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Mignolite

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Everything posted by Mignolite

  1. Discord friend invites may be bit intrusive for some players, but I suppose if they decline that then we weren't actually good friends enough for discord friendship. For Dev time I feel this game should get more devs in general to add more features and content into it, as in both this game is progressing slowly. Yes, that exactly what I am asking for, with ability to accept / decline And this is exactly what I hope to get, but to be honest it might take really long time Well then you could simply decline that friend request instead of accepting it and not become friends with random stranger
  2. While increasing guild member cap would lesser need for "alts" guilds (for alts), I don't think its good idea to increase guild member cap. I am more in favor for counting unique accounts in guild, like limiting it 1000 unique accounts.. that would be a lot room. But even that would open us new era of Mega Guilds, which I am not sure how good it would be. I know many of you won't like this but here we go If for any reason guild member cap is going to be increased more -> then is golden opportunity for Devs to add guild upkeep which has to be paid weekly and is based which guild max cap Guild Master has picked: * 1000 member cap should remain as UPKEEP FREE, as it currently is! * 1250 member cap, upkeep price * 1500 member cap, increased upkeep price * 1750 member cap, even more increased upkeep * ... * 5000 until member cap, with increasing upkeep that it is barely affordable (you really have to get your guild economy polished up at this point) Upkeep is payed from guild bank and always prior to next week (payment processing could be at weekly reset). Failure to pay upkeep should place guild into 48h grace period to pay up and after that guild is placed back into 1000 member cap and toss excess members out (priority rank>last played) Guild master can pickup member cap, when selecting new member cap, it will become active at next week reset (also guild has to pay up for next week upkeep at weekly reset). And I am aware that I am terrible person just to suggest credit sinks, but we need some serious way to combat inflation in this game edit: fixed most of my typos
  3. 1. If cooldown would be reasonable, less than 10s (this has very good change to do harm to new growing guilds) 2. Totally yes, guild should lose points gained from member that is kicked But if you really want to fix this "issue" why not to change conquest point earnings to start from level +50, this would make pointless to mass spam invites to get new players just to use them as tool for cheap points in conquest. I honestly find it ridiculous that you start earning conquest points at lvl10, I know its fair that everyone gets to join it early, but before lvl15 you might have earned easily over +200k conquest points (thats way less than 30mins of gameplay).
  4. That infrastructure should be created and added to this game, but before there is such legacy based friend lists would be kinda horrible idea.
  5. Yes please! When you find really nice person ingame and become friends it would be good feature to have. I am sure this has been requested countless times before, but it would really improve and help playing with friends in this game! However I think whole "friend list" system needs overhaul really hard! - It should be lagacy based - It should be friend request based, you will not automatically get to be someones friend, you have to get accepted by that player first: * you send friend request and other player accepts it -> now you are friends * if either one removes friend -> you both stop being friends And on top of that could there maybe be "private mode" which could be toggled on before you log in with your character, this will show you in offline mode for all your friends if you don't wish to be seen for some reason
  6. Theres a lot of helpful information here, but this thread appears not to be sticky? Please make it sticky thread before it falls down and Valkorian consumes it
  7. I wonder will we ever get those nice animations working again
  8. It seems that I am completely mistaken on this one and its actual bug after all.
  9. That limitation would potentially do damage to new growing guilds and old big guilds. Just big NO to invitation limits! But if you really want to fix this "issue" why not to change conquest point earnings to start from level 50+ I honestly find it ridiculous that you start earning conquest points at lvl10, I know its fair that everyone gets to join it early, but before lvl15 you might have earned easily over +200k conquest points (thats way less than 30mins of gameplay).
  10. That item is for conquest rampage objectives which are referred as "achievements", it is not for actual achievements. Description should be made more clear about that.
  11. This would be really good +1 It would be really awesome to be able to adjust ui colors and especially chat background color. I am having trouble at reading chat aswell even though I have proper eyeglasses for it.
  12. I did notice that there is now new ramp on sandcrawler which haven't been here before? However this ramp rotation is off by 90 degrees. So it partially blocks path and makes following jump more likely to fail. Image further away from track to help locate it: https://imgur.com/7ZpxQaA Image near the ramp: https://imgur.com/WtSh0Kz
  13. Same thing at intro happened to me every time today. Also I did notice that character and legacy titles disappear when you start swoop race and automatically return when finishing swoop race. For me titles disappearing happened 8 out of 9 races I did.
  14. Can confirm. Viewing "GUILD INVASIONS" tab too long causes immerse lag and eventually crashes game, but for me it seemed to take a while that game hung up. I bet reason is that scores are updated too frequently due to new change in conquest points, so it causes high internet traffic and that jams the game.
  15. Some gifs to show how it occurs and looks, hope this helps to fix it Marauder, https://imgur.com/zxHR4vB Trooper , https://imgur.com/oS5ZCj9
  16. Its quite hilarious for start, but it starts to be nuisance over time. This really should have been fixed already. Also Draw / stow is not possible to do, if already in combat? While in combat using basic strike seems to bring weapons back for some classes
  17. Currently world and npcs feel so static and passive at world. They literally stand still looking into void. After all its war between Republic and Empire. While there is war, there could be still some living their life and trying to survive. I got few ideas how world could feel more alive: Make some large npc patrols moving between camps, with few champs, elites and many strong units.Patrol will attack everything which is on its path, which is not same faction as they are Different combat mechanics, patrol will resist "pulling" them far away from their route. i.e. they will focus staying on their route and use ranged weapons. Melee will stay close to their ranged, and defend them from melee attacks They will slowly try to keep moving while in combat, if target moves 50m away from route they will continue moving. No healing and respawning after combat. Group will have few healers to rely on. [*]NPC Small Raids Small groups of Neutral or enemy NPCs attacking bases Will occur randomly and only when there are atleast 1 player at the base They might be able to take out some of defences and take hold on position until killed, there could be bounties for clearing invading NPCs out They will never be able to conquer whole base and factions patrol will clear them out when it arrives to base Rival criminal gangs on planets will raid each other too [*]Faction NPCs ambushing other faction small patrols Small patrols will roam random areas and NPC characters that are on look out will detect them on far range and summon ambush to attack them. [*]Battle Events Larger battles between Republic and Empire Randomly chosen contested spot where battle takes place Winning faction will get temporally outpost at battles location (small raids have high chance to target this outpost) There will be warning 10m before battle starts There could be bounties for fighting in battle and there could be bounties for taking out temporal outpost Both factions in fight would have 3 stages, so both would receive two waves of reinforcements NPCs will not receive healing when combat finishes or pauses.. they have to rely their few healer units NPCs will not chase targets out from battle area [*]Neutral faction, travelling merchant Will move around "on foot" of map and stay on spot for 1hour Will stop to trade if players interact while merchant is moving, but will continue moving shortly after players stop trading There will be personal trading time limit of 5min to counter players holding merchant at somespot when merchant is supposed to be moving. (no limit when hes stopped to trading spot and limit times will reset then) [*]Some neutral NPCs living their life in more peaceful planets Getting food for their family i.e. fishing, farming and hunting NPCs that will move around city and "trade" with local merchants Carrying items to their homes and such [*]Day Night cycle on some planets NPCs that are civillians will gather to their homes At night more criminal gang activities, raids, fights and criminal gang ambushers.. some NPCs home robberies etc.. At day less criminal activity and more faction activity Apart from this list there could definitely be much more activity at world, so it would not feel so static while questing around and exploring and some randomly occurring events would really be nice. This would also be little boost for bounty hunting and for republic vs empire war.
  18. Does lag spikes for me too, though usually only first time opening it on current instance.. it seems game needs to load for that, but after its loaded its workings smoothly until I open it again of different instance. I haven't crashed yet for that.. just huge framerate drop
  19. This should be changed.. as it takes multiple kick sometimes until group even gets their wanted friend over there through gf. During that time there might be even over five people who gets kicked and lockedout. I think there could be like 5min period, when you joined to group and if you get kicked during that, it will not throw you into lockout timer. After that first 5mins has passed, getting kicked after that results normal penalty. (Leaving should always result normal penalty in my opinion)
  20. All destructible mission objects cause weapon to turn invisible (sheathe), if player destroys them while in combat or shortly after combat. Some gifs to show how this happens: Marauder Assassin For melee classes it might not so notisable always, but for ranged.. http://i.imgur.com/oS5ZCj9.gifv Commando
  21. CZ-198 [DAILY] Anti-Toxin Acquisition, "Waste Disposal" instanced area Map of area Water is bugged when camera is facing top of map: Water is fine when camera is facing bottom of map: Two more images from different spot, its whole area bugged after all
  22. Ziost mission: "[DAILY] From Ashes" gets stuck at "Upload the Scan Data" This also makes weekly mission for Ziost impossible to complete Endless waiting, nothing happens.. only way to out is ESC button. SPACE BAR has no effect - sith jugg, kotet, kotfe, crisis of umbara, traitor of chiss done I did run few tests to see if my characters have differences on this one, but all others had it working correctly : - Sith Assassin, kotfe, kotet, crisis of umbara done - marauder, kotfe started, but not finished - gunslinger, no new content done
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