear, track if a player used their stronghold to go from say Fleet to Alderaan or Nar Shaddaa and implement the cost of what it would normally cost to travel by ship. I don't know how annoying it would be to code that properly and not have it break something else, so I'm very leery of this idea at all. There are many other ways to provide good credits sinks. The re-useable credit sink for instant levelling a companion to 50 has been a really good credit sink, and one I use a ton. A one-off set of cosmetic gear needs a lot more work to implement properly. My suggestion on this is to make said gear bind on pickup, not bind to legacy. If a player wants that gear or that weapon on multiple toons, they're going to have to pay for it each time. And continually add new items. Recycle gear from older content, much like the gear that's available as legacy gear with tech fragments that previously dropped from command crates which was previously from base game gear in one form or another. Rotate the available items on a weekly basis like the Galactic Seasons and PvP vendors do. And tie new achievements to getting this gear as an added incentive, even if someone may only purchase that one item once because they don't like the way it looks but want the achievement for it. I'm beyond guilty of buying a speeder I hated just to get achievements. Same with the cosmetic gear from the various vendors. Some of the vendors that can stand getting updated items are the Cartel Bazaar vendors. In my opinion, those would probably be the best set of vendors to use for this. Some of them already carry items that are only available there. Make a new speeder cost 20 million. That shiny pistol? 10 million. That absolutely exquisite armor set? 50 million. If the economy does flatten itself out where these prices could be untenable for whatever reason, revisit the costs of them. Is that particular item not selling well? Look into the why. Do people know that they can spend credits there? If not, provide a mission that leads them to talk to the vendors that automatically pops up as soon as the player arrives on Fleet (or if an established toon, as soon as they log in). Have it some sort of news announcement mission like Rakghoul. Honestly, bring in some of your marketing people to bounce ideas off of. The point is to get people's attention that this is there. I don't know how many people have no clue about the Cartel Bazaar vendors and what they offer because they've been there forever and had stuff that couldn't be obtained for forever until the various reputation tracks got merged. The long and short of it: QT costs are okay as a concept but need a great deal of refinement to be feasible. Strongholds already cost an arm and a leg and sometimes our firstborn and secondborn child (*stares intently at the cost of Yavin IV, Rishi, and Alderaan and how long it took to save up the funds for them*), and we shouldn't be charged to enter what is basically our own homes or places of business. Appropriate credit sinks that over the long haul that will actually entice players to buy items from them (achievements, appearance, bind on pickup not to legacy) even if the items are not able to be purchased by newer players for a while but give them something to save up for it they like it or want it while providing established players something they want to buy with their credits are a must. From a personal side of someone who has billions, I'm all for the credit sink. I look at stuff on the GTN that I want, see precious few of a particular deco, and the lowest cost is 800 million. I don't even sell my frameworks for that amount most weeks. And I remember when frameworks were maybe 50 mil on the GTN. I'm very much open to a discussion on how we as players view it, being sympathetic to the devs' perspective on it, and finding something that will work in the long run without upsetting the player base.
  6. Can the Ruhnuk planet codex entry have the breakdown of how many of each codex entry type is available like it is on the other planets? I'd like to know how many of what type I might be missing. Thanks.
  7. I think these traitorous Mandos need a lesson on bridge building. Something about knowing how to build ramped bridges and connecting them together properly.
  8. Utility Bar 2 keeps defaulting to showing Toggle Minimap for most icons despite being assigned as something else as seen here. I have to click on each one to reset it. **Edit: It only happens when opening up the classic map and only if you haven't relogged. After logging out and back in, the iconography seems to stay as it should.
  9. I am liking the revamp of the tooltip, but there's been an ongoing bug that really should be addressed that I was hoping would be fixed by the time of this revamp. The countdown timer doesn't actually count down since 6.0 launched. For certain scenarios, such as the Dread Guards in TFB Master Mode for doom where you have to precisely hit a defensive, especially if on a sniper, to survive. Having the countdown timer actually work on the tooltip like it used to would save a ton of aggravation in general and prog groups in particular. Many thanks.
  10. Thank you so much. That would've been wonderful to know ages ago. Hopefully, now, I won't misplace my cursor in game. Wish the game would allow its own setting, though, because I don't need the cursor to be as large in Windows itself. Maybe someday. At least I have a fix now that works even if its not the most ideal.
  11. The mouse cursor in game was designed for 1080p and lower resolutions. The option to make the cursor larger and to change its color would be awesome. As a healer, the orange cursor disappears too easily for me as I spend a good five seconds cursing trying to find it again while someone's rapidly losing health. Making the cursor able to be upwards of four-times the size and making it bright pink (for me that'd be easy to find) would make it so much easier. Though if this could be tied to specific UI setups where my healer UI would have that but my DPS and tank UIs would have a different cursor size because I don't need the cursor typically as much to select what I'm targeting, but I understand if this would be a much more difficult thing to implement verses just an overall change in the cursor size and color options. Either way, this change would be exceptionally beneficial, especially those of us with vision and/or neurological issues that make finding a small mouse arrow in the midst of chaos that much harder. Thanks.
  12. I may have missed it, but is there going to be an Activate button so clicking on an outfit doesn't automatically load it?
  13. I have a suggestion on how to deal with the loyalty/saboteur portion and skipping all the content. Unlike auto-completing KOTFE/KOTET and having default dark/light options based on faction, for any of the content after Ossus and boosting to it, have it make you choose the option either through a menu or a quick cut scene ala the choose your second combat style cut scene that gives you the option, saying something like, "As years of war have dragged on, you face a crossroads of remaining loyal or betraying those you love for the other side," or something like that.
  14. Given the confusion and the lack of clarification until now of this, I suggest allowing <One with the Shadows> still to progress because many of us were using the reputation for conquest with the understanding that we would be able to continue both the reputation track and the achievement after Galactic Season 2 ended. If this had been clarified before or during Season 2, I could see the achievement not being obtainable afterwards, but, please, since this was not directly mentioned until now, please please please reconsider allowing <One with the Shadows> to be obtainable until Galactic Season 3 comes out. Thank you. Ellia Clan Jendri
  15. Second this. The deco list says they're still there. Please provide it to everyone who at the very least completed the origin stories pre-7.0, or just better yet, grant it to everyone who completes the origin stories. I was using some of those decos and now can't because they were removed.
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