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Ambramotte

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Everything posted by Ambramotte

  1. <The Noob Crew> in <Last Resort> raids Monday and Tuesday 8pm-11pm PST (11pm-1am EST) is is actively looking for new members. We're progressing on Dxun-Apex right now and we're looking to kill a few bosses in NiM Gods (or some other NiM raid) before NiM Dxun drops. If this interests you, please see the Discord link that Cloak posted and drop Pell#6594 a message. Needed roles: Permanent Healer or Tank Alternate DPS Alternate Healer
  2. Please allow the UI components in the interface editor to scale up to something much larger than current, say 3.0. Scaling the entire UI and then downscaling the components leaves anything from the menu bar terribly oversized when you activate it.
  3. This is a significant contributor to the disparity between pub and impside raiding (other than differences between existing populations, outfits, and animations). You could probably implement it by developing containers that are bound to legacy and ignore other rules about equipment binding when putting items inside. Sell these through cartel coins and then you're gtg.
  4. I mean, it was KP HM. Not exactly a hard fight. You should be fine with like 100-100k range. I'd guess that either: 1) They were trying to compensate for some bad healers, or 2) They had concerns with your knowledge of your class given that you weren't gearing how a lot of other folks are gearing juggs The reality is, gear hardly matters for tanks when you're talking about HMs. What's much much more important is that you know your class and when to use which DCDs . It also helps to maintain stacks. We were pulling NiM EC with 224 gear and one of the tanks in 186 gear and almost getting past EC tanks. So you're gear really isn't that much of an issue.
  5. Maybe it was disussed previously and I missed it, but I haven't seen a declaration of intent of how much gear should be dropping from CX packs. I expect to be able to gear up a main spec (tank) and an off-spec (dps) within one tier of CX packs. However, it's clear from the drop rates that most people won't even get one complete set. I hope BW will comment on exactly what their intent is for gearing. I can live with an intent of one set per tier, but I don't think we're meeting that at this point. More importantly, I'd really appreciate it if BW would say exactly what their intent is at this point.
  6. Some nice and, from a programming perspective, relatively easy changes could be made to logging to make it more useful. 1) Distinct instance IDs for SM, VM, and MM bosses 2) An option to write events to some type of FIFO queue to work around file I/O latency issues 2a) Named Pipe 2b) Event queue (https://msdn.microsoft.com/en-us/library/xzwc042w(v=vs.110).aspx?) 3) For stacking buffs/debuffs please include the number of stacks added/removed & remaining (hots, dots, dark bulwark, etc). Would be helpful to understand effectiveness and where players may need to improve.
  7. You'd have to mess with the conversion rates, but here is one option: 1) Average out the dmg requirements for all SM bosses 2) Average out the healing requirements for all SM bosses 3) subtract 1/3* (this ratio is one number that would need to be adjusted to find the right balance) of the value of the current CXP token you get from a boss kill 4) based on enrage timers, work out the CXP per 1,000* (or 2k or 6k or whatever) Damage so that the dps will get the 1/3 back (plus a nominal amount more so that this doesn't royally screw people playing less ideal specs) 5) repeat step 4 for heales. 6) repeat step 4 for tank dps, obviously the conversion rate for tank dps would have to be higher than the conversion rate for a dps spec doing dps The ratio of CPX earned from dmg, heales, etc would have to be tweaked so that it's ideal to kill a boss within enrage timer and not sitting there wiping on a boss. However, as opposed to right now, this would still give something to players progressing on a boss. I mean sometimes you get on a team with a crap raid leader who comes up with crazy dumb strats and you sit there wiping for months on a boss. It would be nice to get cxp in that situation. * these numbers would need to be adjusted to properly incentivize people to kill bosses instead of trying to manipulate the system.
  8. FWIW, with crafting and the changes in 5.1 - this isn't unbearable for gearing a main in 1 spec of gear. Where this falls down is: 1) Alts 2) Different specs (tank vs dps; dps vs heals) for the same toon. IMO, this is as bad or worse than dealing with alts. 3) New and returning players who don't have 220 or higher set bonuses yet. For mods & enhancements, lots of folks are crafting (or buying crafted) which I think was your intention. I see the set bonus issue beinga compounded whenever we get the next set of gearing tiers
  9. Just for the sake of clarity - I believe DarthCognusSion is referring strictly to mods. For example, aside from the set bonus, I believe the 230 Blue armorings and enhancements have the same stats as their purple counterparts.
  10. Dear Bioware, Our choices may not have mattered much in KOTFE/KOTET, but your choices today will indeed reverberate throughout the life of this game. Some choices *do* matter.
  11. Meh, I think the changes in 5.1 are actually pretty good. Drops have been 'acceptable'. It's not a 4.0 loot pinata, but it's acceptable. The problem is the lack of meaningful content. And yes, I mean ops.
  12. I see the points you guys are making here, but I think that willingness of people to take these actions would greatly depend on how much a point of damage/heals/threat is worth. If the conversion rate was some thing like 1 cxp per 300,000 -500,000 damage, then I don't see people trying to hard to game it - it simply wouldn't be worth it. I concede that perhaps threat might not be the best number for tanks. Maybe dmg would work ... but it would have to convert to cxp at a different rate than it would to a DPS character.
  13. Just wanted to throw this out there .... Ops CXP could be based on Damage/Healing/Threat done. You'd have to fiddle with the numbers a bit to find the right conversion rates, but this would help remove the complexity of the current system you've got planned. And to be honest, the new systems is even more complex than the old one .... and you replaced the old one because it was too complex. Not necessarily a good trade;) The one remaining gap is that some fights are heavy on mechanics which would reduce the CXP gained. Subsequently, the conversion rates would probably have to be different for each boss based on the expected DPS/DTPS/HPS required to beat enrage timer while dealing with the dmg output of each specific boss. BWA may have to do a bit more number crunching of the metrics to validate theoretical expected values, but that shouldn't be too hard.
  14. TL;DR You and your ilk and have 2 years of dedicated content development. Stop whining, sit down, and shut up. Good Lord, the sense of entitlement is strong with this one. In their attempt to cater to those who are unwilling or unable to clear advanced content, they created this monstrosity. Their original intent is that you should be able to gear up while doing whatever content you want. I personally disagree with this as it cheapens the skill and commitment of those groups who are able and willing to commit the time to down the hardest content. However, I can see the benefit to the community at large .... provided that it's not a loot-pinata (a la highlighted HM EV/KP). Now then, in their attempt to coddle the unable or unwilling masses, they've made it so that gearing for raids is exceedingly slow (compared to 2.0 or 3.0 normal .... not 4.0 loot-pinata normal). So please pardon them while they fix something they effectively broke while trying to cater to the unable or unwilling masses.
  15. I agree that this is an appropriate response and while I don't precisely how to bug Anvil out - I would say that it shows some significant gaps in their testing. I get regression bugs where fixing one thing causes something else to break, but this was new content. How could they not have tested this stuff (reminds me of 3.0)? Well, I guess better late than never. Good decision on how to handle this BWA .... but these types of bugs shouldn't be there to start with. Really need to look at your investments in testing.
  16. Sure it was intended, they gave certain classes stealth and hard CC. That's like saying popping Sabre Reflect on Torque in 3.0 or on NiM Terror's scream is an exploit. Clearly it was intended to work otherwise the devs would have put a check in there to make SR not work. If they change it, fine. But they're smart designers, they tested it, and they're watching the numbers ... therefore working as intended ... therefore not an exploit. These things are in no way like the stack cloaning or getting loot from a boss you didn't kill. Those are clearly not working as intended. But boss mechanics? They've thoroughly tested those and they monitor the numbers. It's absolutely intended.
  17. Nah, that's obviously an intended mechanic. No different than using retaliatory grip on HM MB. This mini boss just has less health.
  18. I guess that depends on what type of casual you're talking about. I would casually login for NiM raids twice a week in 4.0 and we eventually got almost all bosses down down ... eventually. For people like that, yeah ... the grind sucks because I just wanted to login to raid. Now all this CXP is getting in the way. Completely destroys changing raid comp. Want to 5 dps a boss? Nope, tank hasn't been grinding enough to earn bother sets of gear. Now for folks who play causally in a different way, say pugging SM ops or whatever, this isn't so bad. They have a shot at the most advanced gear in game through whatever gameplay they choose to do. I guess that's a good thing :/ I personally don't understand why they need gear for bolstered SM or NiM gear for HM content, but it doesn't really phase me all the much. The only part that I don't like is the idea this represents which is that "it's not fair that some player can EARN rewards while others cannot". I personally think it's a maturity and inferiority complex issue. Does little Johnny and his team deserve a trophy even though they didn't win? I think the answer is no, but that's a difference of world view perspectives I think. Specifically, I could care less about the armor/mods/enhancements ... it's more the bling that bothers me (shells, similiar mounts on the cartel market, etc.) But at the end of the day, it's just a game.
  19. Have a ratio heals/damage done ... 1CXP : ??,??? Damage Done 1CXP : ??,??? Heals done and for tanks, you could either do it based on damage taken or damage done (would have to be more CXP per damage than a dps I would think) I know it would take some time to run those numbers and figure out what's the right balance points are, but I think this might give raid teams that are progressing on a boss a decent way to earn CXP during a raid.
  20. Why not make this case for all the old armorings? Why just limit it to the Revanite armorings?
  21. For the fight at the end of chapter 6, the summoned adds target Theron and he just stands in their yellow AOE. Companions should be smart enough to move out of telegraphed AOE.
  22. Yeah, Theron doesn't know how to get out of stupid. It's a bug
  23. A mix of 224/230/234 set piece armor mods and 230/234 crafted mods and enhancements should be enought for all HM contentm
  24. Cancelled sub, current sub lasts till Feb. ZFTG right now about any future changes. BWA's good will and my patience have been used up.
  25. Well said OP. For those who haven't figured it out, I think can fairly easily explain why they're doing this: 1) to extract $$ because sub #'s are falling 2) to provide a longer period where content is "relevant" As far as #1, the idea was to get folks to spend time leveling alts (12xp, DvL, etc.) , if they don't have them already (e.g., prog raiders), then hamper the ability to gear up multiple toons and provide a P2W grind relief. Well played BWA, but still a rather ****** thing to do. As far as #2 goes, I'm not sure that's worked out all that well since there's at least one group that I'm aware of that downed NiM Brontes in the first week. I applaud the prog raiders who are continuing; my group reached 24/26 NiM and I can't be bothered to do this level of grind. At this point, I've cancelled my sub (6 month increments) and I don't know that even new operations would get me to resub. This may have worked had they done new raids at the same time, but without new raids I, and a I suspect a lot of other folks, have ZFTG. IMHO, they hit the community with a pretty big stick here as part of a money grab but they have not provided a meaningful carrot to keep us engaged. I don't have the motivation or time to indulge and BWA hasn't convinced me it's worth it.
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