I have finished farming every gear piece to item rating 326 (cap for MM FPs and PvP). I’ve got 6x purple Thyrsian Force healer pieces, 2x legendary implants and the rest blue Supreme Decurion decurion pieces so it’s not possible for me to get better gear from PvP or flashpoints. As I fully augmented the gear (I’m using the purple 286 augments) I have found out that the stats look extremely weak. 11 alacrity augments + alacrity ear + alacrity implant + alacrity offhand and I’m at 12% alacrity (which shows 1.35 GCD). Basically I have invested everything I could into alacrity, I got no accuracy and almost no crit and yet I can’t even reach 1.3 GCD which is crucial for me as a healer.
In term of DPS if I compare my old level 75 sorcerer with the new level 80 one, I’m doing less damage at level 80 despite having the best gear, tactical and set bonus. How it’s possible that classes now do less dmg than in 6.0 if 5 new levels were added? Every expansion before there was a huge DPS difference after reaching the new level cap.
And lastly at least healers seem weak too. I don’t claim to be the best healer in the world but as a top 3 ranked healer I’m used to and know how to heal a lot of pressure. After doing several master mode flashpoints, the pressure done by some bosses was absolutely insane. I can’t even imagine how an average player can heal that (and my team was good and knew how to use DCDs). I was doing ~22-30k HPS with sorcerer healer, and ~25-35k HPS with operative and still the team was quite low on health. I felt lack of burst healing and resources management was bad too (can’t get 1.3 GCD).