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sentientomega

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Everything posted by sentientomega

  1. Yes, indeed it does, I am also unable to log in.
  2. This, honestly this. I agree with your "unpopular" hot take, and I think we need to add something more, perhaps. A much, much higher GTN tax, a supertax even of 50-75%, GTN price controls, mail credit taxes for transactions outside of your legacy and account, same with trading between characters, who are presumably also belonging to different accounts, this would help generate more of a demand for credits. Neither I, nor anyone else, should need to resort to just the GTN to make any credits, but as it is, we do. I like seeing how much I make from daily runs and general missioning, this should be the rewarding part, the GTN should just be gravy. Yes, I could live with a 20 million cap across my two legacies (10m per legacy), they should seriously consider that. I wonder what sort of GTN price ceilings they should go for though? Perhaps a million per stack/item?
  3. It was giving me the message and letting me in. I just wondered if anyone else was experiencing that at the time.
  4. I had it happen just this moment, Rep side Satele Shan server, I've had such a wristband ever since I had the game lol. It seems to happen when I'm anywhere near the elevators at the bottom, or on the ring surrounding the elevators at the top of the stairs.
  5. No, it looks more like dual-wield vicious slash without the offhand saber marauders would use, battering assault has an entirely different animation, I did some dummy testing, somehow they have the same animation, regardless of style or number of weapons involved. Hence, it screams bug to me dating from something they did with the 7.2 patch, probably.
  6. This screams bug to me, I've noticed it as well only today.
  7. I still think they should take what you see from the pictures, and other pictures if you googled "swtor tenebrae outfit" will give you an idea of the full length appearance. Having said this, I have come up with a temporary look, with a bit of help, but the Resort Swimwear sandals are invisible when paired with the Karness Muur bottoms. No headwear being used, which is also fine for this char, but braces and gloves from sets you may not easily guess. However, I'd still prefer they release Tenebrae's outfit to the CM, which they may do, or not. It doesn't really matter, I like this outfit I created, and I have at least another for the character in question, anyway. I suppose ancient outfits are important to me because of the "historical" characters I created.
  8. I, too, have holster issues with the Ancient Force-imbued Blade, and Anarchy. Frankly, it would be as well if all holsters were just simply eliminated at this point. It's getting really annoying having to re-equip these two after *every.single.cutscene*.
  9. Agreed, especially for the PvP-gated companions, I'm just not going to get them on non-troopers/non-warriors, so we need to be able to decline companion permanently, which would lock us out of getting at least those two.
  10. Here's the page: You should find it in the section. Odd that the fandom behaved this way...
  11. The outfit in which the Red Sith Tenebrae appears, evidently of the era of the Great Hyperspace War. I think this would be a great thing to add to the Cartel Market, another wonderful vintage outfit possibility. As seen, far left, spoilers because not everyone has done all the story:
  12. I wonder if this also explains why swtor just ate my payment and seems to be hanging onto the CCs I'm owed for now? EDIT: Nvm, they just came through.
  13. I miss 4.x/5.x, myself, I got to do a lot more content on my lonesome. It'd be something if everyone got to play the content they do/did with their idea of positive enjoyment in mind.
  14. I've always liked this idea, especially having played the Kotors.
  15. That's how I thought it worked back then, all they really needed to do is make sure we were artifact-gear-buffed for the new scaled levels. There would've been a stat reduction, but barely noticeable compared with what they really did with stats in 6.0, concerning which you're absolutely right. I mean, what is the point of making someone less powerful than they'd be if they were visiting the planet at level?
  16. Oh, really? I've done KOTFE/KOTET on a sentinel, also a marauder, and both characters had healing companions. I'd be very interested to know how she actually finished KOTET then, *if* that is how she really played through all those stories. No-one wants that, and companions aren't anything like you suggest. Maybe when 4.0 came out, but not for most of 4.x, 5.x and 6.x. The OP has legitimate concerns about how the game plays now, and 6.x has taken what was a perfectly reasonable level sync and basically destroyed it and disincentivised levelling on and revisiting planets.
  17. I'm pretty sure that's what that poster meant, anyway, especially when you take into account their mention of companions, who are typically absent from group content when you have four players.
  18. Maybe they're not interested in group content, and I seriously doubt that anyone just got through enemies using the basic attack. It makes no sense...
  19. The level sync that 4.x and 5.x had was reasonable, we were actually more powerful than if we went there at a much lower level, and I find it very hard to believe that a mere two levels lower would result in such drastic losses to stats. And that's been my point about the 6.x sync, we're discouraged from going to a world because we are *less* powerful than if we went there at the level of the world.
  20. Well, for sure, having gear just isn't worth it because of the way the sync works with characters now. Having lvl *70* 230 rating gear on Oricon, a lvl *55* planet, characters above that level are scaled down to 56, but our stats are capped extremely heavily, nonetheless. The gear we get, whether it's at the max rating or not, needs to not be worthless. We need not so have so little health, and so little damage. It's like going to Oricon at *50*, or at 55 but without anything so high as the old basic 162 gear of 2.x. And our companions? There are the hard cooldowns, we all know about those. But, even from the little I've seen of 6.x, there have got to be some *soft* cooldowns at work here, because companions are acting like they're half-asleep, or that they're really working for the enemy, because they are failing to use abilities on cooldown. And, before the oh so disingenuous mentions of the "won't work above 80%" burst heal while trying to drown out any mention of any other companion abilities, I'm talking about *all* abilities on *all* roles. Tank companions are like those players who queue for tank in group content, but really aren't, because they're failing so utterly miserably at their job. They aren't generating sufficient threat, they aren't holding aggro. And because our characters are wet tissue paper, hitting like wet tissue paper, guess what happens? So, there is very little point to have companions in the tanking role, so forget being a ranged dps. If snipers and the like having to run around in circles trying to kite virtually all the enemies is the future of swtor, it's pretty bleak indeed. Forget DCDs, they are worthless, cut through like melted butter in no time at all. To say nothing of which, I've always struggled to play extensively with quickbar hotkeys, so I end up using the mouse, so that I don't use the wrong ability. Might be different if I could essentially "think" every ability into action... So if some of us are complaining about feeling a sharp difficulty increase, it isn't because we're imagining it! I play games to have enjoy myself, not to be stressed out, and certainly not to have a bunch of people within the game dictate how and at what pace I experience that enjoyment by re-entering the essentially prison environment that is grouping, I had enough of that with 2.x and 3.x KDY runs. Now, what could possibly be wrong with feeling the way that I do? "This isn't a movie or book, it's a game." Why do I get the feeling that anything less than Dark Souls or Bloodborne, or Ultima Online, or Dragon Age of Camelot, or the original Neverwinter, or WoW Classic in terms of overall difficulty is somehow thought not to be a "game"? I never had companions soloing things for me, *never*. Btw, in the interests of inclusion, it would be better if people stopped using terms "his or her" and instead used respectful, all-encompassing terms like "their". Using the former could even be said to discriminate on the basis of gender, so understand that some people are not on the gender binary, and do not need anyone trying to erase them. They are people, too, and they know themselves a lot better than any of us do. Now, considering how the sync works now, I havesome questions: How do we get better gear at 75 without having to group? Given how most heroics feel these days, is there really a reason for us to visit older planets, gameplay-wise? What's the non-stressful solo grind? And, finally, another statement. It's about time Bioware comes up with a proper system to accommodate multiple difficulties in a much wider range of content than it currently does, so that even heroics, as an example can be enjoyed as in 4.x and 5.x, and as in 6.x, and as in pre-4.x. Fair? I think so, and they could keep more players, rather than alienate them.
  21. Nice try, but your baiting attempt has failed. The evidence of what I'm talking about is there for all to see, you just have to want to see it.
  22. I suppose that'd depend on how reasonable you're willing to be about how hard any solo grind should be... You want it to be tough? You should get that, but not at my expense. I want it easy? I should get that, but, likewise, not at your expense. BW has all the tools it needs to expand the scope of actual difficulty options, it's about time they acted on that positively. In my posts, I've listed some ways in which they could do that, and channeled other posters' ways. You know, they could also just make GSI droids available to everyone, almost everywhere. It's not like anyone *has* to use it, but it'd be a nice backup. But, you know what? Even if a system was in place so that as many players as possible could enjoy all the content in the way that each wanted, there would still be someone saying "Game is too easy", just to make trouble for those who get to enjoy things easier. There is no reason to adopt an exclusionary attitude, it just isn't right. And for this game in particular, because it is Star Wars, and EA and the devs need to stop giving prospective new players and current casual/solo/casual solo players all the vibes of "you're about as welcome as waterborne disease" for that very reason of it being Star Wars.
  23. Yes, they are in the solo tab; you're taken to the terminal, which lists the heroics. The terminal doesn't send you to another terminal with a "Thou shalt not solo these" tag on them, they are supposed to be soloable. Unless BW actually comes out with a public statement saying that heroics aren't supposed to be soloable in any way, shape, or form, you're not going to convince me that they shouldn't be, just because you don't think they should be, which is how it's sounding, frankly. No-one's equating Heroics with story content, but they're the only real solo grind we have. They need not to be more like NiM Ops... H2=1 player, 1 companion, 1+1=2, which was something that was deliberately said some four years ago when revision of heroics first came up with 4.0.
  24. Then why have them under the SOLO section of the Activity Finder? Intended for two players, my foot! They're the only solo grind we have to any great degree, so they need not to be impossible, which, right now, they are, to me, and to others. Just because you find something easy, doesn't mean everyone else has to, or has to play the way you want to. They should be both easy for the people who want them easy, and hard for the people who want them hard. As I said, I don't want to exclude anyone, be they hardcore or casual, from doing content in the way that they can enjoy. Unlike *some* people... I think so much of the "game should be harder" people really just *hate* everyone that enjoys things easier, with an unquenchable passion. They didn't have to nerf healing comps, you could've all just not used them, or just not've used all their healing abilities. You do know that you can click them off? You didn't have to demand kolto station removal, you could've just not used them! No, it's pretty clear what the challenge-hungry are really about, and that's spoiling the fun of anyone and everyone who doesn't think the same way they do about gaming and difficulty. "It's not enough that I succeed, everyone around me must fail.", or words to that effect. If the adrenaline junkies here didn't feel this way, then they would not be demanding everything be tailored just to them, they would be demanding that every kind of player be accommodated so that all kinds of players could actually play the way they wanted, and enjoy the game in the way that they wanted. They would have no objections to separate instances or tokens which altered people's stats, they would have no objections to people enjoying having things easier. Why would they care about how other people enjoyed the game, unless the real issue was them wanting to spoil the enjoyment of players not like them?
  25. It can indeed make much difference, and, I have, all the classes, thanks to 2.x and 3.x, it was pretty much a necessity, I was finding, for even basic content, to basically do a second job, and I only stayed because it was Star Wars, and for no other reason. I do not seek gaming challenge, per se. My best efforts just never seem like enough, despite other people talking about how much of a breeze everything is. Like, take For Honour. I don't find fighting bots to be that easy, but I can imagine lots of players do. It's really unfair to demand that people exceed their capacity, because all that's happening there is the setup before their fall. I do my very best to win, and I most often do. By being very discreet, mainly, and managing my health. In ESO, I play, and I find it easier than swtor now, precisely because I have far, *far* better control over my healing, and there are far fewer abilities to a bar. I still don't find it all that easy to do some of the stuff I do, like dolmens, but I manage. I'm not great at executing, either. With all the abilities we have, and with everything so fast-paced, it can pretty quickly become unfun due to the stress. Which is why 4.0 was a Force-send, for me. Finally, I was able to do things I'd never touch before when I learned that the level sync wasn't going to be as prohibitive as it is now. Now, I feel like my first character hitting 55 during 2.x. I just did the solo dailies, and avoided any heroics or anything else that I had serious doubts about doing, or else tried and got seriously burnt doing. Again, BW could do much to accommodate a wide variety of player types, since a one-size-fits-all approach clearly doesn't work. I and others can thrive in an easy mode, and everyone else in their modes of enjoyment. The way things are now, I'd need a human-machine interface just to keep up with the way things are, just so everything would be *perfectly* executed. Excactly! For them to put them in that category, that makes it official that they want heroics to be soloable. It's really the only solo grind we get for size and variety of planetary content, one I'm really struggling to do now. As if they suddenly wanted them to be MM story...
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