This is so TRUE anyone who actively pvp daily can confirm this. Premades now more then ever destory regs. To make such a huge difference in winning and loosing 8 for winning and 3 for loosing is going to give rise to even more premades.
I have been playing daily for a few hours the last 2 weeks: 7-8/10 matches are losses. I consider myself a pretty decent player. Lets say for once you end up in a decent even game.. suddenly you loose snow, someone plants a bomb or loose mid..immediatly you see experienced players leave the game and the tide turns and the loss is confirmed. The moment your side seem to loose advantage people leave because they dont want to waste their time grinding through to the bitter end - this increase difference in Unassembled Component will encourage this even more.
Devs needs to understand: the more difference their is between winning and loosing: the more players will find ways honest/dishonest ways to winning. This increase in winning/loosing will just suck the the life of fair matches and enjoyment.
A better way to reward Unassembled Component: should be a combination of objectives: if your a DPS how much damage you have done, if your a tank how much protection and if your a healer how much you have healed: in combination with the amount of valor and time spent. Simple FORMULA devs...
Ofcourse on top of that should be a difference between winning and loosing but not a difference of 265% like it is currently 3 vs 8...
This is what happens when you have devs they dont actively play the game.