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_NovaBlast_

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Everything posted by _NovaBlast_

  1. not responding to any more hardcore rants .... if you can't the understand the * FACTS * explained regarding the difference between hardcore and easy mode or be bothered to any of the posts in this thread explaining it and understand the facts ..that is your issue. this is a fact and can't be disputed. if you want to tell me how i can make the game easier ( other than L2P type answers or " class guides" ) like I have give examples on how you can make the game harder that did not include either of those I Would love to hear them.
  2. repeated comment type answered already so just going to cut and paste my reply 1. no one is taking hardcores fun away ... its bioware and hardcore who are discriminating against easy mode players .
  3. repeated comment type answered already so just going to cut and paste my reply 1. no one is taking hardcores fun away ... its bioware and hardcore who are discriminating against easy mode players .
  4. there's a difference to being able to and it being enjoyable. You think this is the first thread complaining about the difficulty increase. Can you run though everything without worrying about health or rotations including 4 man vets? ? I can without in a companion in a little game called ESO ...so you're wrong on both accounts ...... and just your comment about rotations ...is just a roundabout way elitists say of saying l2p.
  5. what are you basing this on ? Can you please post your statistical comparison of now to when they had item stats.? Can you easily solo heroics ? Can you easily solo vet flashpoint ? Really???? hmmmm ..if that is so then prove it and back your statement with statistical evidence ...or will consider this just a random troll comment.
  6. Sorry your wrong on both points and both of these were answered already . Facts are Facts weather you want to accept them or not . Also for the record your posts can be perceived you're the only one sounding like an elitist and that you don't care about anyone's experience but your own hardcore people have option easy mode player do not as explained multiple times in the thread that you seem to have "missed" 1. no one is taking hardcores fun away ... its bioware and hardcore who are discriminating against easy mode players . 2. Yes you can do hard mode Class stories by adjusting your armor and abilities and putting companion on passive or dismissing the companion As for also me near the top of the thread.
  7. My main is also a Jedi Guardian Defence Tank so Guard and then Tank to reduce her incoming damage med packs , heroic moment and the out of combat self heal between fights .
  8. The most fun I've ever had in this game was when comps has item stats. I had Kira in all bis gear as well. I loved putting her on attack and just watching her destroy stuff and healing her when necessary .replaying/completing all planets multiple times,dailies, all heroics, the weekly quest vet fp. The why ?? IMO What you said in your op is right it's mostly due to having to bribe/ force other players to join other content do to its niche nature the illogic is Hardcore and group player can both solve their own problems at the player level Yet with level sync , stat caps/ diminishing returns and open world mob buffs ... There is NOTHING a player who wants the game EASIER can do to make it easier For example if Hardcore players want more of a challenge in the open world they can wear lower tier armor , not assign ability points ,have the companion on passive ...etc etc ... if the group ques are not filling up then the group oriented people have the ability to find other people who actually want to group and form their own group that is what friends lists and guild are specifically for. with all those option given to hardcore and group players .... what options does a easy solo easy player have ? Nothing..not one option to make the game easier in general. Also considering non-group activities make up the core audience as stated and staticically reported by other games in the below linked thread it really makes no sense that they would intentionally screw over their core audience other then to make it less appealing and to bribe , force and otherwise incentivise other aspects of the game they wanted to forcefully push people towards . group oriented ques and raids are generally the vast minority of a player base mmo that have reported such statistics. http://www.swtor.com/community/showthread.php?t=750289 as demonstrated above both the group and hardcore problems can be fixed on the player level without the need for level sync, nerfing companions and incentivize harder content with better rewards or forcing grouping on people who do not want to engage in such activities. I also made a recommendation regarding how to fix the game since the whole Bioware marketing campaign slogan "PLAY YOUR WAY" turn out to be just that a nice "catch phrase" that sounded good but had no actual application or substance in actual practice or reality. with this suggestion EVERYONE and can choose a activity based on what they find the most enjoyable wins and no " group" is excluded or discriminated against and literally can "PLAY THEIR OWN WAY" Part of that suggestion is returning companions to the state they were before when they received item stats as well and nerfing the world mobs to a state they were before when you could easy do vet fp solo.
  9. You're not alone that was the most fun I had in game to. Replaying/completing all planets multiple times , dailies, all heroics, the weekly quest vet fp was even better when comps has item stats had Kira in all bis gear as well. I loved putting her on attack and just watching her destroy stuff and healing her when necessary .
  10. well if then you both missed my message.but since you want to nitpick I will explain why Iwas on topic . It doesn't not matter if you were specially intended talking about solo difficulty or not you expressed the opinion in your op therefore it was a valid topic of discussion my original point being just because you find the changes are good does not mean they are good for everyone . So because I was responding to how I interpreted your post and quoted one specific line I was on topic . I have shortened the quote to more specifically show what i am referring to. ...so technically I was on topic and the issue is about "FUN PVE is to engage in" I even started by saying ...gald you enjoy it .... The subject of "fun" has nothing to do with solo still being possible "possible" and being " fun" are completely different things for some people how much more effort that is need since changes is not "fun" and the fact you cannot EASILY solo heroics / some story elements , dallies and anything above a story mode flash point as you could before. MY second point I was also responding to your factual misuse of the term MMO so that was on topic as well. Even though I disagree with alot of your opinion in you r op and response out of all this we at least found one point that we has an agreement on something positive did come out of it.
  11. well considering the op relied to my comment and DreadtechSavant agreed with it ....the only one not related to anything on topic and can be considered spam is yours. Perhaps you simply don't understand the topic or the response given or have misunderstood it .
  12. well thought out response there are parts that I disagree with but that is simply because we are coming at it form 2 different angles. ...i was pleasantly surprised...to avoid further confusion .. it would better if people would just be more specific and refer to the specific area they are referring to .( raids pvp hardmode fp etc ) rather than " mmo" which is a general term for the game . I do agree that this game is big enough for everyone and everyone should be treated fairly and rewarded equally for doing the activity they enjoy the most and not feel they have to do an activity simply because it's what gives the best loot or because other "thing" is locked behind it.
  13. As i said in my previous above post that is not a problem with the game but he player ...if someone wont do ...or only will do certain content in the game Simply because of the reward or lack of reward that is a product of their choice and not a fault of the game . People should be choosing an activity because they ENJOY the activity ...not because of reward. As i said above ..if you want to pvp all day because that is what you enjoy .. the loot should pay out the same as someone who wants to do world quests ops 's or starfighter all day . Bioware need to take loot out of the equation and make one standard loot drop for everything so peole really can play as they want to and spent their time enjoying the game instead of doing stuff they dont enjoy becase one activity has items other activities don't.
  14. great you enjoy it ..that is your right . but there are ways to make the game more challenging without increasing the difficulty for everyone else who does not enjoy that. it only goes one way ..... a person that wants it harder can make it harder ---- a person that want it easier cannot make it easier the question is then So what about everyone else that does not enjoy the increased difficulty?? Just as a point of definition you are using the term "MMO" factually wrong MMO is a genre not a play style or a characteristic of one aspect in the game , We are all MMO players every single person in this game soloists who never talk to a single person in game . to hardcore raiders and PvPer MMO Content technically stories flash points and even the cartel market as well In fact the minute you log into any online game before you even take your first step you are a mmo player . MMO Definition It's amazing that some latch on to the Massively Multiplayer and immediately = that with ... you HAVE to "play with multiple people " instead of the correct factual definition of "multiple people are playing at the same time inthe same virtual space" it's also a fact that there are many mmo out there that have no structured group activities and are still by definition a MMO
  15. that's not how the op or myself perceived it and there is no harm in reporting it and letting the mods make the call.
  16. This ^^ And thanks this unit is tied with my little R2 unit in cuteness
  17. its what they do when something goes against their personal doctrine regarding "group content" and personal reality on how its going to "save" swtor the avoid the actual content and then bully and personally attack the poster they also contradict themself a lot ...they feel the need to tell you they are ignoring you rather than just ignoring you ....and then continue to respond to your posts telling you they are still ignoring you. that was a persona attack though I have started reporting them for it.
  18. TBH so do I ...mainly because i miss Kira when i am gone but ESO it may have been inspired but in practice truly lets me "Play my way" even to the point where I can solo some group dungeons without really worrying about my health.....so you have to go with the game that is allowing you to play how you want really.....if bioware stop just using that as a catchphrase and actually means it and starts adding companion content to every expansion and actually means it when they say "play your way " i'll be back .
  19. Constructive criticism ..if you want to start another flame war..that's up to you also disclaimer i'm not pointing out every flaw since there are too many i disagree with . ^^^^This is good ^^^^ First of all ...Desipe what you may this I do give you when credit due. This was a good attempt ..however due to your group bias I dont think it came out as well as you perceive it did. 1. in several places you are still drawing conclusions regarding why x happened, ( i saw this so this is fact" ) form your own expierance which is resulting in confirmation bias and also affected by your bias as as a part of the "group = real MMO" mentality and it is affecting what could have been a well intended piece comes out as covertly still trying to forward your agenda that "group play can save mmo" 2 . You are still appearing be an elitist and discriminatory towards one play style 2a. It doesn't matter if the "need" it some people like to be overpowered . 2b There is nothing wrong with everything being easy or being soloable IT DOES NOT stop people from choosing to group to do "hardmode stuff " for fun. As I explained below if someone choose not to group because they can get stuff on easy mode ...then that proves they are not grouping for enjoyment but for better look and you can't blame "everything soloable" on people CHOOSING not to group because they can get stuff on easy mode . All of the above and below link is also link why you should not start a "group against solo players" for other who haven't seen it group play has be statically reported from other games to be the vast minority of the player base group oriented ques and raids are generally the vast minority of a player base mmo that have reported such statistics. http://www.swtor.com/community/showthread.php?t=750289 My opinion of a possible solution on how to make EVERYONE happy without EXCLUDING or discriminating against any playstyle or difficulty choice]. 1. There should be NO BONUS or INCENTIVES to do ANY specific activity for any reason that way no one is pseudo forced though FOMO or "Carrot" .. ohh i have go do this "specific this" so i can get that "specific this" or this pays out that ..so i don't like that but i want the thing so i'm going to do it anyways. As I explained below if they changed and streamlined the loot system to no matter what activity or difficulty you did you still got the same " payout" and stopped capping how powerful people and boosting world mobs so can be ...so people can be as overpowered as they want ( pvp would probably need adjustment for balance reasons i don't know how pvp works now as i don't do that) if that is how they have fun So there is literally no difference what you do in game if you want to OPS all day, PVP all day Starfighter, Dallies , Questing Heroics... whatever you find the most enjoyable ....you will not " lose out" at the end of the day ... then EVERYONE can do what they enjoy and no one loses and everyone ends up with the "best loot" regardless if they statistically need it for their play style. IMO the way to fix the game is to give companion back item stats / boost them considerably while nerfing wold mos/boss ingneral. Easy mod will be happy and there are many various ways to improve the difficulty though stats armor abilities etc manipulation. for hardcore people However crafting is another issue ... I don't know how to make or what crafting needs to be enjoyable undertis system All my toon have have some sort of crafting closed to 500-600 on them ...but i have found crafting so useless in the past do to better gear elsewhere i just level it and it sits unused. I explained my reasoning below regarding grouping and here Giving everyone choice to play how , the content and the difficulty they choose nd paying everyone the same it's the right choice for SWTOR because it does not EXCLUDE ANYONE...literally EVERYONE WINS. Its a concept that seems to be very hard to understand with he REAL MMO MEANS GROUP mentality.
  20. so by that logic once you leave you can never go back huh.......?... interesting logic LOL but hey to turn the table thought you weren't engaging with me ....you're doing a really bad job at it.
  21. See you should read that whole post while looking at yourself in the mirror because that is exactly what you are doing All you do is continuously state ..this is what i see.... that is not fact ...again that is confirmation bias. if you want to believe LOL we can agree to disagree on which one of us is not arguing in good faith , ignoring FACTS and not accepting reality . honestly i believe you are rejecting reality just as much as you seem to think I am. You right it is pointless i left the forums long ago because of people like you who think that mmo where made solely for groups and raiders and that that content is superior to anything else which is why people rage with single player mmo and refuse what the definition of mmo actually means. multiple people playing on the same platform at the same time --- it can be a complete sandbox with no ques guilds or anything else and still be an mmo i
  22. obviously both of you never looked at the link and both continue to refuse to acknowledge actually facts presented from other games or you would not have asked that question your right its pointless... as stated many times .....you have an obvious bias and refuse to acknowledge a mmo does not inherently need group content to be successful in general as many games exist to support this fact. Because that is what you enjoy not for better loot . i didn't explain that before maybe you missed this.. thanks for both of you for not only validating both of my points above but also factually proving the below one . Its a concept that seems to be very hard to understand with he REAL MMO MEANS GROUP mentality.
  23. Really your going to go that far ? and you are still basing this around a premise that you have no statistical evidence to support. The other side may be true as well if you remove all group activities and focus all resources only on story and companions again it could regain the popularity it once had when all there was was class stories. we have different opinions on why 5.0 was not received well and had nothing to do with lack of group content. Again its surprising to say that once its been documented that group oriented ques and raids are generally the vast minority of a player base mmo that have reported such statistics. http://www.swtor.com/community/showthread.php?t=750289 Honestly i would love for eic or keith to actually release current statistic over the last year regarding how may people participated in raids or other hard content to how many did not but I highly doubt they would release that kind of information. they would rather people debate the grey area in the forums with only statics from other games without any concrete proof. Agin it fall on this MMO = group mentality which is completely false . There are plenty of MMO that do not cater to groups, are sandbox etc etc Take ESO I can do more in ESO as a solo player without a companion than I can in swtor ESO does not cater to groups yet is a successful MMO ESO i am the point where i can generally smash stuff including World Boss and some group dungeons stuff without even worried about my health ...that is fun. MMO's in general should be built around primarily solo play with group options as that will attract the most clientele Also imo I explained earlier and here Giving everyone choice to play how , the content and the difficulty they choose nd paying everyone the same it's the right choice for SWTOR because it does not EXCLUDE ANYONE...literally EVERYONE WINS. Its a concept that seems to be very hard to understand with he REAL MMO MEANS GROUP mentality.
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