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Nuberoja

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  1. My guess, the PVE and PVP server on EU are now full and the servers not selected for transfers so far are not enought populated for a new server destination to become healthy, so now BIOWARE need to think what they do with those server left: Allow them to transfer to the already nearly full servers and risk queues. Create a new destination and left the poor bastards, (im included) on a trash server with much lower population.
  2. Well, as tanks, our concern is on threat/survival, we do have some threat problems but we cant ignore that every drops that increase our survival will increase the susscess of a group. I think that tanks usually ignore how much damage they take, healers most the time are focused on them, but a tank that takes too much damage may mean a dps that die without healing. This is especially true on encunters that with attacks that we cant mitigate/avoid, a self healing power, what ever the amount healed will be welcomed. I did played a few games before this, I found quite the oposite, most games out there have tanks with much bigger health pools that any other class, but Im not arguing against everyone to have similar health pools, (I guess this is because PVP desing, similar health pools would be simplier to balance), I find weir that some classes get % bonnus to endurance and a class that is supossed to tank did not. The problem is that there are several attacks out there which our shield/defense/armor mitigation is useless, the only thing that always help to survive is health, we may be surpriced one day not far away, by a dps class tanking some encunters better. Im not a PVP player, but I guess this is even a bigger issue there.
  3. I agree, I think focused defense is oriented to be used as dps and offtanks**/PVP tanks, they are trying to increase the survival chance of non defence jedi knights, the problem is that with comanding awe defense buff, it becomes too much atractive for a hybrid PVE tank. If anyone want to play a Jedi guardian as DPS, we need a agro reduction tool as the other classes have, we were missing it and now we got it, kind of perverted tool as it cost lots of focus and is mixed with a tool to survive at same time. I expected that 1.2 will bring full defense as the best tanking spec but with comanding awe and balde barrier down a tier, I got confused about Bioware desing. I can only guess that BW did not want to increase too much the number of buttons we need to use and chose this to add a sinlge one. The other change that makes me upset about tanking is that we miss our only endurance buff, there are classes with that buff out there that are not tanks, and with lots of attacks that we cant avoid/mitigate, health pool is what would allow us to tank some encounters.
  4. I tottally agree with you, something is wrong, I dont undertand why our tank form lower our focus generation, I dont like to look at other classes but vanguard takes no penalty and shadow a -5% damage, (I guess because their high damage basic powers), neither gets a penalty to their accion bar generation. I can only guess the lack of ideas made them just place that penalty to fill the tree with feats that lower the cost of powers instead of true feats, that left us with a flawed tree with lack of definition and low interest, no surprice that players look for hybrid specs. I was hoping that they make a deeper look on the class, other classes changes seems to make hybrids what they should be, able to do more that 1 role but not better that a specialist, the small changes will not work that way, specially with confusing changes like lowering blade barrier and comanding awe it tier, also giving comanding awe a interesting buff to defense while focus defense in active. Deleting endurance is wrong also, with a system where shield and defense dont help against lots of attacks and where health pools are not so diferent between classes, tanks become about as good tanking some encounters as most other classes. With feats out there on other classes to buff endurance, is madness that a class tank dont have it.
  5. As far I know, corelia daily dont give black comendations, but a weekly quest there that give you 6.
  6. 1) What motivates a player to play? social, chalenges and improvement of his character, if we left social aspect out of game as is not related to this thread, as soon as you reach 50, most the time only gear will improve ur character. 2) The harder the chanleng, the better the reward, if you agree on this, then this is over, harder chanlenge is raiding, demands more coordination, number of players, time, etc. Solo content maybe dificult but never near the level of a raid, (susposing you dont do solo content in groups to make it even more easy). 3) Lets asume you dont agree on the last sentence, and easy content will give the best rewards, then developers should stop working on hard content as very low number of players would do it, they need to use all their time to create the easy content fast enough, everything will become easy, which will follow to fast, as easy and long becomes boring prety fast. So in no time ereveryone will have the same rewards, easy and fast obtained and looking for something else to do, developers cant create content at such a fast rate, so we all left the game because there is nothing to do. End of history.
  7. I did not read the full post so this may be said before but looks like corelia quest dont give black hole commendations, there is only 1 weekly quest there that give you 6. Cant confirm because Im not in the PTS with a high level character. About casual/hardcore gear, I hava several friends that may be considered casual, I have been casual in a game once and never saw them worried about not able to access raid gear, they play their class, enjoy the game and when they get tired, start an alt. They dont get mad beacause raiders have better gear. The players that usually complain because cant access to raid gear are pvp hardcore players that are not able to raid beacause lack of social skills or just because they "need tactics and coordination to play PVE". I dont say every PVP player shows this behavior, there are lots of good PVP guilds and players, but sadly, PVP community is full of this "other" kind of players, and they create a lot of noise in the forums for sure. So stop saying this is a discusion between casual/hardcore, because most casuals dont even visit forums and rarelly post.
  8. You describe mostly similar of what I already did with a few other tests, I guess you already did this kind of testing before as you show the knowledge of how to do it, thats the reason I already say that they are wrong there. I tested with a friend that have a shadow so we are able to test ranged and melee agro, (unless by range sithwarrior means 30 metres), also we did some testing alternating taunts as both are able to do, so we were able to land a good bunch of taunts that in teory should have raised the threat to a prety high amount. We used attacks that have the constant damage or nearly to be able to sum the damage even without combat log, discarting tryes that had a crit. In summary, Im prety sure how taunt is working at moment because I did tested it already myself but would be dare to give numbers until I can use a real combatlog.
  9. I admire the guys on that site, I allways enjoy breaking up the mechanics of a game and trying to do without a combat log probably was prety hard and complex. The problem is that is the same site that stated healing bonus as the scalate factor of bladebarrier buff for example, this dont mean every detail in there is wrong but my own testing shows very diferent results. I cant say for sure how it works untill I have access to a combat log but if I had to bet, based on my current testing on live, taunt just place you on the top of the agro list, at same time it swap the agro to you, so of course a player that may steal agro will need to do the extra agro needed for a swap, whatever this value is, (most games take values from 10% to 30% so I asume this will go around the same), but doest generate threat at all. If taunt would really generate threat over the current maximun agro holder, it would become one of the bigger failure desings on MMOs games, with taunt becoming just a spawn button instead of a emergency tool. Taunt mechanics have been out there for a long time in most games, I dont think they would make such a hugh mistake. On the other side, different agro thresholds based on range would be a interesting mechanic, I only can think on everquest that did something like that if Im not wrong, but again I think that the testing is just wrong and is not based on distance. The idea of swap clap with unremitting is very interesting, if not free it may go with another already defense talent as bonus effect, that would make defense more interesting to tanks. Also clap for free is already anoying PVP players I think, as they lost the use of charge when they want beacuse it will build up anty cc bar buff, I think it should be a option to spec somewhere instead of free.
  10. You hit the spot, this happens most the time in everygame. I wonder why developers dont go full way where there is a different set of skill for PVE and PVP or just different effects depending where you use it, some changes have been made here and there but never anyone went 100% on that direction, that would allow them to balance PVE and PVP independently.
  11. I was tempted just to place you on ignore but then feel the urge to play the troll game. I will answer your question, I dont play PVP at all, mainly beacause I like to avoid any contact with players like you. I cant say that PVP is garbage, is the PVP comunity which is tottally disruptive, the sad true is that most PVP players dont like to play PVP, just gank lower level ungeared players, so they avoid any kind of PVP doing exploits until they are much more powerful that anyone they fight. I would like to see a day with a game without PVP, but I understand the marketing guys on every company want to sell you the "box", most the time they realice too later such a lost of time and resources is for the programers developing content for you and forget about it, as BW clearly realiced with Ilum failure. There is a lot of nice PVP players but they get lost in the loudy noise the others generate. So I advice you to look for real PVP in counter strike or similar games, but most probably you are the kind that dont really like to PVP...
  12. IT doesnt scale at all as far I can say with my own testing, current 1.2 logs on PTS looks to show that way also. Some say it scale with healing, willpower, etc but if it does I was not able to find it.
  13. Away from the topic if taunting is or not the way to keep agro, (im myself one that would like taunt to be a kind of panic button with cooldown way much longer...), I interested in the taunt mechanic, may I know from where this idea of taunt being a generating threat skill? is based on some real testing or just a general idea that flyes around forums? By generating threat you mean if gives you threat everytime you click it, (so you need to spam every cooldown), or just place you on the same level that the top threat player on that moment? I ask because I get confused when you say that taunt in other games dont add threat at all, looks like you think taunt works placing you on the top threat level which is ussually what happens in most if not all games out there. If we agree on that, cosidering taunt as a generating threat mechanic would not be right, as it may or may not generate threat based on out of reach from the tank situations, I mean, siting in a corner waiting my taunt cooldown to refresh while I do nothing else is not what I would like a tank to become, a tank should be able to generate his own threat and not relay on others to do it. Also I think there is a kind of upseting general idea that a tank should be able to generate as much threat as the highest dps out there, I do think that dps classes should need to play attention of what is going on, balancing and measuring how much threat a tank generates not to steal agro should be mandatory,something as simple as stop when the tank gets stuned and things like that is being lost in the waves of automatic dps and threatmetters. I do agree that taunt and aoe taunt are a important tool for any tank in any game, the longest the cooldown is means we have less options to react to threat issues, but that same threat issues should not be generated by our lack of ability to generate threat by ourselfs or the tool become a spam button. I do also agree that in our current situation, longest cooldown on aoe taunt lower our performance as aoe tanks because our rest of tools are low eficient. Note that I dont say we need to be good aoe tanks, that maybe the spot of a different tank class, we may shiny in diferent tank ways, I dont think every class need to perform at same level or the reason to select a class would become a matter or how we "look" in diferent armors. So in summary, yes, longer AOE taunt cooldown lower our current performance for AOE tanking but this should not be this way, as we should not relay on this tool to tank if we had enought threat generation. What we need to ask is for good threat tools instead of lower cooldown emergency buttons, at least if we are going to be good AOE tanks.
  14. Hello, Are you planning to change the quest reset time for European servers? 12 pm is anoying, especially on weekends and free days, you log in the morning and you can do anything until the time you just need to leave for lunch. I guess this time is related to the USA reset time, 5 to 8 hours earlier, reset time for Europe should be in the early hours of the day also, sometime from 2 am to 8 am. Thank you.
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