Jump to content

CaptainHagbard

Members
  • Posts

    235
  • Joined

Posts posted by CaptainHagbard

  1. Well, let's talk profit and use only the official numbers as reference:

     

    First there were 2.4 Millions sales for an estimated average of 60 USD each, which means they grossed 144 Million USD from box sales only. Then there was at least one months with 1.7 Million paying subscribers, which adds up to 25.5 Million USD and lastly three months with at least 1.3 Million subscribers, which means additional 58.5 Milliion USD revenue. So all in all they made at least 228 Million USD in their first four months, which means they have earned the costs of develeopment and have broken even fairly fast.

     

    I don't know if that's enough for EA to keep on funding the game, but at the moment it seems to generate a steady income and supposedly earns its costs, so why wouldn't they?

  2. So among all the negative and positive threads talking about TOR there's one thing I never see mentioned and I'd just like to take some time and thank BioWare for adding it because it's one of my favourite features of the game.

     

    So what is this feature? It's the follow up mail you receive from NPCs after completing certain quests that let you know how things have unfolded and the outcome of the choices you made during the quest.

     

    In other MMOs you'll get a quest to collect ten boar pelts so the quest giver can make some clothes. Once you hand in the quest that's it. The NPC will thank you and you'll move on, never knowing if the NPC ever got around to making those clothes and what he did with them. In TOR though you'll get mail letting you know.

     

    It's a small touch but it really helps make the world feel more alive and makes it feel like my choices actually mattered. So thank you BioWare for this wonderful feature and keep up the good work.

     

    Yeah, I like that one, too. It's obvious that our descisions can't make an impact on the persistent world, but those letters give them a little more meaning.

  3. I loved Hoth and Belasavis, because Hoth just feels like you'd imagine Hoth. If anything this planet is way too small (same goes for Tatooine). Also Belsavis feels like it should: it's a prison planet and thus it's big and confined.

     

    On the other hand, I didn't like Quesh much and I don't care for the city planets much either. But that's just me, I guess.

  4. Blackberry and W7 phone users shouldn't be considered second-class customers. Account security authentication should be available to all and NOT via dongle that has to be paid and shipped--assuming one is even in a region Origin will ship to.

     

    Right! How DARE they not to develop a compliemtary program for underrepresentated phone-OSs? And while we're at it: Where is the Symbian-version?

  5. Well what do you expect? WoW has had a huge influence on the MMO community and since some people actually WANT this game to be WoW with lightsabers, it's only natural that they just project their language to TOR.

     

    It's also a smart move, because this way they don't have to overexert their cognitive capacities and are able concentrate on the really important issues, like complaining about missing features.

  6. I quite liked Diablo 1 and 2, because back then the idea of Hack'n'Slay RPGs was new and fresh and Diablo 2 took the whole thing to the next level, but I never finished another one of those after D2 and i tried some of the better ones like Titan Quest or Baldur's Gate: Dark Alliance.

     

    That said: I'll propably buy Diablo 3. I might not do so directly when it comes out, but I will eventually. But I don't see this as a real MMO or a substitution for TOR. It's just another single player game, I'll play on the side.

     

    As for GW2: I'm already playing 2 MMOs (TOR and LotRO) simultaneously so a) I don't need a third and b) I haven't seen anything about GW2 that really makes me want to try this.

  7. Also ganz ehrlich: Ich kann dieses Bedürfnis danach die Avatare anderer Spieler um sich rumhüpfen zu sehen nicht so ganz nachvollziehen. Ich meine auf den meisten Planeten ist zur Primetime eigentlich immer genug, so dass man für die heroischen Aufgaben meistens eine Gruppe findet, wenn man eine sucht. Die Flotten sind eh gut gefüllt, wenn man Lust auf Flashpoints hat und dann gibt's ja immer noch Gilden. Somit ist die soziale Interaktion eigentlich immer gegeben.

     

    Wenn ich aber alleine oder in einer Gruppe unterwegs bin, dann ziehe ich aus den Spielern um mich herum keinen besonderen Mehrwert. Die sind halt da und entweder klauen sie mir im schlimmsten Fall die Questmobs, oder im besten Fall helfen sie mir, wenn ich mich übernommen habe, aber im Endeffekt käme ich auch super ohne sie aus.

     

    Wie gesagt: Ich habe nichts gegen soziale Interaktion. Das ist sogar der Hauptgrund, aus dem ich MMOs spiele, aber dafür brauche ich keine Avatare andere Spieler um mich herum.

  8. LOTRO does queue instead of block next skills I believe.

     

    So if you press your next attack too soon (while GCD is up) it gets in queue for launching as soon as GCD goes away.

     

    Please correct me if I am wrong.

     

    No, that's correct. You can queue one ability while the GCD lasts. It's actually a neat thing, but you also have to add that LotRO's combat is way slower than TOR's. That's not a bad thing, mind you, I still love LotRO, but you have to take this into account, if you want to compare the combat-systems.

  9. Die Beta Phase für dieses Spiel war für mich schon vor dem 13.12 beendet. Sehr stabil alles, kann mich aktuell an keinen echten Bug erinnern.

     

    Naja das ist auch nicht ganz richtig. Da gibt es zum Beispiel den Bug mit den schwarzen Portraits (der jetzt laut Patchnotes gefixt ist), oder die Sache mit der Maus, mit der man auf einmal nur noch rechts klicken kann. Auch die Tatsache, dass bei meinem Krieger das Lichtschwert ausgefahren bleibt, wenn er irgendwas damit zerstört hat ist sicher nicht so gedacht.

     

    Was allerdings stimmt, ist dass es (zumindest in meinen Augen) keine wirklich unannehmbaren Bugs gibt und die Stabilität der Server und des Clients ist auf jeden Fall sehr ordentlich.

  10. Vielleicht wäre eine Änderung der Sozial-Interfaces eine Lösung. So dass man im Prinzip einen komplett neuen Tab für die Gruppensuche bekommt und, wenn man eine Gruppe erstellt, man die Rollen, die benötigt werden angeben kann. Die Gruppe würde dann zur öffentlichen Gruppe und jeder der die Bedingungen desjenigen erfüllt, der die Gruppe eröffnet hat kann einfach mit einem Klick beitreten.
  11. Also ich habe bei meinem Juggernaut jetzt 7 Tage auf dem Buckel und bin Level 45. Irgendwas muss ich wohl falsch machen, denn ich ich trödle eigentlich nicht großartig rum und mache so gut wie alle Quests und Bonusquests und ab und an auch mal gerne Raummissionen. Allerdings habe ich mich aus dem PvP so wie komplett rausgehalten.
  12. Whiners, ranters and rage-quitters won't fix the game. They never fixed any game, because they are mostly being irrational and demand changes to cater to their needs and to noone elses.

     

    No the people who really help improving the game are the people who see the problems of the game and make constructive suggestions on how to fix those problems and tend to phrase those suggestion comprehensively and with as little passion as possible.

     

    Just try to imagine you were a developer. Who's contribution would you take more seriously, the one saying: "****! Teh game is broken bcuz it dont do what I expected! FIX ASAP or I (as a paying customer) QUIT!" or the one saying: "There are some things about the game I don't like. Here are my suggestions on how to fix them:...."?

  13. I don't hate the prequels. I don't like The Phantom Menace, because it's plot is really thin and JarJar is just annoying. I think Episodes 2 and 3 are good movies and I like them. They are still nowhere near as great as the original trilogy, but they are enjoyable to watch and that's what counts.

     

     

    Maybe it's about expectations, since it was clear from the beginning that it was about Anakin Skywalker's downfall and I pictured the whole backstory to be way more epic. In the end it was about love and fear of losing beloved people and that's kind of a letdown in my book. Also the slaughter of the younglings was a little bit over the top. I know these things had to be done in order to wipe out the Jedi Order, but it didn't need to happen in the story.

     

×
×
  • Create New...