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Percilator

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  1. It's been bugged like that for a long time now, and yes it is annoying. That would not be a good idea right now, because of another annoying bug. If you craft cell grafts / assembly components / etc., put them in the materials stash, and then pull them out to deconstruct, you don't get the proper mats in return (like augment kit components, you get zero of those).
  2. That monitor isn't 4k, it's 1080p, so your cursor shouldn't have gotten any smaller (unless your last monitor was under 1080p). It's basically two 1080p monitors side by side. 4k usually refers to 2160p.
  3. Armormech Alacrity Augment 73 Chance to research a schematic: 10% Accuracy 73 (Armstech) and Critical 73 (Synthweaving) augments both had a 20% chance, so I'm assuming this is a bug. I deconstructed 15 alacrity augs to see if it was actually 10%, and it seems to be (didn't learn the schematic).
  4. This absolutely needs to happen. Getting all the fancy new gear, making sure it all has the best mods and enhancements, grinding conquest for the mats to craft the new augments, and then going in to 95% of "end game content" to find that all that stuff is useless due to stat caps when we're downgraded to level 70... feels bad man. FR and SA relics, attack adrenals, new augments, all the 2pc set bonuses that give 2% mastery, and everything else that boosts your power or mastery, are all completely useless when you're scaled down to lvl 70. They (just recently?) made Force Empowerment work in level 70 stuff, but that just makes me worried that they have no plans to re-scale everything to 75. We went from all ops and fp's being end game content, to just one op and one fp that are actually end game content where gearing up matters. This can't be the goal for end game. Everything was scaled up to 70 for reasons, and for those same reasons, everything needs to be scaled up again to 75. Scaling the player down just screams "We are underfunded and understaffed, so we need to take shortcuts, even if it makes for a terrible experience."
  5. Satele Shan just lagged out hard for me, tried to log out when latency hit 45000ms and got stuck on a loading screen. Alt+F4 was my only choice.
  6. When you hover your mouse over the node, it will say "Requires Archaeology (600)". If your skill is below that level (I see yours is 345 in the screenshot), you will only get Jawa Scrap, which is better (for you) than just not being able to harvest it. That's how it used to be, if your skill level was below the level required, you couldn't harvest it at all. If there are other people trying to harvest in the area, you're kinda wasting the node and not getting anything really useful other than skill level increases. You'd be better off harvesting in a lower level area to increase your skill while getting useful (but old) mats.
  7. Other than a few bugs, my only major complaint is that everything that was scaled up to 70 wasn't re-scaled to 75. My main incentive to play the game and grind things out is to gear up for ops and fp's, as it stands now there is only one op and one fp that gearing up is actually useful for. Getting all the fancy new gear, making sure it all has the best mods and enhancements, grinding conquest for the mats to craft the new augments, and then going in to 95% of "end game content" to find that all the gear is pretty much useless due to stat caps when we're downgraded to level 70... feels bad man. Sage's force empowerment, FR and SA relics, attack adrenals, new augments, all the 2pc set bonuses that give 2% mastery, and everything else that boosts your power or mastery, are all completely useless when you're scaled down to lvl 70. So we went from all ops and fp's being end game content, to just one op and one fp that are actually end game content where gearing up matters. Other than that it's a pretty good xpack for being free to subscribers. I would gladly pay extra for a SoR sized xpack again.
  8. Ok I re-read what Eric said. That is where it should stop, as that makes sense. It definitely should always drop items usable in that spec. But then Eric said this: Usable by your spec SHOULD NOT MEAN BASE CLASS. Like what the hell?? That makes no sense. At the very least, it should mean advanced class... but really it should be changed from "usable by your spec" to "USEFUL for your spec". Big difference between those two words. "That specific set may seem more useful for a healer"?!? So an Assassin can get a Sorc set as a drop, as intended apparently, and it may seem more useful for a Sorc? It buffs abilities that only a Sorc has, specifically madness Sorc abilities, and it may seem more useful for a Sorc? To me that seems quite useless for an Assassin. So what is the point of this thread? Clearly the loot toggle means absolutely nothing since apparently it's intended that you can get drops that aren't even for your advanced class from personal loot like various crates. Are there instances of people getting personal loot drops for a different class altogether? If not, then apparently there is no bug. Why are so many people complaining then? Because of bad design. Spec specific set drops aren't very common, so they should at least be useful for that character, either for their spec or for the spec they have selected in the loot toggle.
  9. It's not just a distance/range thing. There is a delay from when any ability should be usable to when it shows that it is usable. Abilities that aren't usable until the target is under 30% HP won't light up for a few seconds after that point, gunslinger's trickshot that is only usable after using certain abilities doesn't light up for a few seconds (and that's only usable for 5 seconds, so you could totally miss that window unless you know it should be usable), abilities that just came off cooldown won't light up until a few seconds after, etc. Getting stunned is the worst, all your abilities are lit up for a few seconds while you're stunned and stay dark for a few seconds after you are no longer stunned, and your CC breaker doesn't light up right away either. In a big mess of mobs and stuff it's hard to tell when you're stunned and when you're not. Smashing away at your buttons.. "Why is nothing working?!? Oh I'm stunned." This needs to be fixed ASAP! Just revert the little changes you made to the UI, like adding commas to longer numbers. It's not like they were huge QoL improvements, or even very noticeable changes. Go back to the old UI code that worked for years until you figure out what you did to completely break it. Nobody cares about those little changes, but everybody cares that you broke it. This should be and needs to be a quick fix, and it's been a week.
  10. Been that way since they came out in 2013, along with the Volatile Conqueror's saber and saberstaff. Looks bad, and many people have posted about it over the years, but clearly they don't care. Looks really bad on a sent/mara with two sabers.. both guards point to the left, so one clips into your leg and the other clips into your arm.
  11. Your class role and spec? Telekinetics Sage (DPS) Your toggled role (if different)? Current Discipline (Telekinetics) Current item rating? 306 Where did you receive the item? Conquest Crates (guild target reward) Exactly what item did you receive? Revitalized Mystic's set for Seer (Heals) - Robe, Lower Robe, and Belt Each week that I complete my personal conquest target, I get another piece of that healer set from the guild target reward (large crate twice and medium crate once). I also have Empowered Restorer's Boots (Heals again) and Endless Offensive Lower Robe (proper drop for my spec), but I don't remember where those came from. So 1 out of 5 set piece drops was for my spec.
  12. I'm having the same issue. Sometimes it's more than a second, sometimes less, but there's always a delay. You can reproduce this by just targeting something out of range to make them go dark, and then clearing your target to light them up again. I've seen a delay of up to 3 seconds before my abilities will light up / go dark. I tried forcing a verify/repair a couple times by deleting the bitraider folder but it didn't help. It was working perfectly fine yesterday. In addition to being stunned or just getting into range, the delay is also problematic if you run out of force and your abilities go dark, they won't light up as soon as you have enough force again. It's making combat difficult and annoying. My Specs: i9 9900k, RTX2080ti, 32GB RAM, Win10 v1809, 175Mbps fiber at around 60ms latency (from central Canada) on the Satele Shan server. Edit: Made a video
  13. Everything that was scaled to 70, not just ops, should be re-scaled to level 75. When you decided to scale everything up to max level so that everything was end game content, you should have been prepared to re-scale everything when you decided to increase the max level. There is now 1 op and 1 flashpoint that are end game content. That is half the end game content that you had when you decided to scale everything up. All the new augments that take a ridiculous amount of mats to craft are completely useless for everything but 1 op and 1 fp. The SA and FR relics are completely useless for everything but 1 op and 1 fp. Force Empowerment and attack adrenals used for burn phases do nothing for you now. No point gearing with high power mods and enhancements, only thing that matters there now is the acc/alac/crit being 431. I'm sure I'm missing other things that are now useless for everything but that 1 op and 1 fp. Scaling the player back and giving them a buff based on item level, instead of re-scaling the content, seems lazy. You chose the solution that took the least amount of effort, and it feels bad. This half-assed, lazy approach is just silly for a game that has made a billion dollars. This is the only Star Wars MMO out there, and so many more people would play it if more effort was put in to it. I left to WoW for 3 years because you stopped releasing expansions with group content, but kept my sub going most of that time in hopes that we would get a proper expansion. Many people there said they would play SWTOR if it had regular expansion releases, especially since the latest WoW expansion was unpopular and people were searching for other MMOs to play. Most people that left went to FFXIV, ESO, GW2, and other games that have gotten more content updates over the last few years. It feels like there is still a very limited development team working on this game with very limited funds. If that is the case, WHY is that the case? This game could be, and should be, a lot more popular. I was super excited to see a proper expansion come out with a new operation and everything, I thought maybe EA was actually going to invest in this game a bit. Seeing that players were scaled down instead of everything being re-scaled to 75, showed me they weren't willing to invest much and there still needed to be minimal-effort shortcuts taken. You could take the WoW approach and release more end game group content more often, while leaving the old stuff alone with no down-scaling, or you could take your old approach and scale everything up to be end game content. What you shouldn't do, is leave everything scaled to 70 the way it is. It feels good to be able to solo old ops that you out-level, and it feels good to gear up and get stronger for end game content. What doesn't feel good is gearing up to "BiS" and then being scaled back for almost everything. The power and mastery caps make so many things useless. It really feels bad. TLDR: Down scaling players for ops and fps is lazy and bad, scaling up old content is okay, more new ops and fps is best. Also I went off on a bit of a tangent to say - more effort = more players = more money.
  14. Unsubbed and done. Seriously seems like this game is now being run by two guys in one of their mom's basements. Beyond ridiculous. A disgrace to the Star Wars name!
  15. Not all game companies... this is just BW being lazy . Take Blizzard and WoW for example, if loot rules are agreed on at the start of the raid and the master looter doesn't follow those rules, Blizzard will take action. They have full access to all the evidence they need in chat logs. The reason they take action is because this is an MMO, you have to group with people to do stuff. If one person can ruin the fun of 7, 15, or 24 others by stealing the loot, they will punish that one person instead of letting all the others be pissed off. Why? Because they'd like to keep those other X number of players around. It's called keeping your customers happy. Telling people to join a guild or only run with people you know is just plain silly. Start a group yourself? But nobody knows you so they shouldn't join your group. Against the rules or not, you have to be a special kind of ******e to do this kind of thing. Just because you know you aren't going to be punished for something, doesn't mean you should do it, especially when you know it's wrong and it's going to piss people off. Do you also spit in all the burgers at the fast food place you work at? When walking down the street do you knock ice cream cones of out kids' hands?
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