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midnyt

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Everything posted by midnyt

  1. I've set a personal cap at Healing Scan @ 1sec cast time.
  2. I have the 4-piece bonus and it's a good improvement to our healing (if you are even a merc healer). But it also only lets us cast more healing spells within a set amount of time. That's not the issue here (you obviously didn't read the whole thread). The issue is that we are very ineffective AoE healers both generally and comparatively.
  3. Yes, I've been a victim of this "firing line" a few times in Huttball. I'm a Bodyguard Merc so I have not done this myself. But as soon as I see more than 1 TM flying my way I put up my shield and start running.
  4. New abilities or ability mechanics take time to program. What we need is an adjustment to what our current abilities can do.
  5. Managing heat is what makes our class so fun IMO. It's not just spamming 1,2,3,4,5,repeat but having to actually look at your heat and make decisions based on it to adjust and compensate (saving heat for the burst point in a boss fight ,etc.).
  6. If you have any full Columi geared healer Sorcs and Mercs in your group/guild please try to get a rough Heals Per Second and Healing Done computations for each of their AoE abilities (Revivification (?) and Kolto Missile) for a span of 30 or 60 seconds (or both). In my tests with the Sorc healer I usually heal our guild Op runs with (these are 30 second tests) Revivification - 400-700 heals per second for 10 seconds to up to 8 targets with 15 second CD Kolto Missile - 1500-2500 heals to up to 3 targets every 6 seconds That leads to a potential... Healing Per Second of (if max targets are always hit): Revivification - 5600 HPS Kolto Missile - 1250 HPS Healing Done of (if max targets are always hit): Revivification - 112,000 Healing Done Kolto Missile - 37,500 Healing Done Please let me know if my computations are off so I can fix it. And please post your own results. TIA.
  7. Yes, they need to increase it to at least 4 people. 5 or 6 would be great but even 4 would be a good boost to our AoE healing.
  8. Krel Thak is easy if things are done right. His shield+probe ability needs to be interrupted or else you can't attack him (melee attacking him when his shield+probe are up will do no damage and almost kill anyone who isn't a tank). The tank needs to grab the adds right where the boss is so that the DPS can AoE down the adds and hit the boss at the same time. Only one person uses their 1min CD AoE ability per add phase so you'll have an AoE available for each phase.
  9. Yes, generally speaking, bodyguard healing is fine especially when tank or burst healing. But, comparatively, it has a hard time keeping up with Sorc or Operative healing in terms of raid or AoE healing. I'm not hoping or asking for a super buff but a buff that would make our AoE healing useful and an increase to our effective tank/burst healing since that's primarily what we are easily capable of doing.
  10. At least one of our issues has been heard and will be dealt with, although sadly our burst healing was nerfed slightly due to the recent surge nerf. Congratulations Mercs! Does anyone agree with me that we need a small buff to Bodyguard healing? Most of our heals have good burst if we have enough Crit and Surge but our only AoE ability ends up being used just for the healing increase buff (if you even spec it). Also, our only non-personal shield ability is too weak to have any useful effect. The Devs should change those 2 spells because at the moment they are effectively useless. 1a) Increase Kolto Missile healing done by 10-20% and max number of targets to 4 or 5. 1b) Add a Smart Healing mechanic to Kolto Missile. 2) Increase Kolto Residue effect from 5% to 10%. 3) Increase healing done by Kolto Shell by 50-70%. What do you guys think?
  11. If you can't beat or at least avoid tracer spammers then you need to L2P. I'm a bodyguard merc and I find that tracer spammers are the easiest to beat as a healer.
  12. It's fine. Lets you maximize the number of targets it can hit. If it just goes directly to your target then the center of the AoE is your target which cuts the maximum potential coverage of your Kolto Missile in half.
  13. Hybrid is good for levelling but when you reach end-game you're going to have to choose.
  14. We've downed him everyday for the past 2 weeks. Easiest boss in FE. Tank n' Spank + Interrupts + Knockback then LOL.
  15. I logged in this morning to find that I am now Light V. I have no idea how that happened. Either my bug got fixed by a GM or it somehow just fixed itself.
  16. I tried opening an in-game ticket so we'll see how that goes. I'll also try making a Dark Side choice today just to see if that does anything. I'll keep you guys updated.
  17. Then I'm bugged somehow as I've earned at least 500 Light Side points form running Flashpoints these past 2 days.
  18. It seems that I'm stuck at Light IV with my toon. I have 10000 Light Side Points and 50 Dark Side Points which equates to 9950 alignment. Am I really stuck at Light IV forever or is there a way to get rid of those 50 Dark Side Points? I've tried to gain more Light Side Points but it doesn't seem to help as it hasn't changed after getting almost 500 extra Light Side Points.
  19. Are you sure that is the case? Because I'm stuck at Light 9950 with 50 Dark Side points and I've gotten around 300 Light Side points today but my Alignment has not moved.
  20. I refreshed then it re-posted my previous reply. lol. Anyway, I guess I'll stick with my current name and wait for a way to change it. It's just a minor annoyance anyway. Thanks for all the replies. GL&HF!
  21. The original name I wanted was taken and in my annoyance I hastily put in a last name that would work with my current character but later on realized it wouldn't work when I decide to make alts. It's a shallow reason and based purely on personal preference so it's not a big deal but I just wanted to know my options as to changing it.
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