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CaptainHagbard

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Posts posted by CaptainHagbard

  1. Man its hard enough to use your speeder as it is when your questing cause of enemies. stop complaining about things that make life easier

     

    It looks ridiculous and it drains performance for everyone, because the speeders need to be rendered, too. Also it wouldn't take that much longer moving around the fleet without speeders. It's not like it's as huge as the Dune Sea.

  2. You can think of them as segway's

     

    Which also look pretty stupid...

     

    But I agree with OP, because maybe the Level I speeders are somewhat justifyable as "Segways", but when people cruise around in Level III speeders the size of a car, it's starting to look ridiculous, when they pile up in front of the GTN.

     

    Fleet isn't that large and sprint should suffice to get around quick enough.

  3. What do all the macro/addon-hating players have against the disabled?

     

    Someone missing a few fingers, or possibly an arm, could benefit from the use of macros. A deaf person could make sure they line-of-sighted a boss on time if an addon made a visual cue appear on screen. Someone that is partially blind could modify their UI so the Text and Buttons were larger.

     

    Are you saying that people like this shouldn't be allowed to play and enjoy SWTOR?

     

    Don't think of macros and addons as something Hardcores use to prove they are better than you. Think of them as a way to let the those with disabilities enjoy a fantastic game.

     

    The minority-card in a MMO-discussion? That's rather new...

  4. Oh well, this is most likely just my server.

     

    It's not, but isn't that the way it usually is with every MMO? If there isn't a faction-restriction, humans are usually the most played race. And regarding the Star Wars Universe: As far as I know humans are the predominant species throughout the galaxy, so it's not that far off the lore.

  5. I don't understand this at all.

     

    Everyone wants the game to be a WoW Clone.

     

    Everyone accuses the game of being a WoW Clone.

     

    It's extremely difficult to say something about "majorities" and "minorities" simply based on observations in a forum. That mainly because only a very small percentage of the overall playerbase comes here and of those few that come here at all, most are here because the feel they must be heard by the developers (i.e.: complain).

     

    So in the end there is no way at all for a mere player or customer to know what the "majority" or "everyone" wants. That's why people make up stuff like: "Most people want addons, because most people are from WoW", or: "Most people don't want addons, because they quit WoW".

  6. Then you are in the minority. Sorry to tell ya.

     

    But you can't proof that, can you? You just assume that most players here (and not only the few that post on the forums) hail from WoW AND want the same things you want.

     

    In the end you just want the developers cater to your personal needs and you try to convince (or extort) them to do so, by just claiming that you are part of the largest group of players around, who all want what you want.

  7. without compromising the game.

     

    That's the part where Blizzard failed. Not voluntarily, but when they opened the API to the extend they did, it spawned at first some Addons, that were unavoidable and calculated, like damage meters. But over time there came addons, that clearly were not intended like threat-meters (if they wanted that, they could have made their threat mechanics accessible in the first place) or even more twisted: GearScore.

     

    This lead to such bizarre boss-mechanics like enrage-timers, because without those it would not have been possible to develop challenging bossfights. Of course these things seem normal to a longtime WoW-player, but they are not. Only because WoW is the most successful MMO ever, it doesn't mean it's flawless and in my opinion one of it's biggest flaws is the open API, which, in it's current state, limits the developers' creativity and forces the players to modify their game heavily.

     

    I don't mind cosmetic UI-changes. Also combat-parsing for the player is a nice tool and can help analyze your own fighting-style, but I think BioWare should be very careful in what they allow the player to see and what they make modifiable.

  8. Um, NO. SORRY. This is the real review of SWTOR:

     

    It's not a real review (at least not more real than any other review around), it's your review. You are entitled to an opinion, the same as everyone else. The main difference between your review and MMORPG's is that yours is read by a few forum-readers and the one by MMORPG by a few people more.

  9. I also have to agree with OP, but I can see how some issues (like the combat responsiveness), that I don't care much about, are a big deal for other players.

     

    Some people however, tend to voice their (valid) criticism in a way that I can best describe as rude and overly dramatic. But you get these people on every forum, especially when it's about an MMO. ;)

  10. That's quite a stupid idea. Of course exploiters are an evil that needs to rooted out, but taking all the money from the players, in order to get to a select few seems like dropping an atomic bomb in order to arrest a petty criminal.

     

    Just relax and let the economy develop. It usually takes several months until everything is sorted out and somewhat balanced.

  11. I know a lot of people dislike this argument, but it is a true one. I pay the company, their job is to keep me reasonably happy. Currently Bioware is failing at this, therefore I will no longer pay them. (this is not the only reason I have canceled, but it most definitely is not helping my opinion of them)

     

    Capitalism in action.

     

    Dude, seriously: There are litteraly millions of players around the globe who want to be pampered and would like it best, if the maintenance hours would be built around their schedules.

     

    But if you took only one server with 5,000 inhabitants (fictional number, you could also use 1,000 or 10,000) and let everyone on the server submit his personal maintenance-convenience-schedule, BioWare wouldn't be doing any maintenance at all. So bottom line is: Someone has to get the short end and if it's not you, it's someone else.

  12. WoW isn't dead. It's old, granted, but not dead. There are still enough players to sustain it for quite some time. Also since Blizzard introduced microtransactions it generate revenue like hell.

     

    Of course the playerbase is declining. That's what always happens to older products. Ask people who played UO. But the point is: UO is still out there. There has been nothing new in the past few years, but it's still there. The same goes for DAoC or EQ 1 (which in fact had an expansion last November). So WoW won't die so fast and when it does, TOR won't have been the reason.

     

    Personally I like TOR better than WoW, but I have only played WoW for half a year when it came out and realized that it just wasn't for me. But I can see the appeal WoW might have, espcially for long-term-players.

     

    So I think TOR will be doing fine, while it propably won't reach WoW's subscription-numbers. It's a great game with a lot of potential and will hopefully maintain a solid playerbase. But to do that it doesn't need to "kill WoW".

  13. Exaclty my thoughts but imagine that they will introduce it and you as a hater of this feature will still ask for groups in chat, you will get replies like :

     

    -queue in LFG noob

     

    Maybe they would, but actually I don't care what radom people think of me or my methods of acquiring a group. ;)

  14. One problem seems to be, that a lot of people want to play a new MMO at launch. Those people usually hang around the forums for months before release and throw a fit when the release-date gets pushed back.

     

    Now the very same people (being the "fans" they are) start playing as soon as they have the chance to do so, which in itself is not wrong, but for some reason, they tend to expect a completely polished game with a endgame that entertains for months and no bugs at all.

     

    While this certainly would be some sort of ideal MMO-launch, it has never happend before and supposedly never will. So there's one reason: exaggerated expectations for a MMO-launch. Games get polished and have a decent endgame after a few month or even a year.

     

    Another one is more complicated: It's about different priorities. Seemingly one of the biggest problems people are having with the game is the "unresponsive combat". While I also have noticed the ability delays and the trouble with the animations, it never struck me as especially game-breaking. But this is mostly due to the fact, that I do PvP very sparesly and I am neither very good at it, nor do I want to be. So for PvP-players this is obviously a big deal, for me it's not.

     

    But the original question was why there are so many people saying the game is bad. Well, in the end there aren't that many people claiming the game was bad or unplayable or whatever, but the people who do seem to stand out in the forums. This is also more than understandable, because only a few people would go on the forums and tell everyone that the game is fine with them and they have no big issues at all. There are also players, who usually ignore the forums and only post, when something is worng in their opinion and they have a need to be heard by the developer.

     

    What I'm trying to say is that its highly subjective if the game is "broken" or not and that the forums never have been an indication for the future subscription numbers (anyone who was on the WoW-forums the first few months after launch, knows what I mean). Just let time and the players decide what becomes of TOR. :)

  15. I suppose it mostly originates from the different approaches to MMOs and that all the player-types are put on one server, without looking at their attitude.

     

    There are the "masses" who play solely for their enjoyment and invest a little part of their free time in the game. Those people just want to play, take their time, maybe master a challenge every once in a while and see as much of the content as possible.

     

    Then there are the few "hardcore-gamers", who try everything to stay on top of the game. They analyze skill-rotations, try to get a perfect timing in PvP and PvE and do either hardcore-raiding or group-PvP.

     

    Now as I mentioned before, there are PvP- and PvE-Servers, but you can't choose a hardcore-server, to be only with people with this particular playstlye. This leads to certain misgivings between the two (for the lack of a better word) factions. The "hardcorde-gamers" tend to brag with their achievments -because there has to be some kind of use to being better than most other players- and the "masses" or "casual-gamers" are annoyed by that because they are either envious or feel that those people are just getting on their nerves by spamming the channels with their useless stuff.

     

    This also leads to differnt whishes regarding the future development of the game: The "hardcore-gamers" want really hard content, which is almost impossible to beat, if you are not one of them and the "casual-gamers" would like content, which is still posing a challenge to them, but not virtually unbeatable to them, because they want to see and experience the whole content.

     

    In the end there is no right or wrong in this discussion. Just two opposite opinions, which tend to clash every once in a while.

  16. My server (Anchorhead) used to have a 10+ minute queue every night, but over the last week, it's slowly gotten shorter.

     

    Now the server is at heavy at it's worst, and as of right now (2 am) it's standard.

     

    Are that many people really quitting?

     

    I love this game, but I don't want to see it tank, especially not this fast, but that's what it looks like so far.

     

    So basically you want queues all the time?

     

    But your main question has already been answered: People go back to work and their other responsibilities and don't play at least 5 hours a day. There are not neccessarily less people playing, they just more spread out over the 24 hours of the day.

  17. I work nightshift, I am not happy with these times not even nearly. infact its not the times, it is just after playing, Aion,RfO, Eve and many others I still personally think ( excluding emergencies) this is the longest maintenance ever ( this also excludes major major patches).

     

    Yeah, I mixed up timezones. I changed the post.

  18. BioWare Sort out the stupid EU maintenance times.

     

    I'm European and I'm fine with the maintenance times, beacuse they are at a time, I'm usually working. There are people who work nightshift and they are are a little disgruntled, while US-citizens who work nightshift, are happy with these times. You see: There's no way to cater to everyones needs. Just deal with it.

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