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Asmiroth

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  • Location
    Ottawa, Canada
  • Interests
    Gaming, Writing, Architecture
  • Occupation
    IT Architect
  1. Can someone point me to the time machine so I can actually play WoW vanilla? It's like comparing a car from 2012 to a car that no longer exists. You don't see too many Gremlins being bought or driven do you? TOR is competing against WoW today, not 6 years ago.
  2. Which part is confusing here? The last PvE Themepark MMO to launch (Rift) had nearly all the end game content that WoW had, and more. It had to in order to compete. If tried to sell you a car without an engine or windshields, would you buy it, hoping I would mail them to you in 2 months or would you keep the car you have? Heck, I am not unhappy with my purchase. I expected KOTOR3 and got it. I stopped paying because it's not anything more than KOTOR3. When it is, I'll come back.
  3. reset my talent builds modified my UI tested each build on a target dummy (normal, boss and healing) searched for an exact item on the auction house (a critter/pet) completed some achievements joined a dynamic event with 20 other people, met some old friends had a reason to go back to any zone once completed(who has ever gone back to Quesh?) accessed my guildbank teleported to a guildmate to help him on a quest joined a targetted PvP match in the zone of my choosing finally entered the LFG queue (which took about an hour to clear), while out doing things in a non-city zone All but the guild bank and LFD tool were available when the game launched. LFD was in after a month, guild bank after 2. Every single feature is available in all of TOR's competition. Every other MMO has something to do other than operations/flashpoints/PvP at max level. The game from 1-49 is incredibly well done. The game at 50 is not (BW admits this as all these features are on their to-do list). Are there 1.5 million people who want to roll alts? Lack of content is a PERFECT argument. That's what you're paying for. I would argue it's the only argument in a PvE Themepark MMO. People who are leaving TOR have consumed all the content, the people who are remaining have not. If you're having fun, keep playing!
  4. Last night, in another MMO I did the following: reset my talent builds modified my UI tested each build on a target dummy (normal, boss and healing) searched for an exact item on the auction house (a critter/pet) completed some achievements joined a dynamic event with 20 other people, met some old friends had a reason to go back to any zone once completed(who has ever gone back to Quesh?) accessed my guildbank teleported to a guildmate to help him on a quest joined a targetted PvP match in the zone of my choosing finally entered the LFG queue (which took about an hour to clear), while out doing things in a non-city zone None of these things are currently possible in TOR. I'm sure some of them will be and at that point, they can attract more people. As the game is currently, it's a barebones themepark MMO. It needs more things to do in order to attract more people.
  5. I waited for 8 people to log on in the guild of 250+ members to run an OP. Never got that high. Even the fleet never went over 50 people.
  6. I think you lowered the IQ of the people in the forum with this post. I know I got dumber. The only "slowness" is Project where the damage comes on contact rather than instantly (as with Shock). They are identical in every other fashion. You know, other than dressing like women
  7. Don't use TORHead for damage comparisons. They use some sort of magic formula for base stats that doesn't correlate with what's in-game. Hell, even the in-game tooltips are wrong in quite a few cases. Purge heals for a decent amount (500 or so in decent gear) but the benefit is in the actual Purge. Plus, you need to spend the point somewhere to move up the tree
  8. Wait until you get Xalek, which is right after finishing Voss. Keep Khem, shield him and leave the Resurgence/Armor buff on him. Disable his AE cleave attack and use whirlwind to start the tough fights (silver/gold). On normal enemies you can just Force Storm spam.
  9. You can still use Consumption without Force Surge. Just don't let the debuff get over 2 stacks. The difference is that Force Surge will give you an extra 20 force, per stack of the debuff.
  10. The thing about healing is that you aren't measured by how much you heal, you're measured by how many people survive. This makes many fights, certainly nearly all PvP, highly situational. Dark Heal can be a good alternative when you don't have Force Bending active and Innervate/Shield are on CD. HPFP is less important than HPSecond when damage spikes are present and Force is not an issue. Force should not be an issue for anyone healing in PvP.
  11. Using other models, where systems round up for additional ticks. With a 30% cap on haste. Affliction would get additional ticks at 8.4% and 25%. CT would get additional ticks at the same values. CD would get additional ticks at 6.25% and 18.8%. Resurgence gets it at 10% and 30%. So a target of 8.4% (267 Alacrity rating) for DPS and 10% for healers (329 rating). Given the current itemization, you would think this was their original goal. Of course, none of this actually affects ticks.
  12. Both builds are cooldown dependent (CD, AFF, TB, CL, FL, CT), making them exceedingly poor at burst damage. The burst would be activating Recklessness at the appropriate time. The only 3 abilities you can "spam": Lightning Strike - our lowest damage ability Force Storm - huge force cost, low damage compared to CL/DF on <3 targets Force Lightning (Madness) - one of the highest damage abilities we have and you'd use it the same during burst as in normal
  13. A few things about interruption. While an enemy is channeling, they are dealing damage and you should interrupt. While an enemy is casting they are not dealing damage and you should save the interrupt for the last part of the cast. The optimal interrupt routine is: Jolt, Electrocute, Jolt, Channel the Force, Electrocute, Jolt. Third, most abilities require line of sight. Use the terrain to your advantage, especially fights with pillars (you will need this in a few quests). Finally, you don't need to interrupt each ability. Force Storm is a targetted AE spell, so just move out of range (Ctrl+2 for the companion). Lightning Strike deals pitiful damage. Force Lightning can hurt. Affliction/Crushing Darkness can be Purged. Thundering Blast is the killer. If you can't interrupt it, shield and channel a heal.
  14. I think you should read the stat sticky first. The Surge nerf will bring it in line with Crit, in terms of diminishing returns. Surge is still good, just not good for as long. Both will start to drop off near the 250-300 mark. Dulfy has a decent graph for it. The red line will become the blue line. Power is a linear gain. 5 points give 1 healing (along with other factors) yet after you reach the drop-off point of crit/surge, it provides a much higher return than any other stat. Alacrity is a so-so healing stat and to be honest, scales poorly no matter the level of investment as damage sources are practically binary in PvP - if you can't heal them without alacrity, you can't heal them with it. Still, more mobility is nice. You're also screwed in that there are no power/crit mods - everything is power/alacrity or power/accuracy. The Champ Force-Mystic boots would offer you the best enhancement option, once you're near the crit/surge dip. BM Force-Master gear offers some power options as well.
  15. Win 9 matches and you should have enough for a piece of gear from the 4 bags, no? Anyhow, that's another matter. Healing wins matches, without question. Sometimes I can heal for 400K and still lose though. Win or lose as a DPS, I'm up 20-30 commendations and 200-300 valor. Let's compare: Medic – 2.5k healing from a single heal Demolisher – 2.5k damage from a single attack Trauma Surgeon – 5k healing from a single heal Quick Draw – Getting a killing blow on one player Combatant – Dealing 75k damage Healer – Healing for 75k health Defender – Earning 1k Defender Points Warden – Earning 3k Defender Points Assassin – Killing a player in a one-on-one fight Commando – Killing 10 enemy players Soldier – Killing 25 enemy players Healers can get the top 3, healer, defender and warden (mostly only on alderaan). DPS can get every one of them. You could go farther and get the 300K medals for heals/dps too, so that washes out. You can't make the healing medals worth more, DPS still get them. Do you make the 300K healing medal worth triple?
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