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_NovaBlast_

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  1. not responding to any more hardcore rants .... if you can't the understand the * FACTS * explained regarding the difference between hardcore and easy mode or be bothered to any of the posts in this thread explaining it and understand the facts ..that is your issue.

     

    this is a fact and can't be disputed.

     

    Hardcore and group player can both solve their own problems at the player level

     

    Yet with level sync , stat caps/ diminishing returns and open world mob buffs ...

     

    There is NOTHING a player who wants the game EASIER can do to make it easier

     

    if you want to tell me how i can make the game easier ( other than L2P type answers or " class guides" ) like I have give examples on how you can make the game harder that did not include either of those I Would love to hear them.

  2. You are right. It's not fun at all cause it's so easy. I can literally not do any tactics and still be fine.

     

    And yes, you can solo everything in SOLO difficulty without any defensives and rotations. It just takes longer. Now if you choose to stand on an AoE the whole fight, well... it's your own fault ain't it? To run heroic 4's and to solo veteran FP's i have to play at my max, but that isn't supposed to be solo content. So, it's alright if you don't have the skills to pull that off.

     

    I am totally not wrong. You are not even trying. And i don't care about ESO. I'm talking about SWTOR. ESO problems take up with Zenimax.

     

    repeated comment type answered already so just going to cut and paste my reply

     

    1. no one is taking hardcores fun away ... its bioware and hardcore who are discriminating against easy mode players .

     

    Hardcore and group player can both solve their own problems at the player level

     

    Yet with level sync , stat caps/ diminishing returns and open world mob buffs ...

     

    There is NOTHING a player who wants the game EASIER can do to make it easier

     

    Thing is if you want the game to be more difficult you can :

    - play the hardest content

    - take off your gear or wear the most basic unmodded one

    - put your companions on passive so that they won't help you

     

    What can anyone who want to play on easy mode do though if even the story content becomes too difficult / tedious ?

    There's no way to make the game easier while there were ways to make it more difficult...

     

    For example if Hardcore players want more of a challenge in the open world they can wear lower tier armor , not assign ability points ,have the companion on passive ...etc etc ...

     

    INB4 REEEE harder group content deserves better loot because effort /risk reward etc

     

    harder content and raids are niche and the PRIMARY you should be doing such content because you enjoy it ..not because there is better loot... if you don't dont hard content because it "pays" the same as easy content ..then you are proving my point ...you are not doing it for "fun and challenge " you are doing it for better loot.

  3. So you were able to solo content supposed to be done with 4 players. Great for you.

    I liked that there was more need to group before 4.0, the game changed I had to adapt. The game now changed again as MMOs are prone to do. It's your turn to adapt.

    Who is to judge which change is better or worse?

    You like the previous one, I like this one. We are both paying subscribers, who of us is worth more, who is to decide what's better?

     

    And for the "elitists complained and caused this"... Really?

    There were tons of threads criticising levelsync after 4.0, they changed pretty much nothing, and now there has been a change because of the practically non existing recent threads about asking for more difficulty? Not even counting the fact that the forums are way less active these days and the people writing here an even smaller part of the player base. I'd rather think this change was the consequence of what Bioware did read in their statistics and data collected from the game and numbers of people giving their reason when unsubscribing.

    Voting with the wallet is what has an effect, ranting in the forums doesn't.

    It comes all down to the question who the game aims for, who is the current clientele that is supposed to be attracted to play. Are you, I or that guy over there part of the target audience?

    None of us players have any official data about that, no hard numbers and most likely won't get them either, but while the change might not be for everyone, considering how many returning players I know like it and plan to stay longer than just a month, I don't think it's bad for the game as a whole.

     

    repeated comment type answered already so just going to cut and paste my reply

     

    1. no one is taking hardcores fun away ... its bioware and hardcore who are discriminating against easy mode players .

     

    Hardcore and group player can both solve their own problems at the player level

     

    Yet with level sync , stat caps/ diminishing returns and open world mob buffs ...

     

    There is NOTHING a player who wants the game EASIER can do to make it easier

     

    Thing is if you want the game to be more difficult you can :

    - play the hardest content

    - take off your gear or wear the most basic unmodded one

    - put your companions on passive so that they won't help you

     

    What can anyone who want to play on easy mode do though if even the story content becomes too difficult / tedious ?

    There's no way to make the game easier while there were ways to make it more difficult...

     

    For example if Hardcore players want more of a challenge in the open world they can wear lower tier armor , not assign ability points ,have the companion on passive ...etc etc ...

     

    INB4 REEEE harder group content deserves better loot because effort /risk reward etc

     

    harder content and raids are niche and the PRIMARY you should be doing such content because you enjoy it ..not because there is better loot... if you don't dont hard content because it "pays" the same as easy content ..then you are proving my point ...you are not doing it for "fun and challenge " you are doing it for better loot.

  4. I'm sorry, you are saying you can't solo, SOLO content? Have you tried finding out your rotation and using defensive cooldowns? Not that it's even needed. I just don't understand. Like, you do have a droid that helps you out? Did it disappear and you didn't resummon or something?

     

    What? There isn't a single MMO that does that.

     

    What are you people even on about? Everything in this game is soloable. Even some 4 man veteran content.

     

    there's a difference to being able to and it being enjoyable. You think this is the first thread complaining about the difficulty increase.

     

    Can you run though everything without worrying about health or rotations including 4 man vets? ?

     

    I can without in a companion in a little game called ESO ...so you're wrong on both accounts ...... and just your comment about rotations ...is just a roundabout way elitists say of saying l2p.

  5. They are still OP af...

     

    what are you on about?

     

    what are you basing this on ?

    Can you please post your statistical comparison of now to when they had item stats.?

    Can you easily solo heroics ?

    Can you easily solo vet flashpoint ?

     

    Complaining to complain.

     

    Really???? hmmmm ..if that is so then prove it and back your statement with statistical evidence ...or will consider this just a random troll comment.

  6. You want to take other people's fun away so you have no right to speak. You focus on the point that I want certain things that take your fun away in your view, but you don't give a single damn about taking fun away from other people. So if I'm elitist then so are you, just from the other side of the issue.

     

    I can't play the character class stories in HM/NiM

     

    Sorry your wrong on both points and both of these were answered already . Facts are Facts weather you want to accept them or not . Also for the record your posts can be perceived you're the only one sounding like an elitist and that you don't care about anyone's experience but your own hardcore people have option easy mode player do not as explained multiple times in the thread that you seem to have "missed"

     

    1. no one is taking hardcores fun away ... its bioware and hardcore who are discriminating against easy mode players .

     

    Hardcore and group player can both solve their own problems at the player level

     

    Yet with level sync , stat caps/ diminishing returns and open world mob buffs ...

     

    There is NOTHING a player who wants the game EASIER can do to make it easier

     

    2. Yes you can do hard mode Class stories by adjusting your armor and abilities and putting companion on passive or dismissing the companion

     

    Thing is if you want the game to be more difficult you can :

    - play the hardest content

    - take off your gear or wear the most basic unmodded one

    - put your companions on passive so that they won't help you

     

    What can anyone who want to play on easy mode do though if even the story content becomes too difficult / tedious ?

    There's no way to make the game easier while there were ways to make it more difficult...

     

    For example if Hardcore players want more of a challenge in the open world they can wear lower tier armor , not assign ability points ,have the companion on passive ...etc etc ...

     

    As for

     

    BioWare has stopped rewarding harder content as it is.

     

    also me near the top of the thread.

     

    INB4 REEEE harder group content deserves better loot because effort /risk reward etc

     

    harder content and raids are niche and the PRIMARY you should be doing such content because you enjoy it ..not because there is better loot... if you don't dont hard content because it "pays" the same as easy content ..then you are proving my point ...you are not doing it for "fun and challenge " you are doing it for better loot.

  7. Um sorry to bother you but I saw you say this in another thread too, and by now my curiosity just has to be assuaged...

     

    Kira is a knight companion. Knights have no healing spec. I am confused by how you "healed" Kira. :)

     

    My main is also a Jedi Guardian Defence Tank so Guard and then Tank to reduce her incoming damage

    med packs , heroic moment and the out of combat self heal between fights .

  8. And remove the health stations in solo mode.

     

    Why are you trying to take the fun from solo players? There are solo content and MMORPG nowadays shouldn't be about forcing ppl to group for a lot of content.

     

    The most fun I've ever had in this game was when comps has item stats. I had Kira in all bis gear as well. I loved putting her on attack and just watching her destroy stuff and healing her when necessary .replaying/completing all planets multiple times,dailies, all heroics, the weekly quest vet fp.

     

    The why ?? IMO What you said in your op is right it's mostly due to having to bribe/ force other players to join other content do to its niche nature the illogic is

     

    Hardcore and group player can both solve their own problems at the player level

     

    Yet with level sync , stat caps/ diminishing returns and open world mob buffs ...

     

    There is NOTHING a player who wants the game EASIER can do to make it easier

     

    For example if Hardcore players want more of a challenge in the open world they can wear lower tier armor , not assign ability points ,have the companion on passive ...etc etc ... if the group ques are not filling up then the group oriented people have the ability to find other people who actually want to group and form their own group that is what friends lists and guild are specifically for.

     

    with all those option given to hardcore and group players .... what options does a easy solo easy player have ?

    Nothing..not one option to make the game easier in general.

     

    Also considering non-group activities make up the core audience as stated and staticically reported by other games in the below linked thread it really makes no sense that they would intentionally screw over their core audience other then to make it less appealing and to bribe , force and otherwise incentivise other aspects of the game they wanted to forcefully push people towards .

     

    group oriented ques and raids are generally the vast minority of a player base mmo that have reported such statistics.

     

    http://www.swtor.com/community/showthread.php?t=750289

     

    as demonstrated above both the group and hardcore problems can be fixed on the player level without the need for level sync, nerfing companions and incentivize harder content with better rewards or forcing grouping on people who do not want to engage in such activities.

     

    I also made a recommendation regarding how to fix the game since the whole Bioware marketing campaign slogan "PLAY YOUR WAY" turn out to be just that a nice "catch phrase" that sounded good but had no actual application or substance in actual practice or reality.

     

    with this suggestion EVERYONE and can choose a activity based on what they find the most enjoyable wins and no " group" is excluded or discriminated against and literally can "PLAY THEIR OWN WAY"

     

    Part of that suggestion is returning companions to the state they were before when they received item stats as well and nerfing the world mobs to a state they were before when you could easy do vet fp solo.

     

    My opinion of a possible solution on how to make EVERYONE happy without EXCLUDING or discriminating against any playstyle or difficulty choice].

     

    1. There should be NO BONUS or INCENTIVES to do ANY specific activity for any reason that way no one is

    pseudo forced though FOMO or "Carrot" .. ohh i have go do this "specific this" so i can get that "specific this" or this pays out that ..so i don't like that but i want the thing so i'm going to do it anyways.

     

    As I explained below if they changed and streamlined the loot system to no matter what activity or difficulty you did you still got the same " payout" and stopped capping how powerful people and boosting world mobs so can be ...so people can be as overpowered as they want ( pvp would probably need adjustment for balance reasons i don't know how pvp works now as i don't do that) if that is how they have fun

     

    So there is literally no difference what you do in game if you want to OPS all day, PVP all day Starfighter, Dallies , Questing Heroics... whatever you find the most enjoyable ....you will not " lose out" at the end of the day ... then EVERYONE can do what they enjoy and no one loses and everyone ends up with the "best loot" regardless if they statistically need it for their play style.

     

    IMO the way to fix the game is to give companion back item stats / boost them considerably while nerfing wold mos/boss ingneral. Easy mod will be happy and there are many various ways to improve the difficulty though stats armor abilities etc manipulation. for hardcore people

     

    However crafting is another issue ... I don't know how to make or what crafting needs to be enjoyable undertis system All my toon have have some sort of crafting closed to 500-600 on them ...but i have found crafting so useless in the past do to better gear elsewhere i just level it and it sits unused.

     

    Logically Risk / reward effort /reward should not be a factor in a "play your own way system"

     

    If someone finds their primary source of "fun" in content that takes "strategy" "knowing how to play " knowing mechanics" and 60 min of smashing buttons to clear one piece of content

     

    .... why are they any better or deserve "better rewards" than people who don't??

     

    The Motivation should NOT be "better loot" the PRIMARY reason they should be doing is because they enjoy doing it because that is the way they "Choose to play"

     

    Level sync defeats the whole purpose of gear because you can never be "overpowered" anymore and raising difficulty content in a broad you are basically saying..." your fun is wrong if you don't like "challenge and want reward without "effort and "risk"

     

    Why are you discriminating against someone who like to feel like they are a powerful unstoppable hero and can clear a veteran FP just solo with their companion smashing everything into oblivion without out every mob taking 5 min or the flash points IN STORY MODE taking 30 min or more to complete.

     

    INB4 REEEE harder group content deserves better loot because effort /risk reward etc

     

    harder content and raids are niche and the PRIMARY you should be doing such content because you enjoy it ..not because there is better loot... if you don't dont hard content because it "pays" the same as easy content ..then you are proving my point ...you are not doing it for "fun and challenge " you are doing it for better loot.

     

    Ib4 REEEE "group ques would die if everything could be done easy /solo"

     

    1. that statement itself proves my point completely .. like harder content it would simply show what people are doing for other reason than "enjoyment"

     

    2. if you want to do such que instead of forcing people to do it for reason other than enjoyment ..the onus should be on the players to put the work in to find other player who have the same interests and not really on a que in the first place.

  9. IMO - i always felt like level sync had the opposite effect. Why bother leveling faster, and this is SWTOR so thats what they appear to want one to do, if you can't become ALMIGHTY on lower level planets/FPs.

     

    maybe im in a small minority (maybe just me), but for years my favorite part of this game was overlevelling and playing god mode.

     

    but since level sync is likely to NEVER go away, i agree. there needs to be a game wide rebalance of mobs and bosses.

     

    You're not alone that was the most fun I had in game to. Replaying/completing all planets multiple times , dailies, all heroics, the weekly quest vet fp was even better when comps has item stats had Kira in all bis gear as well. I loved putting her on attack and just watching her destroy stuff and healing her when necessary .

  10. Also in his defense the topic of solo play and its difficulty where not really what I was talking about. I was focused on the changes made in 6.0.1 and had shown mine and my friends group discontent with 6.0 which i am assuming your solo play griefs started with that update. I responded because i did not want to sound like mod say hey stay on topic because it is just healthy discussion. I was just happy to see good fixes and changes in the patch post expansion release.

     

    well if then you both missed my message.but since you want to nitpick I will explain why Iwas on topic .

     

    It doesn't not matter if you were specially intended talking about solo difficulty or not you expressed the opinion in your op therefore it was a valid topic of discussion

     

    my original point being just because you find the changes are good does not mean they are good for everyone .

     

    So because I was responding to how I interpreted your post and quoted one specific line I was on topic .

    I have shortened the quote to more specifically show what i am referring to.

     

    how fun pvp and pve is to engage in.

     

    ...so technically I was on topic and the issue is about "FUN PVE is to engage in" I even started by saying ...gald you enjoy it ....

     

    The subject of "fun" has nothing to do with solo still being possible "possible" and being " fun" are completely different things for some people how much more effort that is need since changes is not "fun" and the fact you cannot EASILY solo heroics / some story elements , dallies and anything above a story mode flash point as you could before.

     

    MY second point I was also responding to your factual misuse of the term MMO so that was on topic as well.

     

    Even though I disagree with alot of your opinion in you r op and response out of all this we at least found one point that we has an agreement on something positive did come out of it.

  11. You nor the other poster have said anything remotely related to the OP’s post. Why are you spamming about unrelated stuff?

     

    well considering the op relied to my comment and DreadtechSavant agreed with it ....the only one not related to anything on topic and can be considered spam is yours. Perhaps you simply don't understand the topic or the response given or have misunderstood it .

  12. I was not advocating for solo content to be removed in a game and understand the update is no where near perfect. And no i never said that playing an mmo mean you must play with a group of people, I often play, que, daily, do story stuff on my own as well. What i meant by this is that it is nice to see them updating the game, the classes, the balancing which yes effects solo play as well, are some of the mobs tuned up a bit making things more tedious sure. But what swtor was missing for alot of people who love star wars was that feeling of updates that actually effect my moment to moment gameplay, It is nice to see class tweaks and set bonus tweaks etc. It is interesting when solo players feel under attack after literally 2 years taken up by zakul stuff which was 90% solo. For those of us who also appreciate the raiding, pvp, and group content this is a nice nudge for us. There is no reason the game can't be a great realm for soloists and people who like groups and can forever improve. Thats all this is, i do not wish for solo players to have their fun completely wiped out but also understand some of do like group content and should be rewarding as well. So making balance changes adding new gear to tryout helps all of us. No need to turn this into us against them we all want this game to do good, and there are things that are defined as mmo features things that encourage but do not require interaction. It maybe an mmo by def but at times especially during the long zakul era it was possible to play the game without even seeing a single soul due to the instancing. That is what we mean, not that this does not qualify as a mmo because instance, we would love more flashpoints and raids just like they added to give us something to do and giving the solo players new stories, new dailies, crafting changes, gear to work towards as solo players as well. We have alot more stuff in common then you may think.

     

    well thought out response there are parts that I disagree with but that is simply because we are coming at it form 2 different angles. ...i was pleasantly surprised...to avoid further confusion .. it would better if people would just be more specific and refer to the specific area they are referring to .( raids pvp hardmode fp etc ) rather than " mmo" which is a general term for the game .

     

    I do agree that this game is big enough for everyone and everyone should be treated fairly and rewarded equally for doing the activity they enjoy the most and not feel they have to do an activity simply because it's what gives the best loot or because other "thing" is locked behind it.

  13. If they wont match incentives people won't play content with no incentives.

     

    As i said in my previous above post that is not a problem with the game but he player ...if someone wont do ...or only will do certain content in the game Simply because of the reward or lack of reward that is a product of their choice and not a fault of the game .

     

    People should be choosing an activity because they ENJOY the activity ...not because of reward.

     

    As i said above ..if you want to pvp all day because that is what you enjoy .. the loot should pay out the same as someone who wants to do world quests ops 's or starfighter all day .

     

    Bioware need to take loot out of the equation and make one standard loot drop for everything so peole really can play as they want to and spent their time enjoying the game instead of doing stuff they dont enjoy becase one activity has items other activities don't.

  14. shows that you guys are not just focused on what the next story beat needs to be but how fun pvp and pve is to engage in.

     

    great you enjoy it ..that is your right . but there are ways to make the game more challenging without increasing the difficulty for everyone else who does not enjoy that.

     

    it only goes one way ..... a person that wants it harder can make it harder ---- a person that want it easier cannot make it easier

     

    the question is then

     

    So what about everyone else that does not enjoy the increased difficulty??

     

    Just as a point of definition you are using the term "MMO" factually wrong

     

    MMO is a genre not a play style or a characteristic of one aspect in the game ,

     

    Keep this up, MMO players who participate in the content are the ones who will fill subs to pvp and raid and if you keep showing the mmo aspects support

     

    We are all MMO players every single person in this game

    soloists who never talk to a single person in game .

    to hardcore raiders and PvPer

     

    MMO Content technically stories flash points and even the cartel market as well

     

    In fact the minute you log into any online game before you even take your first step you are a mmo player .

    MMO Definition

     

    A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.

     

    It's amazing that some latch on to the Massively Multiplayer and immediately = that with ... you HAVE to "play with multiple people " instead of the correct factual definition of "multiple people are playing at the same time inthe same virtual space"

     

    it's also a fact that there are many mmo out there that have no structured group activities and are still by definition a MMO

  15. You're around lvl17 by the time you leave the starter planet IF you do all quests there (including heroics), wear the DvL xp armor and use the XP boosts given as mission rewards.

    Then if you only play your class quests still with the DvL armor and XP boosts, you'll be underleveled by the time you reach Corellia, especially on a stealth character, so to me the xp gain is fine (i was even underleved on an assassin when reaching Hoth, so much so that i was barely scratching the droids in the cave while Talos was busy opening the door, and that was before 6.0, and ended up having to leave the planet to play some heroics to lvl up a bit, because i could just not kill them and i died way too fast)

     

    So nope, i'm really fine with XP gain as it is now and i'd not like to see it change.

     

    I agree about the mobs in KOTFEET though, they're annoying for the most part, especially while playing a stealther and not being able to simply ignore them.

     

    Balancing mob scaling throughout all content, yes, but I see no point messing with the leveling gain. I play for the story experience, .

     

    I generally agree with both these post +1

  16. You should think a little bit more before hitting that report button

     

    It was obviously not a personal attack, but rather a response to poorly worded opening sentence:

     

    that's not how the op or myself perceived it and there is no harm in reporting it and letting the mods make the call.

  17. Thanks for ignoring me by replying to my comment

     

    its what they do when something goes against their personal doctrine regarding "group content" and personal reality on how its going to "save" swtor the avoid the actual content and then bully and personally attack the poster they also contradict themself a lot ...they feel the need to tell you they are ignoring you rather than just ignoring you ....and then continue to respond to your posts telling you they are still ignoring you.

     

    that was a persona attack though I have started reporting them for it.

  18. The irony of course being: Much of SWTOR's 6.0 was umm inspired by ESO's very similar systems. :cool:

     

    Either way, i prefer STAR WARS, so i stay right here.

     

    To Each His Own .

     

    TBH so do I ...mainly because i miss Kira when i am gone but ESO it may have been inspired but in practice truly lets me "Play my way" even to the point where I can solo some group dungeons without really worrying about my health.....so you have to go with the game that is allowing you to play how you want really.....if bioware stop just using that as a catchphrase and actually means it and starts adding companion content to every expansion and actually means it when they say "play your way " i'll be back .

  19. Constructive criticism ..if you want to start another flame war..that's up to you also disclaimer i'm not pointing out every flaw since there are too many i disagree with .

     

    I agree with a lot of what you're saying. While I might change some of the details in your post, I completely agree with the spirit of it. For one thing, we need to get over the "them against us"mentality between player styles. All the types of game play need to be present and nurtured to maintain the health of the game. The updates and content need to be well-rounded. One player group alone is not enough to keep the game going. We need to back each other up, and think beyond our individual sandboxes.

     

    ^^^^This is good ^^^^

     

    First of all ...Desipe what you may this I do give you when credit due. This was a good attempt ..however due to your group bias I dont think it came out as well as you perceive it did.

     

    1. in several places you are still drawing conclusions regarding why x happened, ( i saw this so this is fact" ) form your own expierance which is resulting in confirmation bias and also affected by your bias as as a part of the "group = real MMO" mentality and it is affecting what could have been a well intended piece comes out as covertly still trying to forward your agenda that "group play can save mmo"

     

    2 . You are still appearing be an elitist and discriminatory towards one play style

     

    I would say Daily missions should in the end only go up through green and blue tiers

     

    2a. It doesn't matter if the "need" it some people like to be overpowered .

    2b There is nothing wrong with everything being easy or being soloable

     

    IT DOES NOT stop people from choosing to group to do "hardmode stuff " for fun. As I explained below if someone choose not to group because they can get stuff on easy mode ...then that proves they are not grouping for enjoyment but for better look and you can't blame "everything soloable" on people CHOOSING not to group because they can get stuff on easy mode .

     

    All of the above and below link is also link why you should not start a "group against solo players" for other who haven't seen it group play has be statically reported from other games to be the vast minority of the player base

     

    group oriented ques and raids are generally the vast minority of a player base mmo that have reported such statistics.

     

    http://www.swtor.com/community/showthread.php?t=750289

     

     

    My opinion of a possible solution on how to make EVERYONE happy without EXCLUDING or discriminating against any playstyle or difficulty choice].

     

    1. There should be NO BONUS or INCENTIVES to do ANY specific activity for any reason that way no one is

    pseudo forced though FOMO or "Carrot" .. ohh i have go do this "specific this" so i can get that "specific this" or this pays out that ..so i don't like that but i want the thing so i'm going to do it anyways.

     

    As I explained below if they changed and streamlined the loot system to no matter what activity or difficulty you did you still got the same " payout" and stopped capping how powerful people and boosting world mobs so can be ...so people can be as overpowered as they want ( pvp would probably need adjustment for balance reasons i don't know how pvp works now as i don't do that) if that is how they have fun

     

    So there is literally no difference what you do in game if you want to OPS all day, PVP all day Starfighter, Dallies , Questing Heroics... whatever you find the most enjoyable ....you will not " lose out" at the end of the day ... then EVERYONE can do what they enjoy and no one loses and everyone ends up with the "best loot" regardless if they statistically need it for their play style.

     

    IMO the way to fix the game is to give companion back item stats / boost them considerably while nerfing wold mos/boss ingneral. Easy mod will be happy and there are many various ways to improve the difficulty though stats armor abilities etc manipulation. for hardcore people

     

    However crafting is another issue ... I don't know how to make or what crafting needs to be enjoyable undertis system All my toon have have some sort of crafting closed to 500-600 on them ...but i have found crafting so useless in the past do to better gear elsewhere i just level it and it sits unused.

     

    I explained my reasoning below regarding grouping

     

    Logically Risk / reward effort /reward should not be a factor in a "play your own way system"

     

    If someone finds their primary source of "fun" in content that takes "strategy" "knowing how to play " knowing mechanics" and 60 min of smashing buttons to clear one piece of content

     

    .... why are they any better or deserve "better rewards" than people who don't??

     

    The Motivation should NOT be "better loot" the PRIMARY reason they should be doing is because they enjoy doing it because that is the way they "Choose to play"

     

    Level sync defeats the whole purpose of gear because you can never be "overpowered" anymore and raising difficulty content in a broad you are basically saying..." your fun is wrong if you don't like "challenge and want reward without "effort and "risk"

     

    Why are you discriminating against someone who like to feel like they are a powerful unstoppable hero and can clear a veteran FP just solo with their companion smashing everything into oblivion without out every mob taking 5 min or the flash points IN STORY MODE taking 30 min or more to complete.

     

     

    and here

     

    INB4 REEEE harder group content deserves better loot because effort /risk reward etc

     

    harder content and raids are niche and the PRIMARY you should be doing such content because you enjoy it ..not because there is better loot... if you don't dont hard content because it "pays" the same as easy content ..then you are proving my point ...you are not doing it for "fun and challenge " you are doing it for better loot.

     

    Ib4 REEEE "group ques would die if everything could be done easy /solo"

     

    1. that statement itself proves my point completely .. like harder content it would simply show what people are doing for other reason than "enjoyment"

     

    2. if you want to do such que instead of forcing people to do it for reason other than enjoyment ..the onus should be on the players to put the work in to find other player who have the same interests and not really on a que in the first place

     

     

     

    Giving everyone choice to play how , the content and the difficulty they choose nd paying everyone the same it's the right choice for SWTOR because it does not EXCLUDE ANYONE...literally EVERYONE WINS.

     

    Its a concept that seems to be very hard to understand with he REAL MMO MEANS GROUP mentality.

  20. If you are telling me you left the forums a long time ago, you're doing a really bad job at it...

     

    so by that logic once you leave you can never go back huh.......?... interesting logic LOL

     

    but hey to turn the table

     

    thought you weren't engaging with me ....you're doing a really bad job at it. :rak_03:

  21. Ergo, shouldn't you then just go play ESO?

     

    It's great ESO has found it's niche, but what works for one doesn't mean it will work for all.

     

    Given SWTOR's already unique journey, it is at its most active when it caters to group players. Sorry that you can't accept that, to the point where you feel you have to minimize everyone else's opinion but your own. But the observations I have had on activity haven't been mine alone. Others have too. Sure, its anecdotal, but when more than one person is feeling like the servers are more active, chances are they aren't wrong.

     

    Whereas in your case, you want so hard to be right, that you are willing to piss all over the opinions of others to "win an arugment".

     

    Which is the real difference here between us, and why I don't engage with you - because you aren't arguing in good faith. You're here to win a pissing contest. And usually people win those not by being right, but by annoying the other side so badly they give up, so the person trying to win it can claim victory (when in reality, the person walking away has better things to do than argue in circles with someone who is doing so in bad faith).

     

    So take your victory lap, and I'll get on talking with other people in the thread who aren't in a habit of denying reality. :rak_03:

     

    See you should read that whole post while looking at yourself in the mirror because that is exactly what you are doing

     

    All you do is continuously state ..this is what i see.... that is not fact ...again that is confirmation bias. if you want to believe

     

    LOL we can agree to disagree on which one of us is not arguing in good faith , ignoring FACTS and not accepting reality .

     

    honestly i believe you are rejecting reality just as much as you seem to think I am.

     

    You right it is pointless i left the forums long ago because of people like you who think that mmo where made solely for groups and raiders and that that content is superior to anything else which is why people rage with single player mmo and refuse what the definition of mmo actually means.

     

    multiple people playing on the same platform at the same time --- it can be a complete sandbox with no ques guilds or anything else and still be an mmo

     

    i

  22. Harder content and raids are not niche. Go back and check out 5.0's mass player extinction when Ben Irving turned SWTOR into a SP RPG Chapter game.

     

     

     

    As for the loot in harder content, yes difficult content should have better rewards, otherwise it would not be repeatable. Why would anyone ever run hard mode or NiM content a 2nd, 3rd, 20th time if it dropped the same loot as easy mode? This is more or less how real life works. Difficult skill jobs often pay more than easy jobs.

     

    To elaborate more: The first time HM/NiM is a challenge, the 100th time it becomes "easy." So then the object becomes which is quicker to do? Story mode ofc.

     

    Do you play in a bubble? What if YOUR playstyle is actually a minority? Shocking.

     

    Do you play in a bubble? What if YOUR playstyle is actually a minority? Shocking.

     

    obviously both of you never looked at the link and both continue to refuse to acknowledge actually facts presented from other games or you would not have asked that question

     

    Shocking indeed. He can't come to grips with it, and frankly, it makes further discourse pointless.

     

    your right its pointless... as stated many times .....you have an obvious bias and refuse to acknowledge a mmo does not inherently need group content to be successful in general as many games exist to support this fact.

     

    Why would anyone ever run hard mode or NiM content a 2nd, 3rd, 20th time if it dropped the same loot as easy mode

     

    Because that is what you enjoy not for better loot .

     

    i didn't explain that before maybe you missed this..

     

    NB4 REEEE harder group content deserves better loot because effort /risk reward etc

     

    harder content and raids are niche and the PRIMARY you should be doing such content because you enjoy it ..not because there is better loot... if you don't dont hard content because it "pays" the same as easy content ..then you are proving my point ...you are not doing it for "fun and challenge " you are doing it for better loot.

    thanks for both of you for not only validating both of my points above but also factually proving the below one .

     

    Its a concept that seems to be very hard to understand with he REAL MMO MEANS GROUP mentality.

  23. The cold hard truth is the game might not NEED solo players to be successful, and in fact over-catering to them may have indeed been part of the reason why the game failed so spectacularly with 5.0. With a return to group play and story most of the people who left after 5.0 wanted, many appear to be back.

     

    Really your going to go that far ? and you are still basing this around a premise that you have no statistical evidence to support.

     

    The other side may be true as well if you remove all group activities and focus all resources only on story and companions again it could regain the popularity it once had when all there was was class stories.

     

    we have different opinions on why 5.0 was not received well and had nothing to do with lack of group content.

     

    Again its surprising to say that once its been documented that

     

    group oriented ques and raids are generally the vast minority of a player base mmo that have reported such statistics.

     

    http://www.swtor.com/community/showthread.php?t=750289

     

    Honestly i would love for eic or keith to actually release current statistic over the last year regarding how may people participated in raids or other hard content to how many did not but I highly doubt they would release that kind of information. they would rather people debate the grey area in the forums with only statics from other games without any concrete proof.

     

    Agin it fall on this MMO = group mentality which is completely false . There are plenty of MMO that do not cater to groups, are sandbox etc etc

     

    Take ESO

    I can do more in ESO as a solo player without a companion than I can in swtor

    ESO does not cater to groups yet is a successful MMO

    ESO i am the point where i can generally smash stuff including World Boss and some group dungeons stuff without even worried about my health ...that is fun.

     

    MMO's in general should be built around primarily solo play with group options as that will attract the most clientele

     

    Also imo I explained earlier

     

    Logically Risk / reward effort /reward should not be a factor in a "play your own way system"

     

    If someone finds their primary source of "fun" in content that takes "strategy" "knowing how to play " knowing mechanics" and 60 min of smashing buttons to clear one piece of content

     

    .... why are they any better or deserve "better rewards" than people who don't??

     

    The Motivation should NOT be "better loot" the PRIMARY reason they should be doing is because they enjoy doing it because that is the way they "Choose to play"

     

    Level sync defeats the whole purpose of gear because you can never be "overpowered" anymore and raising difficulty content in a broad you are basically saying..." your fun is wrong if you don't like "challenge and want reward without "effort and "risk"

     

    Why are you discriminating against someone who like to feel like they are a powerful unstoppable hero and can clear a veteran FP just solo with their companion smashing everything into oblivion without out every mob taking 5 min or the flash points IN STORY MODE taking 30 min or more to complete.

     

     

    and here

     

    INB4 REEEE harder group content deserves better loot because effort /risk reward etc

     

    harder content and raids are niche and the PRIMARY you should be doing such content because you enjoy it ..not because there is better loot... if you don't dont hard content because it "pays" the same as easy content ..then you are proving my point ...you are not doing it for "fun and challenge " you are doing it for better loot.

     

    Ib4 REEEE "group ques would die if everything could be done easy /solo"

     

    1. that statement itself proves my point completely .. like harder content it would simply show what people are doing for other reason than "enjoyment"

     

    2. if you want to do such que instead of forcing people to do it for reason other than enjoyment ..the onus should be on the players to put the work in to find other player who have the same interests and not really on a que in the first place

     

     

     

    Giving everyone choice to play how , the content and the difficulty they choose nd paying everyone the same it's the right choice for SWTOR because it does not EXCLUDE ANYONE...literally EVERYONE WINS.

     

    Its a concept that seems to be very hard to understand with he REAL MMO MEANS GROUP mentality.

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